ProtocolType-Enumeration
Gibt die Protokolle an, die von der Socket-Klasse unterstützt werden.
Namespace: System.Net.Sockets
Assembly: System (in system.dll)
Syntax
'Declaration
Public Enumeration ProtocolType
'Usage
Dim instance As ProtocolType
public enum ProtocolType
public enum class ProtocolType
public enum ProtocolType
public enum ProtocolType
Member
Membername | Beschreibung | |
---|---|---|
Ggp | Gateway To Gateway-Protokoll. | |
Icmp | Internet Control Message-Protokoll. | |
IcmpV6 | Internet Control Message Protocol für IPv6. | |
Idp | Internet Datagram Protocol. | |
Igmp | Internet Group Management-Protokoll. | |
IP | Internetprotokoll. | |
IPSecAuthenticationHeader | IPv6-Authentifizierungsheader. Ausführliche Informationen finden Sie im RFC 2292, Abschnitt 2.2.1, der unter http://www.ietf.org zur Verfügung steht (nur auf Englisch verfügbar). | |
IPSecEncapsulatingSecurityPayload | IPv6-Encapsulating Security Payload-Header. | |
IPv4 | Internet Protocol, Version 4. | |
IPv6 | Internet Protocol, Version 6 (IPv6). | |
IPv6DestinationOptions | IPv6-Destination Options-Header. | |
IPv6FragmentHeader | IPv6-Fragment-Header. | |
IPv6HopByHopOptions | IPv6-Hop by Hop Options-Header. | |
IPv6NoNextHeader | IPv6-No next-Header. | |
IPv6RoutingHeader | IPv6-Routing-Header. | |
Ipx | Internet Packet Exchange-Protokoll. | |
ND | Net Disk-Protokoll (inoffiziell). | |
Pup | PARC Universal Packet Protocol. | |
Raw | Unformatiertes IP-Paketprotokoll. | |
Spx | Sequenced Packet Exchange-Protokoll. | |
SpxII | Sequenced Packet Exchange-Protokoll, Version 2. | |
Tcp | Transmission Control Protocol. | |
Udp | User Datagram-Protokoll. | |
Unknown | Unbekanntes Protokoll. | |
Unspecified | Nicht definiertes Protokoll. |
Hinweise
Die ProtocolType-Enumeration wird von der Socket-Klasse verwendet, um die Windows Sockets-API über das angeforderte Protokoll zu benachrichtigen. Auf dem Computer muss Treibersoftware niedriger Ebene für das angeforderte Protokoll vorhanden sein, damit Socket erfolgreich erstellt werden kann.
Beispiel
Im folgenden Beispiel wird die Verwendung von ProtocolType für die Instanziierung eines Socket veranschaulicht.
Imports System
Imports System.Text
Imports System.IO
Imports System.Net
Imports System.Net.Sockets
_
Public Class Sample
Public Shared Function DoSocketGet(server As String) As String
'Set up variables and String to write to the server.
Dim ASCII As Encoding = Encoding.ASCII
Dim [Get] As String = "GET / HTTP/1.1" + ControlChars.Lf + ControlChars.NewLine + "Host: " + server + ControlChars.Lf + ControlChars.NewLine + "Connection: Close" + ControlChars.Lf + ControlChars.NewLine + ControlChars.Lf + ControlChars.NewLine
Dim ByteGet As [Byte]() = ASCII.GetBytes([Get])
Dim RecvBytes(256) As [Byte]
Dim strRetPage As [String] = Nothing
' IPAddress and IPEndPoint represent the endpoint that will
' receive the request.
' Get first IPAddress in list return by DNS.
Try
' Define those variables to be evaluated in the next for loop and
' then used to connect to the server. These variables are defined
' outside the for loop to make them accessible there after.
Dim s As Socket = Nothing
Dim hostEndPoint As IPEndPoint
Dim hostAddress As IPAddress = Nothing
Dim conPort As Integer = 80
' Get DNS host information.
Dim hostInfo As IPHostEntry = Dns.Resolve(server)
' Get the DNS IP addresses associated with the host.
