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XUserResolveIssueWithUiAsync

Displays a system User Interface for solving token issues with a non-unicode URL.

Syntax

HRESULT XUserResolveIssueWithUiAsync(  
         XUserHandle user,  
         const char* url,  
         XAsyncBlock* async  
)  

Parameters

user   _In_
Type: XUserHandle

A handle for the user with the token issue.

url   _In_opt_z_
Type: char*

For Xbox Live issues such as consent, pass nullptr. Otherwise, set to the URL of the web request creates the issue.

async   _Inout_
Type: XAsyncBlock*

An XAsyncBlock for polling for the call's status and retrieving the call results.

Return value

Type: HRESULT

Returns S_OK if successful; otherwise, returns an error code. For a list of error codes, see Error Codes.

Remarks

To return the result that XUserResolveIssueWithUiAsync returns, call XUserResolveIssueWithUiResult. If an XUsers API returns an E_GAMEUSER_RESOLVE_USER_ISSUE_REQUIRED error, the user must interact with the system user interface (UI) to resolve the issue. Call XUserResolveIssueWithUiAsync to show the appropriate system UI.

To display a system User Interface for solving token issues with a unicode URL, call XUserResolveIssueWithUiUtf16Async.

The following example demonstrates how to display the system UI to resolve token issues with a URL.

HRESULT ResolveUserIssueComplete(XAsyncBlock* ab)
{
    if (SUCCEEDED_LOG(XUserResolveIssueWithUiResult(ab)))
    {
        appLog.AddLog("Successfully Resolved User Issue\n");
    }

    return S_OK;
}

HRESULT ResolveUserIssueUtf16Complete(XAsyncBlock* ab)
{
    if (SUCCEEDED_LOG(XUserResolveIssueWithUiUtf16Result(ab)))
    {
        appLog.AddLog("Successfully Resolved User Issue\n");
    }

    return S_OK;
}

HRESULT ResolveUserIssueWithUiAsync(
    XTaskQueueHandle queue,
    const char* narrowUrl = nullptr,
    const wchar_t* wideUrl = nullptr,
    bool useUtf16 = false)
{
    auto resolveAsyncBlock = std::make_unique<XAsyncBlock>();
    ZeroMemory(resolveAsyncBlock.get(), sizeof(*resolveAsyncBlock));
    resolveAsyncBlock->queue = queue;
    resolveAsyncBlock->context = this;

    if (useUtf16)
    {
        resolveAsyncBlock->callback = [](XAsyncBlock* ab)
        {
            auto asyncBlock = std::unique_ptr<XAsyncBlock>(ab);
            LOG_IF_FAILED(static_cast<User*>(ab->context)->ResolveUserIssueUtf16Complete(ab));
        };

        if (SUCCEEDED_LOG(XUserResolveIssueWithUiUtf16Async(
            _handle.get(),
            wideUrl,
            resolveAsyncBlock.get())))
        {
            // The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
            // If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
            resolveAsyncBlock.release();
        }
    }
    else
    {
        resolveAsyncBlock->callback = [](XAsyncBlock* ab)
        {
            auto asyncBlock = std::unique_ptr<XAsyncBlock>(ab);
            LOG_IF_FAILED(static_cast<User*>(ab->context)->ResolveUserIssueComplete(ab));
        };

        if (SUCCEEDED_LOG(XUserResolveIssueWithUiAsync(
            _handle.get(),
            narrowUrl,
            resolveAsyncBlock.get())))
        {
            // The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
            // If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
            resolveAsyncBlock.release();
        }
    }

    return S_OK;
}

Requirements

Header: XUser.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XUser

XUserResolveIssueWithUiResult

XUserResolveIssueWithUiUtf16Async