Function Objects in the STL
The latest version of this topic can be found at Function Objects in the C++ Standard Library.
A function object, or functor, is any type that implements operator(). This operator is referred to as the call operator or sometimes the application operator. The Standard Template Library uses function objects primarily as sorting criteria for containers and in algorithms.
Function objects provide two main advantages over a straight function call. The first is that a function object can contain state. The second is that a function object is a type and therefore can be used as a template parameter.
Creating a Function Object
To create a function object, create a type and implement operator(), such as:
class Functor
{
public:
int operator()(int a, int b)
{
return a <b;
}
};
The last line of the main
function shows how you call the function object. This call looks like a call to a function, but it is actually calling operator() of the Functor type. This similarity between calling a function object and a function is how the term function object came about.
Function Objects and Containers
The Standard Template Library contains several function objects in the <functional> header file. One use of these function objects is as a sorting criterion for containers. For example, the set
container is declared as follows:
template <class Key,
class Traits=less<Key>,
class Allocator=allocator<Key>>
class set
The second template argument is the function object less
. This function object returns true
if the first parameter passed to it is less than the second parameter passed. Since some containers sort their elements, the container needs a way of comparing two elements, and this is accomplished using the function object. You can define your own sorting criteria for containers by creating a function object and specifying it in the template list for the container.
Function Objects and Algorithms
Another use of functional objects is in algorithms. For example, the remove_if
algorithm is declared as follows:
template <class ForwardIterator, class Predicate>
ForwardIterator remove_if(
ForwardIterator first,
ForwardIterator last,
Predicate pred);
The last argument to remove_if
is a function object that returns a boolean value (a predicate). If the result of the function object is true
, then the element is removed from the container being accessed by the iterators first
and last
. You can use any of the function objects declared in the <functional> header for the argument pred
or you can create your own.