Dim IPaddresses As IPAddress() = hostInfo.AddressList
' Evaluate the socket and receiving host IPAddress and IPEndPoint.
Dim index As Integer = 0
For index = 0 To IPaddresses.Length - 1
hostAddress = IPaddresses(index)
hostEndPoint = New IPEndPoint(hostAddress, conPort)
' Creates the Socket to send data over a TCP connection.
s = New Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
' Connect to the host using its IPEndPoint.
s.Connect(hostEndPoint)
If Not s.Connected Then
' Connection failed, try next IPaddress.
strRetPage = "Unable to connect to host"
s = Nothing
GoTo ContinueFor1
End If
' Sent the GET request to the host.
s.Send(ByteGet, ByteGet.Length, 0)
ContinueFor1:
Next index ' End of the for loop.
' Receive the host home page content and loop until all the data is received.
'Dim bytes As Int32 = s.Receive(RecvBytes, RecvBytes.Length, 0)
Dim bytes As Int32 = s.Receive(RecvBytes, RecvBytes.Length, 0)
strRetPage = "Default HTML page on " + server + ":\r\n"
strRetPage = "Default HTML page on " + server + ":" + ControlChars.Lf + ControlChars.NewLine
Dim i As Integer
While bytes > 0
bytes = s.Receive(RecvBytes, RecvBytes.Length, 0)
strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes)
End While
' End of the try block.
Catch e As SocketException
Console.WriteLine("SocketException caught!!!")
Console.WriteLine(("Source : " + e.Source))
Console.WriteLine(("Message : " + e.Message))
Catch e As ArgumentNullException
Console.WriteLine("ArgumentNullException caught!!!")
Console.WriteLine(("Source : " + e.Source))
Console.WriteLine(("Message : " + e.Message))
Catch e As NullReferenceException
Console.WriteLine("NullReferenceException caught!!!")
Console.WriteLine(("Source : " + e.Source))
Console.WriteLine(("Message : " + e.Message))
Catch e As Exception
Console.WriteLine("Exception caught!!!")
Console.WriteLine(("Source : " + e.Source))
Console.WriteLine(("Message : " + e.Message))
End Try
Return strRetPage
End Function 'DoSocketGet
Public Shared Sub Main()
Console.WriteLine(DoSocketGet("localhost"))
End Sub 'Main
End Class 'Sample
using System;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
public class Sample
{
public static string DoSocketGet(string server)
{
//Set up variables and String to write to the server.
Encoding ASCII = Encoding.ASCII;
string Get = "GET / HTTP/1.1\r\nHost: " + server +
"\r\nConnection: Close\r\n\r\n";
Byte[] ByteGet = ASCII.GetBytes(Get);
Byte[] RecvBytes = new Byte[256];
String strRetPage = null;
// IPAddress and IPEndPoint represent the endpoint that will
// receive the request.
// Get first IPAddress in list return by DNS.
try
{
// Define those variables to be evaluated in the next for loop and
// then used to connect to the server. These variables are defined
// outside the for loop to make them accessible there after.
Socket s = null;
IPEndPoint hostEndPoint;
IPAddress hostAddress = null;
int conPort = 80;
// Get DNS host information.
IPHostEntry hostInfo = Dns.GetHostEntry(server);
// Get the DNS IP addresses associated with the host.
IPAddress[] IPaddresses = hostInfo.AddressList;
// Evaluate the socket and receiving host IPAddress and IPEndPoint.
for (int index=0; index<IPaddresses.Length; index++)
{
hostAddress = IPaddresses[index];
hostEndPoint = new IPEndPoint(hostAddress, conPort);
// Creates the Socket to send data over a TCP connection.
s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
// Connect to the host using its IPEndPoint.
s.Connect(hostEndPoint);
if (!s.Connected)
{
// Connection failed, try next IPaddress.
strRetPage = "Unable to connect to host";
s = null;
continue;
}
// Sent the GET request to the host.
s.Send(ByteGet, ByteGet.Length, 0);
} // End of the for loop.
// Receive the host home page content and loop until all the data is received.
