Bearbeiten

Entity Documentation - minecraft:behavior.slime_attack

Causes the entity to grow tired every once in a while, while attacking.

Note

In order to attack, the entity must have a runtime_identifier set to minecraft:slime and a variant component with a value greater than 1. Otherwise it will still path towards a target, but it will not cause damage.

Note

Requires a target in order to work properly. Entities can generate targets via one of the following behaviors:

Note

Requires the following components in order to work properly:

Note

Can only be used on the following types of entity:

  • Slime (minecraft:slime)
  • Magma Cube (minecraft:magma_cube)

Entity Slime Attack Behavior Properties

Name Default Value Type Description Example Values
control_flags [] Control Flags choices
grow_tired_cooldown_time 15 Decimal number
priority 0 Integer number As priority approaches 0, the priority is increased. The higher the priority, the sooner this behavior will be executed as a goal. Magma Cube: 3
set_persistent false Boolean true/false Allows the actor to be set to persist upon targeting a player
speed_multiplier 1 Decimal number During attack behavior, this multiplier modifies the entity's speed when moving toward the target.
x_max_rotation 10 Decimal number Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_rotation 10 Decimal number Maximum rotation (in degrees), on the Y-axis, this entity can rotate while trying to look at the target.

Control Flags choices

Value Title Description
jump Jump
look Look
move Move

Samples

Magma Cube

"minecraft:behavior.slime_attack": {
  "priority": 3
}