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FrameStyle-Enumeration

Gibt die Rahmenart für das ausgewählte Steuerelement an.

Namespace: System.Windows.Forms
Assembly: System.Windows.Forms (in system.windows.forms.dll)

Syntax

'Declaration
Public Enumeration FrameStyle
'Usage
Dim instance As FrameStyle
public enum FrameStyle
public enum class FrameStyle
public enum FrameStyle
public enum FrameStyle

Member

  Membername Beschreibung
Dashed Ein dünner, gestrichelter Rahmen. 
Thick Ein breiter, durchgezogener Rahmen. 

Hinweise

Diese Enumeration wird von ControlPaint.DrawReversibleFrame verwendet.

DrawReversibleFrame wird beim Auswählen von Objekten oder in Drag & Drop-Operationen verwendet.

Beispiel

Das folgende Codebeispiel veranschaulicht die Verwendung der FrameStyle-Enumeration. Fügen Sie zum Ausführen des Beispiels folgenden Code in ein Formular mit dem Namen Form1 ein, das mehrere Steuerelemente enthält. In diesem Beispiel wird davon ausgegangen, dass das MouseDown-Ereignis, das MouseMove-Ereignis und das MouseUp-Ereignis mit den im Beispiel definierten Ereignishandlermethoden verbunden sind.

' The following three methods will draw a rectangle and allow 
' the user to use the mouse to resize the rectangle.  If the 
' rectangle intersects a control's client rectangle, the 
' control's color will change.

Dim isDrag As Boolean = False
Dim theRectangle As New rectangle(New Point(0, 0), New Size(0, 0))
Dim startPoint As Point

Private Sub Form1_MouseDown(ByVal sender As Object, ByVal e As _
    System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseDown

    ' Set the isDrag variable to true and get the starting point 
    ' by using the PointToScreen method to convert form coordinates to
    ' screen coordinates.
    If (e.Button = MouseButtons.Left) Then
        isDrag = True
    End If

    Dim control As Control = CType(sender, Control)

    ' Calculate the startPoint by using the PointToScreen 
    ' method.
    startPoint = control.PointToScreen(New Point(e.X, e.Y))
End Sub

Private Sub Form1_MouseMove(ByVal sender As Object, ByVal e As _
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseMove

    ' If the mouse is being dragged, undraw and redraw the rectangle
    ' as the mouse moves.
    If (isDrag) Then

        ' Hide the previous rectangle by calling the DrawReversibleFrame 
        ' method with the same parameters.
        ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _
            FrameStyle.Dashed)

        ' Calculate the endpoint and dimensions for the new rectangle, 
        ' again using the PointToScreen method.
        Dim endPoint As Point = Me.PointToScreen(New Point(e.X, e.Y))
        Dim width As Integer = endPoint.X - startPoint.X
        Dim height As Integer = endPoint.Y - startPoint.Y
        theRectangle = New Rectangle(startPoint.X, startPoint.Y, _
            width, height)

        ' Draw the new rectangle by calling DrawReversibleFrame again.  
        ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _
             FrameStyle.Dashed)
    End If
End Sub

Private Sub Form1_MouseUp(ByVal sender As Object, ByVal e As _
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseUp

    ' If the MouseUp event occurs, the user is not dragging.
    isDrag = False

    ' Draw the rectangle to be evaluated. Set a dashed frame style 
    ' using the FrameStyle enumeration.
    ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _
        FrameStyle.Dashed)

    ' Find out which controls intersect the rectangle and change their color.
    ' The method uses the RectangleToScreen method to convert the 
    ' Control's client coordinates to screen coordinates.
    Dim i As Integer
    Dim controlRectangle As Rectangle
    For i = 0 To Controls.Count - 1
        controlRectangle = Controls(i).RectangleToScreen _
            (Controls(i).ClientRectangle)
        If controlRectangle.IntersectsWith(theRectangle) Then
            Controls(i).BackColor = Color.BurlyWood
        End If
    Next

    ' Reset the rectangle.
    theRectangle = New Rectangle(0, 0, 0, 0)
End Sub
// The following three methods will draw a rectangle and allow 
// the user to use the mouse to resize the rectangle.  If the 
// rectangle intersects a control's client rectangle, the 
// control's color will change.

bool isDrag = false;
Rectangle theRectangle = new Rectangle
    (new Point(0, 0), new Size(0, 0));
Point startPoint;

private void Form1_MouseDown(object sender, 
    System.Windows.Forms.MouseEventArgs e)
{

    // Set the isDrag variable to true and get the starting point 
    // by using the PointToScreen method to convert form 
    // coordinates to screen coordinates.
    if (e.Button==MouseButtons.Left)
    {
        isDrag = true;
    }

    Control control = (Control) sender;

    // Calculate the startPoint by using the PointToScreen 
    // method.
    startPoint = control.PointToScreen(new Point(e.X, e.Y));
}

private void Form1_MouseMove(object sender, 
    System.Windows.Forms.MouseEventArgs e)
{