Int32 bytes = s.Receive(RecvBytes, RecvBytes.Length, 0);
strRetPage = "Default HTML page on " + server + ":\r\n";
strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes);
while (bytes > 0)
{
bytes = s.Receive(RecvBytes, RecvBytes.Length, 0);
strRetPage = strRetPage + ASCII.GetString(RecvBytes, 0, bytes);
}
} // End of the try block.
catch(SocketException e)
{
Console.WriteLine("SocketException caught!!!");
Console.WriteLine("Source : " + e.Source);
Console.WriteLine("Message : " + e.Message);
}
catch(ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException caught!!!");
Console.WriteLine("Source : " + e.Source);
Console.WriteLine("Message : " + e.Message);
}
catch(NullReferenceException e)
{
Console.WriteLine("NullReferenceException caught!!!");
Console.WriteLine("Source : " + e.Source);
Console.WriteLine("Message : " + e.Message);
}
catch(Exception e)
{
Console.WriteLine("Exception caught!!!");
Console.WriteLine("Source : " + e.Source);
Console.WriteLine("Message : " + e.Message);
}
return strRetPage;
}
public static void Main()
{
Console.WriteLine(DoSocketGet("localhost"));
}
}
#using <System.dll>
using namespace System;
using namespace System::Text;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
String^ DoSocketGet( String^ server )
{
//Set up variables and String to write to the server.
Encoding^ ASCII = Encoding::ASCII;
String^ Get = "GET / HTTP/1.1\r\nHost: ";
Get->Concat( server, "\r\nConnection: Close\r\n\r\n" );
array<Byte>^ByteGet = ASCII->GetBytes( Get );
array<Byte>^RecvBytes = gcnew array<Byte>(256);
String^ strRetPage = nullptr;
// IPAddress and IPEndPoint represent the endpoint that will
// receive the request.
// Get first IPAddress in list return by DNS.
try
{
// Define those variables to be evaluated in the next for loop and
// then used to connect to the server. These variables are defined
// outside the for loop to make them accessible there after.
Socket^ s = nullptr;
IPEndPoint^ hostEndPoint;
IPAddress^ hostAddress = nullptr;
int conPort = 80;
// Get DNS host information.
IPHostEntry^ hostInfo = Dns::Resolve( server );
// Get the DNS IP addresses associated with the host.
array<IPAddress^>^IPaddresses = hostInfo->AddressList;
// Evaluate the socket and receiving host IPAddress and IPEndPoint.
for ( int index = 0; index < IPaddresses->Length; index++ )
{
hostAddress = IPaddresses[ index ];
hostEndPoint = gcnew IPEndPoint( hostAddress,conPort );
// Creates the Socket to send data over a TCP connection.
s = gcnew Socket( AddressFamily::InterNetwork,SocketType::Stream,ProtocolType::Tcp );
// Connect to the host using its IPEndPoint.
s->Connect( hostEndPoint );
if ( !s->Connected )
{
// Connection failed, try next IPaddress.
strRetPage = "Unable to connect to host";
s = nullptr;
continue;
}
// Sent the GET request to the host.
s->Send( ByteGet, ByteGet->Length, SocketFlags::None );
}
// Receive the host home page content and loop until all the data is received.
Int32 bytes = s->Receive( RecvBytes, RecvBytes->Length, SocketFlags::None );
strRetPage = "Default HTML page on ";
strRetPage->Concat( server, ":\r\n", ASCII->GetString( RecvBytes, 0, bytes ) );
while ( bytes > 0 )
{
bytes = s->Receive( RecvBytes, RecvBytes->Length, SocketFlags::None );
strRetPage->Concat( ASCII->GetString( RecvBytes, 0, bytes ) );
}
}
catch ( SocketException^ e )
{
Console::WriteLine( "SocketException caught!!!" );
Console::Write( "Source : " );
Console::WriteLine( e->Source );
Console::Write( "Message : " );
Console::WriteLine( e->Message );
}
catch ( ArgumentNullException^ e )
{
Console::WriteLine( "ArgumentNULLException caught!!!" );
Console::Write( "Source : " );
Console::WriteLine( e->Source );
Console::Write( "Message : " );
Console::WriteLine( e->Message );
}
catch ( NullReferenceException^ e )
{
Console::WriteLine( "NULLReferenceException caught!!!" );
Console::Write( "Source : " );
Console::WriteLine( e->Source );
Console::Write( "Message : " );
Console::WriteLine( e->Message );
}
catch ( Exception^ e )
{
Console::WriteLine( "Exception caught!!!" );
Console::Write( "Source : " );
Console::WriteLine( e->Source );
Console::Write( "Message : " );
Console::WriteLine( e->Message );
}
return strRetPage;
}
int main()
{
Console::WriteLine( DoSocketGet( "localhost" ) );
}
import System.*;
import System.Text.*;
import System.IO.*;
import System.Net.*;
import System.Net.Sockets.*;
public class Sample
{
public static String DoSocketGet(String server)
{
//Set up variables and String to write to the server.
