TreeView.AfterCheck-Ereignis
Tritt ein, wenn das Kontrollkästchen des Strukturknotens aktiviert wurde.
Namespace: System.Windows.Forms
Assembly: System.Windows.Forms (in system.windows.forms.dll)
Syntax
'Declaration
Public Event AfterCheck As TreeViewEventHandler
'Usage
Dim instance As TreeView
Dim handler As TreeViewEventHandler
AddHandler instance.AfterCheck, handler
public event TreeViewEventHandler AfterCheck
public:
event TreeViewEventHandler^ AfterCheck {
void add (TreeViewEventHandler^ value);
void remove (TreeViewEventHandler^ value);
}
/** @event */
public void add_AfterCheck (TreeViewEventHandler value)
/** @event */
public void remove_AfterCheck (TreeViewEventHandler value)
JScript unterstützt die Verwendung von Ereignissen, aber nicht die Deklaration von neuen Ereignissen.
Hinweise
Durch Festlegen der TreeNode.Checked-Eigenschaft in einem BeforeCheck-Ereignis oder einem AfterCheck-Ereignis löst der Ereignishandler das Ereignis mehrmals aus. Dies kann zu unerwartetem Verhalten führen. Wenn verhindert werden soll, dass das Ereignis mehrmals ausgelöst wird, fügen Sie dem Ereignishandler Logik hinzu, die den rekursiven Code nur dann ausführt, wenn die Action-Eigenschaft der TreeViewEventArgs-Klasse nicht auf TreeViewAction.Unknown festgelegt ist.
Weitere Informationen über die Behandlung von Ereignissen finden Sie unter Behandeln von Ereignissen.
Beispiel
Im folgenden Codebeispiel werden alle untergeordneten Strukturknoten eines TreeNode aktualisiert, wenn der Benutzer dessen Aktivierungszustand ändert. Für den folgenden Code ist es erforderlich, dass ein Form mit einer TreeView vorhanden ist, in deren TreeNodeCollection sich TreeNode-Objekte befinden. Die TreeNodeCollection muss über Strukturknoten mit untergeordneten Knoten verfügen.
' Updates all child tree nodes recursively.
Private Sub CheckAllChildNodes(treeNode As TreeNode, nodeChecked As Boolean)
Dim node As TreeNode
For Each node In treeNode.Nodes
node.Checked = nodeChecked
If node.Nodes.Count > 0 Then
' If the current node has child nodes, call the CheckAllChildsNodes method recursively.
Me.CheckAllChildNodes(node, nodeChecked)
End If
Next node
End Sub
' NOTE This code can be added to the BeforeCheck event handler instead of the AfterCheck event.
' After a tree node's Checked property is changed, all its child nodes are updated to the same value.
Private Sub node_AfterCheck(sender As Object, e As TreeViewEventArgs) Handles treeView1.AfterCheck
' The code only executes if the user caused the checked state to change.
If e.Action <> TreeViewAction.Unknown Then
If e.Node.Nodes.Count > 0 Then
' Calls the CheckAllChildNodes method, passing in the current
' Checked value of the TreeNode whose checked state changed.
Me.CheckAllChildNodes(e.Node, e.Node.Checked)
End If
End If
End Sub
// Updates all child tree nodes recursively.
private void CheckAllChildNodes(TreeNode treeNode, bool nodeChecked)
{
foreach(TreeNode node in treeNode.Nodes)
{
node.Checked = nodeChecked;
if(node.Nodes.Count > 0)
{
// If the current node has child nodes, call the CheckAllChildsNodes method recursively.
this.CheckAllChildNodes(node, nodeChecked);
}
}
}
// NOTE This code can be added to the BeforeCheck event handler instead of the AfterCheck event.
// After a tree node's Checked property is changed, all its child nodes are updated to the same value.
private void node_AfterCheck(object sender, TreeViewEventArgs e)
{
// The code only executes if the user caused the checked state to change.
if(e.Action != TreeViewAction.Unknown)
{
if(e.Node.Nodes.Count > 0)
{
/* Calls the CheckAllChildNodes method, passing in the current
Checked value of the TreeNode whose checked state changed. */
this.CheckAllChildNodes(e.Node, e.Node.Checked);
}
}
}
// Updates all child tree nodes recursively.
void CheckAllChildNodes( TreeNode^ treeNode, bool nodeChecked )
{
IEnumerator^ myEnum = treeNode->Nodes->GetEnumerator();
while ( myEnum->MoveNext() )
{
TreeNode^ node = safe_cast<TreeNode^>(myEnum->Current);
node->Checked = nodeChecked;
if ( node->Nodes->Count > 0 )
{
// If the current node has child nodes, call the CheckAllChildsNodes method recursively.
this->CheckAllChildNodes( node, nodeChecked );
}
}
}
// NOTE This code can be added to the BeforeCheck event handler instead of the AfterCheck event.
// After a tree node's Checked property is changed, all its child nodes are updated to the same value.
void node_AfterCheck( Object^ /*sender*/, TreeViewEventArgs^ e )
{
// The code only executes if the user caused the checked state to change.
if ( e->Action != TreeViewAction::Unknown )
{
if ( e->Node->Nodes->Count > 0 )
{
/* Calls the CheckAllChildNodes method, passing in the current
Checked value of the TreeNode whose checked state changed. */
this->CheckAllChildNodes( e->Node, e->Node->Checked );
}
}
}
// Updates all child tree nodes recursively.
private void CheckAllChildNodes(TreeNode treeNode, boolean nodeChecked)
{
for (int iCtr = 0; iCtr < treeNode.get_Nodes().get_Count(); iCtr++) {
TreeNode node = treeNode.get_Nodes().get_Item(iCtr);
node.set_Checked(nodeChecked);
if (node.get_Nodes().get_Count() > 0) {
// If the current node has child nodes, call the
// CheckAllChildsNodes method recursively.
this.CheckAllChildNodes(node, nodeChecked);
}
}
} //CheckAllChildNodes
// NOTE This code can be added to the BeforeCheck event handler instead
// of the AfterCheck event. After a tree node's Checked property is
// changed, all its child nodes are updated to the same value.
private void Node_AfterCheck(Object sender, TreeViewEventArgs e)
{
// The code only executes if the user caused the checked state to change.
if (!(e.get_Action().Equals(TreeViewAction.Unknown))) {
if (e.get_Node().get_Nodes().get_Count() > 0) {
/* Calls the CheckAllChildNodes method, passing in the current
Checked value of the TreeNode whose checked state changed. */
this.CheckAllChildNodes(e.get_Node(), e.get_Node().get_Checked());
}
}
} //Node_AfterCheck
Plattformen
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile für Pocket PC, Windows Mobile für Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.
Versionsinformationen
.NET Framework
Unterstützt in: 2.0, 1.1, 1.0
.NET Compact Framework
Unterstützt in: 2.0, 1.0
Siehe auch
Referenz
TreeView-Klasse
TreeView-Member
System.Windows.Forms-Namespace
TreeView.CheckBoxes-Eigenschaft
OnAfterCheck
BeforeCheck
OnBeforeCheck