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Hardware Support for Direct3D 10 Formats

This section specifies the formats (DXGI_FORMAT values) that are supported in Direct3D 10 hardware, which means that a Direct3D 10–class (or better) video card implements hardware acceleration for a resource that contains data in one of those particular formats. Those formats whose support is specified as optional, might or might not be hardware accelerated. Each subsection specifies the formats that Direct3D 10 hardware supports for a specific format target. A format target is a resource type, an HLSL intrinsic function, or a particular functionality that is dependent on a particular format. If a section indicates that a format isn't supported for a format target, the format might not even be compatible with the format target.

You can use ID3D10Device::CheckFormatSupport to programmatically verify the info in this section.

Back buffers and scan outs with the DXGI_FORMAT_R16G16B16A16_FLOAT format contain linear-valued gamma data.

  • Buffer resources
  • Input assembler vertex buffer resources
  • Input assembler index buffer resources
  • Stream output buffer resources
  • Texture1D resources
  • Texture2D resources
  • Texture3D resources
  • TextureCube resources
  • Shader loads
  • Shader sample with any filter type
  • Shader sample with comparison filter
  • Shader sample with mono 1-bit filter
  • Mipmap resources
  • Mipmap auto-generation
  • Render targets
  • Blendable render targets
  • Depth-stencil targets
  • CPU mapping
  • Multisample render targets
  • Multisample load
  • Multisample resolve
  • Display scan-out
  • Casting within bit layout
  • Example: Format target support for DXGI_FORMAT_R32G32B32A32_TYPELESS
  • Related topics

Buffer resources

Direct3D 10 hardware supports these formats for buffer resources (D3D11_FORMAT_SUPPORT_BUFFER):

  • DXGI_FORMAT_R32G32B32A32_FLOAT

  • DXGI_FORMAT_R32G32B32A32_UINT

  • DXGI_FORMAT_R32G32B32A32_SINT

  • DXGI_FORMAT_R32G32B32_FLOAT

  • DXGI_FORMAT_R32G32B32_UINT

  • DXGI_FORMAT_R32G32B32_SINT

  • DXGI_FORMAT_R16G16B16A16_FLOAT

  • DXGI_FORMAT_R16G16B16A16_UNORM

  • DXGI_FORMAT_R16G16B16A16_UINT

  • DXGI_FORMAT_R16G16B16A16_SNORM

  • DXGI_FORMAT_R16G16B16A16_SINT

  • DXGI_FORMAT_R32G32_FLOAT

  • DXGI_FORMAT_R32G32_UINT

  • DXGI_FORMAT_R32G32_SINT

  • DXGI_FORMAT_R10G10B10A2_UNORM

  • DXGI_FORMAT_R10G10B10A2_UINT

  • DXGI_FORMAT_R11G11B10_FLOAT

  • DXGI_FORMAT_R8G8B8A8_UNORM

  • DXGI_FORMAT_R8G8B8A8_UINT

  • DXGI_FORMAT_R8G8B8A8_SNORM

  • DXGI_FORMAT_R8G8B8A8_SINT

  • DXGI_FORMAT_R16G16_FLOAT

  • DXGI_FORMAT_R16G16_UNORM

  • DXGI_FORMAT_R16G16_UINT

  • DXGI_FORMAT_R16G16_SNORM

  • DXGI_FORMAT_R16G16_SINT

  • DXGI_FORMAT_R32_FLOAT

  • DXGI_FORMAT_R32_UINT

  • DXGI_FORMAT_R32_SINT

  • DXGI_FORMAT_R8G8_UNORM

  • DXGI_FORMAT_R8G8_UINT

  • DXGI_FORMAT_R8G8_SNORM

  • DXGI_FORMAT_R8G8_SINT

  • DXGI_FORMAT_R16_FLOAT

  • DXGI_FORMAT_R16_UNORM

  • DXGI_FORMAT_R16_UINT

  • DXGI_FORMAT_R16_SNORM

  • DXGI_FORMAT_R16_SINT

  • DXGI_FORMAT_R8_UNORM

  • DXGI_FORMAT_R8_UINT

  • DXGI_FORMAT_R8_SNORM

  • DXGI_FORMAT_R8_SINT

  • DXGI_FORMAT_B5G6R5_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G5R5A1_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B4G4R4A4_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Direct3D 10 hardware optionally supports these formats for buffer resources:

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Input assembler vertex buffer resources

Direct3D 10 hardware supports these formats for input assembler vertex buffer resources (D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER). These formats are the same as for buffer resources except DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, and DXGI_FORMAT_B4G4R4A4_UNORM are optional.