Encoding ascii = Encoding.get_ASCII();
String get = "GET / HTTP/1.1\r\nHost: " + server
+ "\r\nConnection: Close\r\n\r\n";
System.Byte byteGet[] = (System.Byte[])ascii.GetBytes(get);
System.Byte recvBytes[] = new System.Byte[256];
String strRetPage = null;
// IPAddress and IPEndPoint represent the endpoint that will
// receive the request.
// Get first IPAddress in list return by DNS.
try {
// Define those variables to be evaluated in the next for loop and
// then used to connect to the server. These variables are defined
// outside the for loop to make them accessible there after.
Socket s = null;
IPEndPoint hostEndPoint;
IPAddress hostAddress = null;
int conPort = 80;
// Get DNS host information.
IPHostEntry hostInfo = Dns.Resolve(server);
// Get the DNS IP addresses associated with the host.
IPAddress IPaddresses[] = hostInfo.get_AddressList();
// Evaluate the socket and receiving host IPAddress and IPEndPoint.
for (int index = 0; index < IPaddresses.length; index++) {
hostAddress = IPaddresses[index];
hostEndPoint = new IPEndPoint(hostAddress, conPort);
// Creates the Socket to send data over a TCP connection.
s = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp);
// Connect to the host using its IPEndPoint.
s.Connect(hostEndPoint);
if (!(s.get_Connected())) {
// Connection failed, try next IPaddress.
strRetPage = "Unable to connect to host";
s = null;
continue;
}
// Sent the GET request to the host.
s.Send((ubyte[])byteGet, byteGet.get_Length(), (SocketFlags)0);
} // End of the for loop.
// Receive the host home page content and loop until all the
// data is received.
Int32 bytes = (Int32)s.Receive((ubyte[])recvBytes,
recvBytes.get_Length(), (SocketFlags)0);
strRetPage = "Default HTML page on " + server + ":\r\n";
strRetPage = strRetPage + ascii.GetString((ubyte[])recvBytes,
0, Convert.ToInt32(bytes));
while (Convert.ToInt32(bytes) > 0) {
bytes = (Int32)s.Receive((ubyte[])recvBytes,
recvBytes.get_Length(), (SocketFlags)0);
strRetPage = strRetPage
+ ascii.GetString((ubyte[])recvBytes, 0,
Convert.ToInt32(bytes));
}
} // End of the try block.
catch (SocketException e) {
Console.WriteLine("SocketException caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
catch (ArgumentNullException e) {
Console.WriteLine("ArgumentNullException caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
catch (NullReferenceException e) {
Console.WriteLine("NullReferenceException caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
catch (System.Exception e) {
Console.WriteLine("Exception caught!!!");
Console.WriteLine("Source : " + e.get_Source());
Console.WriteLine("Message : " + e.get_Message());
}
return strRetPage;
} //DoSocketGet
public static void main(String[] args)
{
Console.WriteLine(DoSocketGet("localhost"));
} //main
} //Sample
Plattformen
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile für Pocket PC, Windows Mobile für Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.
Versionsinformationen
.NET Framework
Unterstützt in: 2.0, 1.1, 1.0
.NET Compact Framework
Unterstützt in: 2.0, 1.0