  • DXGI_FORMAT_R32G32B32A32_FLOAT
  • DXGI_FORMAT_R32G32B32A32_UINT
  • DXGI_FORMAT_R32G32B32A32_SINT
  • DXGI_FORMAT_R32G32B32_FLOAT
  • DXGI_FORMAT_R32G32B32_UINT
  • DXGI_FORMAT_R32G32B32_SINT
  • DXGI_FORMAT_R16G16B16A16_FLOAT
  • DXGI_FORMAT_R16G16B16A16_UNORM
  • DXGI_FORMAT_R16G16B16A16_UINT
  • DXGI_FORMAT_R16G16B16A16_SNORM
  • DXGI_FORMAT_R16G16B16A16_SINT
  • DXGI_FORMAT_R32G32_FLOAT
  • DXGI_FORMAT_R32G32_UINT
  • DXGI_FORMAT_R32G32_SINT
  • DXGI_FORMAT_R10G10B10A2_UNORM
  • DXGI_FORMAT_R10G10B10A2_UINT
  • DXGI_FORMAT_R11G11B10_FLOAT
  • DXGI_FORMAT_R8G8B8A8_UNORM
  • DXGI_FORMAT_R8G8B8A8_UINT
  • DXGI_FORMAT_R8G8B8A8_SNORM
  • DXGI_FORMAT_R8G8B8A8_SINT
  • DXGI_FORMAT_R16G16_FLOAT
  • DXGI_FORMAT_R16G16_UNORM
  • DXGI_FORMAT_R16G16_UINT
  • DXGI_FORMAT_R16G16_SNORM
  • DXGI_FORMAT_R16G16_SINT
  • DXGI_FORMAT_R32_FLOAT
  • DXGI_FORMAT_R32_UINT
  • DXGI_FORMAT_R32_SINT
  • DXGI_FORMAT_R8G8_UNORM
  • DXGI_FORMAT_R8G8_UINT
  • DXGI_FORMAT_R8G8_SNORM
  • DXGI_FORMAT_R8G8_SINT
  • DXGI_FORMAT_R16_FLOAT
  • DXGI_FORMAT_R16_UNORM
  • DXGI_FORMAT_R16_UINT
  • DXGI_FORMAT_R16_SNORM
  • DXGI_FORMAT_R16_SINT
  • DXGI_FORMAT_R8_UNORM
  • DXGI_FORMAT_R8_UINT
  • DXGI_FORMAT_R8_SNORM
  • DXGI_FORMAT_R8_SINT

Direct3D 10 hardware optionally supports these formats for input assembler vertex buffer resources:

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B5G6R5_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G5R5A1_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B4G4R4A4_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Input assembler index buffer resources

Direct3D 10 hardware supports these formats for input assembler index buffer resources (D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER):

  • DXGI_FORMAT_R32_UINT
  • DXGI_FORMAT_R16_UINT

Stream output buffer resources

Direct3D 10 hardware supports these formats for stream output buffer resources (D3D11_FORMAT_SUPPORT_SO_BUFFER).

  • DXGI_FORMAT_R32G32B32A32_FLOAT
  • DXGI_FORMAT_R32G32B32A32_UINT
  • DXGI_FORMAT_R32G32B32A32_SINT
  • DXGI_FORMAT_R32G32B32_FLOAT
  • DXGI_FORMAT_R32G32B32_UINT
  • DXGI_FORMAT_R32G32B32_SINT
  • DXGI_FORMAT_R32G32_FLOAT
  • DXGI_FORMAT_R32G32_UINT
  • DXGI_FORMAT_R32G32_SINT
  • DXGI_FORMAT_R32_FLOAT
  • DXGI_FORMAT_R32_UINT
  • DXGI_FORMAT_R32_SINT

Texture1D resources

Direct3D 10 hardware supports all formats except these for texture 1D resources (D3D11_FORMAT_SUPPORT_TEXTURE1D).

  • DXGI_FORMAT_UNKNOWN

  • DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_R1_UNORM

  • DXGI_FORMAT_BC1_TYPELESS

  • DXGI_FORMAT_BC1_UNORM

  • DXGI_FORMAT_BC1_UNORM_SRGB

  • DXGI_FORMAT_BC2_TYPELESS

  • DXGI_FORMAT_BC2_UNORM

  • DXGI_FORMAT_BC2_UNORM_SRGB

  • DXGI_FORMAT_BC3_TYPELESS

  • DXGI_FORMAT_BC3_UNORM

  • DXGI_FORMAT_BC3_UNORM_SRGB

  • DXGI_FORMAT_BC4_TYPELESS

  • DXGI_FORMAT_BC4_UNORM

  • DXGI_FORMAT_BC4_SNORM

  • DXGI_FORMAT_BC5_TYPELESS

  • DXGI_FORMAT_BC5_UNORM

  • DXGI_FORMAT_BC5_SNORM

  • DXGI_FORMAT_BC6H_TYPELESS

  • DXGI_FORMAT_BC6H_UF16

  • DXGI_FORMAT_BC6H_SF16

  • DXGI_FORMAT_BC7_TYPELESS

  • DXGI_FORMAT_BC7_UNORM

  • DXGI_FORMAT_BC7_UNORM_SRGB

  • DXGI_FORMAT_AYUV

  • DXGI_FORMAT_Y410

  • DXGI_FORMAT_Y416

  • DXGI_FORMAT_NV12

  • DXGI_FORMAT_P010

  • DXGI_FORMAT_P016

  • DXGI_FORMAT_420_OPAQUE

  • DXGI_FORMAT_YUY2

  • DXGI_FORMAT_Y210

  • DXGI_FORMAT_Y216

  • DXGI_FORMAT_NV11

  • DXGI_FORMAT_AI44

  • DXGI_FORMAT_IA44

  • DXGI_FORMAT_P8

  • DXGI_FORMAT_A8P8

These formats require DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G6R5_UNORM
  • DXGI_FORMAT_B5G5R5A1_UNORM
  • DXGI_FORMAT_B4G4R4A4_UNORM

Direct3D 10 hardware optionally supports these formats for texture 1D resources:

  • DXGI_FORMAT_B8G8R8A8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Texture2D resources

Direct3D 10 hardware supports all formats except these for texture 2D resources (D3D11_FORMAT_SUPPORT_TEXTURE2D).

  • DXGI_FORMAT_UNKNOWN
  • DXGI_FORMAT_BC6H_TYPELESS
  • DXGI_FORMAT_BC6H_UF16
  • DXGI_FORMAT_BC6H_SF16
  • DXGI_FORMAT_BC7_TYPELESS
  • DXGI_FORMAT_BC7_UNORM
  • DXGI_FORMAT_BC7_UNORM_SRGB
  • DXGI_FORMAT_AYUV
  • DXGI_FORMAT_Y410
  • DXGI_FORMAT_Y416
  • DXGI_FORMAT_NV12
  • DXGI_FORMAT_P010
  • DXGI_FORMAT_P016
  • DXGI_FORMAT_420_OPAQUE
  • DXGI_FORMAT_YUY2
  • DXGI_FORMAT_Y210
  • DXGI_FORMAT_Y216
  • DXGI_FORMAT_NV11
  • DXGI_FORMAT_AI44
  • DXGI_FORMAT_IA44
  • DXGI_FORMAT_P8
  • DXGI_FORMAT_A8P8

These formats require DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G6R5_UNORM
  • DXGI_FORMAT_B5G5R5A1_UNORM
  • DXGI_FORMAT_B4G4R4A4_UNORM

Direct3D 10 hardware optionally supports these formats for texture 2D resources:

  • DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Texture3D resources

Direct3D 10 hardware supports all formats except these for texture 3D resources (D3D11_FORMAT_SUPPORT_TEXTURE3D).

  • DXGI_FORMAT_UNKNOWN

  • DXGI_FORMAT_R32G8X24_TYPELESS

  • DXGI_FORMAT_D32_FLOAT_S8X24_UINT

  • DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS

  • DXGI_FORMAT_X32_TYPELESS_G8X24_UINT

  • DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_D32_FLOAT

  • DXGI_FORMAT_R24G8_TYPELESS

  • DXGI_FORMAT_D24_UNORM_S8_UINT

  • DXGI_FORMAT_R24_UNORM_X8_TYPELESS

  • DXGI_FORMAT_X24_TYPELESS_G8_UINT

  • DXGI_FORMAT_D16_UNORM

  • DXGI_FORMAT_R1_UNORM

  • DXGI_FORMAT_BC6H_TYPELESS

  • DXGI_FORMAT_BC6H_UF16

  • DXGI_FORMAT_BC6H_SF16

  • DXGI_FORMAT_BC7_TYPELESS

  • DXGI_FORMAT_BC7_UNORM

  • DXGI_FORMAT_BC7_UNORM_SRGB

  • DXGI_FORMAT_AYUV

  • DXGI_FORMAT_Y410

  • DXGI_FORMAT_Y416

  • DXGI_FORMAT_NV12

  • DXGI_FORMAT_P010

  • DXGI_FORMAT_P016

  • DXGI_FORMAT_420_OPAQUE

  • DXGI_FORMAT_YUY2

  • DXGI_FORMAT_Y210

  • DXGI_FORMAT_Y216

  • DXGI_FORMAT_NV11

  • DXGI_FORMAT_AI44

  • DXGI_FORMAT_IA44

  • DXGI_FORMAT_P8

  • DXGI_FORMAT_A8P8

These formats require DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G6R5_UNORM
  • DXGI_FORMAT_B5G5R5A1_UNORM
  • DXGI_FORMAT_B4G4R4A4_UNORM

Direct3D 10 hardware optionally supports these formats for texture 3D resources:

  • DXGI_FORMAT_B8G8R8A8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

TextureCube resources

Direct3D 10 hardware supports all formats except these for texture cube resources (D3D11_FORMAT_SUPPORT_TEXTURECUBE).

  • DXGI_FORMAT_UNKNOWN

  • DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_R1_UNORM

  • DXGI_FORMAT_BC6H_TYPELESS

  • DXGI_FORMAT_BC6H_UF16

  • DXGI_FORMAT_BC6H_SF16

  • DXGI_FORMAT_BC7_TYPELESS

  • DXGI_FORMAT_BC7_UNORM

  • DXGI_FORMAT_BC7_UNORM_SRGB

  • DXGI_FORMAT_AYUV

  • DXGI_FORMAT_Y410

  • DXGI_FORMAT_Y416

  • DXGI_FORMAT_NV12

  • DXGI_FORMAT_P010

  • DXGI_FORMAT_P016

  • DXGI_FORMAT_420_OPAQUE

  • DXGI_FORMAT_YUY2

  • DXGI_FORMAT_Y210

  • DXGI_FORMAT_Y216

  • DXGI_FORMAT_NV11

  • DXGI_FORMAT_AI44

  • DXGI_FORMAT_IA44

  • DXGI_FORMAT_P8

  • DXGI_FORMAT_A8P8

These formats require DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G6R5_UNORM
  • DXGI_FORMAT_B5G5R5A1_UNORM
  • DXGI_FORMAT_B4G4R4A4_UNORM

Direct3D 10 hardware optionally supports these formats for texture cube resources:

  • DXGI_FORMAT_B8G8R8A8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Shader loads

Direct3D 10 hardware supports all formats except these for shader loads (D3D11_FORMAT_SUPPORT_SHADER_LOAD).

  • DXGI_FORMAT_UNKNOWN

  • DXGI_FORMAT_R32G32B32A32_TYPELESS

  • DXGI_FORMAT_R32G32B32_TYPELESS

  • DXGI_FORMAT_R16G16B16A16_TYPELESS

  • DXGI_FORMAT_R32G32_TYPELESS

  • DXGI_FORMAT_R32G8X24_TYPELESS

  • DXGI_FORMAT_D32_FLOAT_S8X24_UINT

  • DXGI_FORMAT_R10G10B10A2_TYPELESS

  • DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_R8G8B8A8_TYPELESS

  • DXGI_FORMAT_R16G16_TYPELESS

  • DXGI_FORMAT_R32_TYPELESS

  • DXGI_FORMAT_D32_FLOAT

  • DXGI_FORMAT_R24G8_TYPELESS

  • DXGI_FORMAT_D24_UNORM_S8_UINT

  • DXGI_FORMAT_R8G8_TYPELESS

  • DXGI_FORMAT_R16_TYPELESS

  • DXGI_FORMAT_D16_UNORM

  • DXGI_FORMAT_R8_TYPELESS

  • DXGI_FORMAT_R1_UNORM

  • DXGI_FORMAT_BC1_TYPELESS

  • DXGI_FORMAT_BC2_TYPELESS

  • DXGI_FORMAT_BC3_TYPELESS

  • DXGI_FORMAT_BC4_TYPELESS

  • DXGI_FORMAT_BC5_TYPELESS

  • DXGI_FORMAT_BC6H_TYPELESS

  • DXGI_FORMAT_BC6H_UF16

  • DXGI_FORMAT_BC6H_SF16

  • DXGI_FORMAT_BC7_TYPELESS

  • DXGI_FORMAT_BC7_UNORM

  • DXGI_FORMAT_BC7_UNORM_SRGB

  • DXGI_FORMAT_B8G8R8A8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_AYUV

  • DXGI_FORMAT_Y410

  • DXGI_FORMAT_Y416

  • DXGI_FORMAT_NV12

  • DXGI_FORMAT_P010

  • DXGI_FORMAT_P016

  • DXGI_FORMAT_420_OPAQUE

  • DXGI_FORMAT_YUY2

  • DXGI_FORMAT_Y210

  • DXGI_FORMAT_Y216

  • DXGI_FORMAT_NV11

  • DXGI_FORMAT_AI44

  • DXGI_FORMAT_IA44

  • DXGI_FORMAT_P8

  • DXGI_FORMAT_A8P8

These formats require DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G6R5_UNORM
  • DXGI_FORMAT_B5G5R5A1_UNORM
  • DXGI_FORMAT_B4G4R4A4_UNORM

Direct3D 10 hardware optionally supports these formats for shader loads:

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Shader sample with any filter type

Direct3D 10 hardware supports these formats for shader sample with any filter type (D3D11_FORMAT_SUPPORT_SHADER_SAMPLE):

  • DXGI_FORMAT_R16G16B16A16_FLOAT

  • DXGI_FORMAT_R16G16B16A16_UNORM

  • DXGI_FORMAT_R16G16B16A16_SNORM

  • DXGI_FORMAT_R10G10B10A2_UNORM

  • DXGI_FORMAT_R11G11B10_FLOAT

  • DXGI_FORMAT_R8G8B8A8_UNORM

  • DXGI_FORMAT_R8G8B8A8_UNORM_SRGB

  • DXGI_FORMAT_R8G8B8A8_SNORM

  • DXGI_FORMAT_R16G16_FLOAT

  • DXGI_FORMAT_R16G16_UNORM

  • DXGI_FORMAT_R16G16_SNORM

  • DXGI_FORMAT_R8G8_UNORM

  • DXGI_FORMAT_R8G8_SNORM

  • DXGI_FORMAT_R16_FLOAT

  • DXGI_FORMAT_R16_UNORM

  • DXGI_FORMAT_R16_SNORM

  • DXGI_FORMAT_R8_UNORM

  • DXGI_FORMAT_R8_SNORM

  • DXGI_FORMAT_A8_UNORM

  • DXGI_FORMAT_R9G9B9E5_SHAREDEXP

  • DXGI_FORMAT_R8G8_B8G8_UNORM

  • DXGI_FORMAT_G8R8_G8B8_UNORM

  • DXGI_FORMAT_BC1_UNORM

  • DXGI_FORMAT_BC1_UNORM_SRGB

  • DXGI_FORMAT_BC2_UNORM

  • DXGI_FORMAT_BC2_UNORM_SRGB

  • DXGI_FORMAT_BC3_UNORM

  • DXGI_FORMAT_BC3_UNORM_SRGB

  • DXGI_FORMAT_BC4_UNORM

  • DXGI_FORMAT_BC4_SNORM

  • DXGI_FORMAT_BC5_UNORM

  • DXGI_FORMAT_BC5_SNORM

  • DXGI_FORMAT_B5G6R5_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G5R5A1_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B4G4R4A4_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Direct3D 10 hardware optionally supports these formats for shader samples with any filter type:

  • DXGI_FORMAT_R32G32B32A32_FLOAT

  • DXGI_FORMAT_R32G32B32_FLOAT

  • DXGI_FORMAT_R32G32_FLOAT

  • DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS

  • DXGI_FORMAT_R32_FLOAT

  • DXGI_FORMAT_R24_UNORM_X8_TYPELESS

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Shader sample with comparison filter

Direct3D 10 hardware supports these formats for shader sample with comparison filter (sample_c) (D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON):

  • DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS
  • DXGI_FORMAT_R32_FLOAT
  • DXGI_FORMAT_R24_UNORM_X8_TYPELESS
  • DXGI_FORMAT_R16_UNORM

Shader sample with mono 1-bit filter

Direct3D 10 hardware supports these formats for shader sample with mono 1-bit filter (D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT):

  • DXGI_FORMAT_R1_UNORM

Mipmap resources

Direct3D 10 hardware supports all formats except these for mipmap resources (D3D11_FORMAT_SUPPORT_MIP).

  • DXGI_FORMAT_UNKNOWN

  • DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_R1_UNORM

  • DXGI_FORMAT_BC6H_TYPELESS

  • DXGI_FORMAT_BC6H_UF16

  • DXGI_FORMAT_BC6H_SF16

  • DXGI_FORMAT_BC7_TYPELESS

  • DXGI_FORMAT_BC7_UNORM

  • DXGI_FORMAT_BC7_UNORM_SRGB

  • DXGI_FORMAT_AYUV

  • DXGI_FORMAT_Y410

  • DXGI_FORMAT_Y416

  • DXGI_FORMAT_NV12

  • DXGI_FORMAT_P010

  • DXGI_FORMAT_P016

  • DXGI_FORMAT_420_OPAQUE

  • DXGI_FORMAT_YUY2

  • DXGI_FORMAT_Y210

  • DXGI_FORMAT_Y216

  • DXGI_FORMAT_NV11

  • DXGI_FORMAT_AI44

  • DXGI_FORMAT_IA44

  • DXGI_FORMAT_P8

  • DXGI_FORMAT_A8P8

These formats require DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G6R5_UNORM
  • DXGI_FORMAT_B5G5R5A1_UNORM
  • DXGI_FORMAT_B4G4R4A4_UNORM

Direct3D 10 hardware optionally supports these formats for mipmap resources:

  • DXGI_FORMAT_B8G8R8A8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Mipmap auto-generation

Direct3D 10 hardware supports these formats for mipmap auto-generation (D3D11_FORMAT_SUPPORT_MIP_AUTOGEN):

  • DXGI_FORMAT_R32G32B32A32_FLOAT

  • DXGI_FORMAT_R16G16B16A16_FLOAT

  • DXGI_FORMAT_R16G16B16A16_UNORM

  • DXGI_FORMAT_R16G16B16A16_SNORM

  • DXGI_FORMAT_R32G32_FLOAT

  • DXGI_FORMAT_R10G10B10A2_UNORM

  • DXGI_FORMAT_R11G11B10_FLOAT

  • DXGI_FORMAT_R8G8B8A8_UNORM

  • DXGI_FORMAT_R8G8B8A8_UNORM_SRGB

  • DXGI_FORMAT_R8G8B8A8_SNORM

  • DXGI_FORMAT_R16G16_FLOAT

  • DXGI_FORMAT_R16G16_UNORM

  • DXGI_FORMAT_R16G16_SNORM

  • DXGI_FORMAT_R32_FLOAT

  • DXGI_FORMAT_R8G8_UNORM

  • DXGI_FORMAT_R8G8_SNORM

  • DXGI_FORMAT_R16_FLOAT

  • DXGI_FORMAT_R16_UNORM

  • DXGI_FORMAT_R16_SNORM

  • DXGI_FORMAT_R8_UNORM

  • DXGI_FORMAT_R8_SNORM

  • DXGI_FORMAT_A8_UNORM

  • DXGI_FORMAT_B5G6R5_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Direct3D 10 hardware optionally supports these formats for mipmap auto-generation:

  • DXGI_FORMAT_R32G32B32_FLOAT

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B5G5R5A1_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B4G4R4A4_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Render targets

Direct3D 10 hardware supports these formats for render targets (D3D11_FORMAT_SUPPORT_RENDER_TARGET):

  • DXGI_FORMAT_R32G32B32A32_FLOAT

  • DXGI_FORMAT_R32G32B32A32_UINT

  • DXGI_FORMAT_R32G32B32A32_SINT

  • DXGI_FORMAT_R16G16B16A16_FLOAT

  • DXGI_FORMAT_R16G16B16A16_UNORM

  • DXGI_FORMAT_R16G16B16A16_UINT

  • DXGI_FORMAT_R16G16B16A16_SNORM

  • DXGI_FORMAT_R16G16B16A16_SINT

  • DXGI_FORMAT_R32G32_FLOAT

  • DXGI_FORMAT_R32G32_UINT

  • DXGI_FORMAT_R32G32_SINT

  • DXGI_FORMAT_R10G10B10A2_UNORM

  • DXGI_FORMAT_R10G10B10A2_UINT

  • DXGI_FORMAT_R11G11B10_FLOAT

  • DXGI_FORMAT_R8G8B8A8_UNORM

  • DXGI_FORMAT_R8G8B8A8_UNORM_SRGB

  • DXGI_FORMAT_R8G8B8A8_UINT

  • DXGI_FORMAT_R8G8B8A8_SNORM

  • DXGI_FORMAT_R8G8B8A8_SINT

  • DXGI_FORMAT_R16G16_FLOAT

  • DXGI_FORMAT_R16G16_UNORM

  • DXGI_FORMAT_R16G16_UINT

  • DXGI_FORMAT_R16G16_SNORM

  • DXGI_FORMAT_R16G16_SINT

  • DXGI_FORMAT_R32_FLOAT

  • DXGI_FORMAT_R32_UINT

  • DXGI_FORMAT_R32_SINT

  • DXGI_FORMAT_R8G8_UNORM

  • DXGI_FORMAT_R8G8_UINT

  • DXGI_FORMAT_R8G8_SNORM

  • DXGI_FORMAT_R8G8_SINT

  • DXGI_FORMAT_R16_FLOAT

  • DXGI_FORMAT_R16_UNORM

  • DXGI_FORMAT_R16_UINT

  • DXGI_FORMAT_R16_SNORM

  • DXGI_FORMAT_R16_SINT

  • DXGI_FORMAT_R8_UNORM

  • DXGI_FORMAT_R8_UINT

  • DXGI_FORMAT_R8_SNORM

  • DXGI_FORMAT_R8_SINT

  • DXGI_FORMAT_A8_UNORM

  • DXGI_FORMAT_B5G6R5_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Direct3D 10 hardware optionally supports these formats for render targets:

  • DXGI_FORMAT_R32G32B32_FLOAT

  • DXGI_FORMAT_R32G32B32_UINT

  • DXGI_FORMAT_R32G32B32_SINT

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B5G5R5A1_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B4G4R4A4_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Blendable render targets

Direct3D 10 hardware supports these formats for blendable render targets (D3D11_FORMAT_SUPPORT_BLENDABLE):

  • DXGI_FORMAT_R32G32B32A32_FLOAT

  • DXGI_FORMAT_R16G16B16A16_FLOAT

  • DXGI_FORMAT_R32G32_FLOAT

  • DXGI_FORMAT_R10G10B10A2_UNORM

  • DXGI_FORMAT_R11G11B10_FLOAT

  • DXGI_FORMAT_R8G8B8A8_UNORM

  • DXGI_FORMAT_R8G8B8A8_UNORM_SRGB

  • DXGI_FORMAT_R16G16_FLOAT

  • DXGI_FORMAT_R32_FLOAT

  • DXGI_FORMAT_R8G8_UNORM

  • DXGI_FORMAT_R16_FLOAT

  • DXGI_FORMAT_R8_UNORM

  • DXGI_FORMAT_A8_UNORM

  • DXGI_FORMAT_B5G6R5_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Direct3D 10 hardware optionally supports these formats for blendable render targets:

  • DXGI_FORMAT_R32G32B32_FLOAT

  • DXGI_FORMAT_R16G16B16A16_UNORM

  • DXGI_FORMAT_R16G16_UNORM

  • DXGI_FORMAT_R16_UNORM

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B5G5R5A1_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B4G4R4A4_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Depth-stencil targets

Direct3D 10 hardware supports these formats for depth-stencil targets (D3D11_FORMAT_SUPPORT_DEPTH_STENCIL):

  • DXGI_FORMAT_D32_FLOAT_S8X24_UINT
  • DXGI_FORMAT_D32_FLOAT
  • DXGI_FORMAT_D24_UNORM_S8_UINT
  • DXGI_FORMAT_D16_UNORM

CPU mapping

Direct3D 10 hardware supports all formats except these for CPU mapping (D3D11_FORMAT_SUPPORT_CPU_LOCKABLE).

  • DXGI_FORMAT_UNKNOWN
  • DXGI_FORMAT_BC6H_TYPELESS
  • DXGI_FORMAT_BC6H_UF16
  • DXGI_FORMAT_BC6H_SF16
  • DXGI_FORMAT_BC7_TYPELESS
  • DXGI_FORMAT_BC7_UNORM
  • DXGI_FORMAT_BC7_UNORM_SRGB
  • DXGI_FORMAT_AYUV
  • DXGI_FORMAT_Y410
  • DXGI_FORMAT_Y416
  • DXGI_FORMAT_NV12
  • DXGI_FORMAT_P010
  • DXGI_FORMAT_P016
  • DXGI_FORMAT_420_OPAQUE
  • DXGI_FORMAT_YUY2
  • DXGI_FORMAT_Y210
  • DXGI_FORMAT_Y216
  • DXGI_FORMAT_NV11
  • DXGI_FORMAT_AI44
  • DXGI_FORMAT_IA44
  • DXGI_FORMAT_P8
  • DXGI_FORMAT_A8P8

These formats require DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G6R5_UNORM
  • DXGI_FORMAT_B5G5R5A1_UNORM
  • DXGI_FORMAT_B4G4R4A4_UNORM

Direct3D 10 hardware optionally supports these formats for CPU mapping:

  • DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Multisample render targets

Direct3D 10 hardware optionally supports these formats for multisample render targets (D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET):

  • DXGI_FORMAT_R32G32B32A32_FLOAT

  • DXGI_FORMAT_R32G32B32A32_UINT

  • DXGI_FORMAT_R32G32B32A32_SINT

  • DXGI_FORMAT_R32G32B32_FLOAT

  • DXGI_FORMAT_R32G32B32_UINT

  • DXGI_FORMAT_R32G32B32_SINT

  • DXGI_FORMAT_R16G16B16A16_FLOAT

  • DXGI_FORMAT_R16G16B16A16_UNORM

  • DXGI_FORMAT_R16G16B16A16_UINT

  • DXGI_FORMAT_R16G16B16A16_SNORM

  • DXGI_FORMAT_R16G16B16A16_SINT

  • DXGI_FORMAT_R32G32_FLOAT

  • DXGI_FORMAT_R32G32_UINT

  • DXGI_FORMAT_R32G32_SINT

  • DXGI_FORMAT_D32_FLOAT_S8X24_UINT

  • DXGI_FORMAT_R10G10B10A2_UNORM

  • DXGI_FORMAT_R10G10B10A2_UINT

  • DXGI_FORMAT_R11G11B10_FLOAT

  • DXGI_FORMAT_R8G8B8A8_UNORM

  • DXGI_FORMAT_R8G8B8A8_UNORM_SRGB

  • DXGI_FORMAT_R8G8B8A8_UINT

  • DXGI_FORMAT_R8G8B8A8_SNORM

  • DXGI_FORMAT_R8G8B8A8_SINT

  • DXGI_FORMAT_R16G16_FLOAT

  • DXGI_FORMAT_R16G16_UNORM

  • DXGI_FORMAT_R16G16_UINT

  • DXGI_FORMAT_R16G16_SNORM

  • DXGI_FORMAT_R16G16_SINT

  • DXGI_FORMAT_D32_FLOAT

  • DXGI_FORMAT_R32_FLOAT

  • DXGI_FORMAT_R32_UINT

  • DXGI_FORMAT_R32_SINT

  • DXGI_FORMAT_D24_UNORM_S8_UINT

  • DXGI_FORMAT_R8G8_UNORM

  • DXGI_FORMAT_R8G8_UINT

  • DXGI_FORMAT_R8G8_SNORM

  • DXGI_FORMAT_R8G8_SINT

  • DXGI_FORMAT_R16_FLOAT

  • DXGI_FORMAT_D16_UNORM

  • DXGI_FORMAT_R16_UNORM

  • DXGI_FORMAT_R16_UINT

  • DXGI_FORMAT_R16_SNORM

  • DXGI_FORMAT_R16_SINT

  • DXGI_FORMAT_R8_UNORM

  • DXGI_FORMAT_R8_UINT

  • DXGI_FORMAT_R8_SNORM

  • DXGI_FORMAT_R8_SINT

  • DXGI_FORMAT_A8_UNORM

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B5G6R5_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G5R5A1_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B4G4R4A4_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Multisample load

Direct3D 10 hardware optionally supports these formats for multisample load (D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD):

  • DXGI_FORMAT_R32G32B32A32_FLOAT

  • DXGI_FORMAT_R32G32B32A32_UINT

  • DXGI_FORMAT_R32G32B32A32_SINT

  • DXGI_FORMAT_R32G32B32_FLOAT

  • DXGI_FORMAT_R32G32B32_UINT

  • DXGI_FORMAT_R32G32B32_SINT

  • DXGI_FORMAT_R16G16B16A16_FLOAT

  • DXGI_FORMAT_R16G16B16A16_UNORM

  • DXGI_FORMAT_R16G16B16A16_UINT

  • DXGI_FORMAT_R16G16B16A16_SNORM

  • DXGI_FORMAT_R16G16B16A16_SINT

  • DXGI_FORMAT_R32G32_FLOAT

  • DXGI_FORMAT_R32G32_UINT

  • DXGI_FORMAT_R32G32_SINT

  • DXGI_FORMAT_R10G10B10A2_UNORM

  • DXGI_FORMAT_R10G10B10A2_UINT

  • DXGI_FORMAT_R11G11B10_FLOAT

  • DXGI_FORMAT_R8G8B8A8_UNORM

  • DXGI_FORMAT_R8G8B8A8_UNORM_SRGB

  • DXGI_FORMAT_R8G8B8A8_UINT

  • DXGI_FORMAT_R8G8B8A8_SNORM

  • DXGI_FORMAT_R8G8B8A8_SINT

  • DXGI_FORMAT_R16G16_FLOAT

  • DXGI_FORMAT_R16G16_UNORM

  • DXGI_FORMAT_R16G16_UINT

  • DXGI_FORMAT_R16G16_SNORM

  • DXGI_FORMAT_R16G16_SINT

  • DXGI_FORMAT_R32_FLOAT

  • DXGI_FORMAT_R32_UINT

  • DXGI_FORMAT_R32_SINT

  • DXGI_FORMAT_R8G8_UNORM

  • DXGI_FORMAT_R8G8_UINT

  • DXGI_FORMAT_R8G8_SNORM

  • DXGI_FORMAT_R8G8_SINT

  • DXGI_FORMAT_R16_FLOAT

  • DXGI_FORMAT_R16_UNORM

  • DXGI_FORMAT_R16_UINT

  • DXGI_FORMAT_R16_SNORM

  • DXGI_FORMAT_R16_SINT

  • DXGI_FORMAT_R8_UNORM

  • DXGI_FORMAT_R8_UINT

  • DXGI_FORMAT_R8_SNORM

  • DXGI_FORMAT_R8_SINT

  • DXGI_FORMAT_A8_UNORM

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B5G6R5_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G5R5A1_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B4G4R4A4_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Multisample resolve

Direct3D 10 hardware supports these formats for multisample resolve (D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE):

  • DXGI_FORMAT_R32G32B32A32_FLOAT

  • DXGI_FORMAT_R32G32B32_FLOAT

  • DXGI_FORMAT_R16G16B16A16_FLOAT

  • DXGI_FORMAT_R16G16B16A16_UNORM

  • DXGI_FORMAT_R16G16B16A16_SNORM

  • DXGI_FORMAT_R32G32_FLOAT

  • DXGI_FORMAT_R10G10B10A2_UNORM

  • DXGI_FORMAT_R11G11B10_FLOAT

  • DXGI_FORMAT_R8G8B8A8_UNORM

  • DXGI_FORMAT_R8G8B8A8_UNORM_SRGB

  • DXGI_FORMAT_R8G8B8A8_SNORM

  • DXGI_FORMAT_R16G16_FLOAT

  • DXGI_FORMAT_R16G16_UNORM

  • DXGI_FORMAT_R16G16_SNORM

  • DXGI_FORMAT_R32_FLOAT

  • DXGI_FORMAT_R8G8_UNORM

  • DXGI_FORMAT_R8G8_SNORM

  • DXGI_FORMAT_R16_FLOAT

  • DXGI_FORMAT_R16_UNORM

  • DXGI_FORMAT_R16_SNORM

  • DXGI_FORMAT_R8_UNORM

  • DXGI_FORMAT_R8_SNORM

  • DXGI_FORMAT_A8_UNORM

  • DXGI_FORMAT_B5G6R5_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B5G5R5A1_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

  • DXGI_FORMAT_B4G4R4A4_UNORM

    Requires DXGI 1.2 or later. DXGI 1.2 types are only supported on systems with Direct3D 11.1 or later.

Direct3D 10 hardware optionally supports these formats for multisample resolve:

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Display scan-out

Direct3D 10 hardware supports these formats for display scan-out (D3D11_FORMAT_SUPPORT_DISPLAY):

  • DXGI_FORMAT_R16G16B16A16_FLOAT
  • DXGI_FORMAT_R10G10B10A2_UNORM
  • DXGI_FORMAT_R8G8B8A8_UNORM
  • DXGI_FORMAT_R8G8B8A8_UNORM_SRGB

Direct3D 10 hardware optionally supports these formats for display scan-out:

  • DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Casting within bit layout

Direct3D 10 hardware supports all formats except these for casting data in resources between types without changing the bit layout (D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT):

  • DXGI_FORMAT_UNKNOWN
  • DXGI_FORMAT_R11G11B10_FLOAT
  • DXGI_FORMAT_A8_UNORM
  • DXGI_FORMAT_R1_UNORM
  • DXGI_FORMAT_R9G9B9E5_SHAREDEXP
  • DXGI_FORMAT_R8G8_B8G8_UNORM
  • DXGI_FORMAT_G8R8_G8B8_UNORM
  • DXGI_FORMAT_BC6H_TYPELESS
  • DXGI_FORMAT_BC6H_UF16
  • DXGI_FORMAT_BC6H_SF16
  • DXGI_FORMAT_BC7_TYPELESS
  • DXGI_FORMAT_BC7_UNORM
  • DXGI_FORMAT_BC7_UNORM_SRGB
  • DXGI_FORMAT_B5G6R5_UNORM
  • DXGI_FORMAT_B5G5R5A1_UNORM
  • DXGI_FORMAT_B4G4R4A4_UNORM
  • DXGI_FORMAT_AYUV
  • DXGI_FORMAT_Y410
  • DXGI_FORMAT_Y416
  • DXGI_FORMAT_NV12
  • DXGI_FORMAT_P010
  • DXGI_FORMAT_P016
  • DXGI_FORMAT_420_OPAQUE
  • DXGI_FORMAT_YUY2
  • DXGI_FORMAT_Y210
  • DXGI_FORMAT_Y216
  • DXGI_FORMAT_NV11
  • DXGI_FORMAT_AI44
  • DXGI_FORMAT_IA44
  • DXGI_FORMAT_P8
  • DXGI_FORMAT_A8P8

Direct3D 10 hardware optionally supports these formats for casting data in resources between types without changing the bit layout:

  • DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8A8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_TYPELESS

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

  • DXGI_FORMAT_B8G8R8X8_UNORM_SRGB

    Requires DXGI 1.1 or later. DXGI 1.1 types are only supported on systems with Direct3D 11 or later.

Example: Format target support for DXGI_FORMAT_R32G32B32A32_TYPELESS

Direct3D 10 hardware supports the DXGI_FORMAT_R32G32B32A32_TYPELESS value for these format targets. This means that the hardware implements hardware acceleration for DXGI_FORMAT_R32G32B32A32_TYPELESS with these format targets:

  • Several resource types: Texture1D, Texture2D, Texture3D, TextureCube
  • A mipmap resource
  • CPU mapping of the format
  • A resource whose data can be cast between types without changing the bit layout

DXGI_FORMAT

D3D11_FORMAT_SUPPORT

Programming Guide for DXGI