    // If the mouse is being dragged, 
    // undraw and redraw the rectangle as the mouse moves.
    if (isDrag)

        // Hide the previous rectangle by calling the 
        // DrawReversibleFrame method with the same parameters.
    {
        ControlPaint.DrawReversibleFrame(theRectangle, 
            this.BackColor, FrameStyle.Dashed);

        // Calculate the endpoint and dimensions for the new 
        // rectangle, again using the PointToScreen method.
        Point endPoint = this.PointToScreen(new Point(e.X, e.Y));
        int width = endPoint.X-startPoint.X;
        int height = endPoint.Y-startPoint.Y;
        theRectangle = new Rectangle(startPoint.X, 
            startPoint.Y, width, height);

        // Draw the new rectangle by calling DrawReversibleFrame
        // again.  
        ControlPaint.DrawReversibleFrame(theRectangle, 
            this.BackColor, FrameStyle.Dashed);
    }
}

private void Form1_MouseUp(object sender, 
    System.Windows.Forms.MouseEventArgs e)
{

    // If the MouseUp event occurs, the user is not dragging.
    isDrag = false;

    // Draw the rectangle to be evaluated. Set a dashed frame style 
    // using the FrameStyle enumeration.
    ControlPaint.DrawReversibleFrame(theRectangle, 
        this.BackColor, FrameStyle.Dashed);

    // Find out which controls intersect the rectangle and 
    // change their color. The method uses the RectangleToScreen  
    // method to convert the Control's client coordinates 
    // to screen coordinates.
    Rectangle controlRectangle;
    for(int i = 0; i < Controls.Count; i++)
    {
        controlRectangle = Controls[i].RectangleToScreen
            (Controls[i].ClientRectangle);
        if (controlRectangle.IntersectsWith(theRectangle))
        {
            Controls[i].BackColor = Color.BurlyWood;
        }
    }

    // Reset the rectangle.
    theRectangle = new Rectangle(0, 0, 0, 0);
}
private:
   // The following three methods will draw a rectangle and allow 
   // the user to use the mouse to resize the rectangle.  If the 
   // rectangle intersects a control's client rectangle, the 
   // control's color will change.
   bool isDrag;
   Rectangle theRectangle;
   Point startPoint;
   void Form1_MouseDown( Object^ sender, System::Windows::Forms::MouseEventArgs^ e )
   {
      
      // Set the isDrag variable to true and get the starting point 
      // by using the PointToScreen method to convert form 
      // coordinates to screen coordinates.
      if ( e->Button == ::MouseButtons::Left )
      {
         isDrag = true;
      }

      Control^ control = dynamic_cast<Control^>(sender);
      
      // Calculate the startPoint by using the PointToScreen 
      // method.
      startPoint = control->PointToScreen( Point(e->X,e->Y) );
   }

   void Form1_MouseMove( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ e )
   {
      
      // If the mouse is being dragged, 
      // undraw and redraw the rectangle as the mouse moves.
      if ( isDrag )
      {
         ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed );
         
         // Calculate the endpoint and dimensions for the new 
         // rectangle, again using the PointToScreen method.
         Point endPoint = this->PointToScreen( Point(e->X,e->Y) );
         int width = endPoint.X - startPoint.X;
         int height = endPoint.Y - startPoint.Y;
         theRectangle = Rectangle(startPoint.X,startPoint.Y,width,height);
         
         // Draw the new rectangle by calling DrawReversibleFrame
         // again.  
         ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed );
      }
   }

   void Form1_MouseUp( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ /*e*/ )
   {
      
      // If the MouseUp event occurs, the user is not dragging.
      isDrag = false;
      
      // Draw the rectangle to be evaluated. Set a dashed frame style 
      // using the FrameStyle enumeration.
      ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed );
      
      // Find out which controls intersect the rectangle and 
      // change their color. The method uses the RectangleToScreen  
      // method to convert the Control's client coordinates 
      // to screen coordinates.
      Rectangle controlRectangle;
      for ( int i = 0; i < Controls->Count; i++ )
      {
         controlRectangle = Controls[ i ]->RectangleToScreen( Controls[ i ]->ClientRectangle );
         if ( controlRectangle.IntersectsWith( theRectangle ) )
         {
            Controls[ i ]->BackColor = Color::BurlyWood;
         }

      }
      
      // Reset the rectangle.
      theRectangle = Rectangle(0,0,0,0);
   }
// The following three methods will draw a rectangle and allow 
// the user to use the mouse to resize the rectangle. If the 
// rectangle intersects a control's client rectangle, the 
// control's color will change.
private boolean isDrag = false;
private Rectangle theRectangle =
    new Rectangle(new Point(0, 0), new Size(0, 0));
private Point startPoint;

private void Form1_MouseDown(Object sender,
    System.Windows.Forms.MouseEventArgs e)
{
    // Set the isDrag variable to true and get the starting point 
    // by using the PointToScreen method to convert form 
    // coordinates to screen coordinates.
    if (e.get_Button().Equals(MouseButtons.Left)) {
        isDrag = true;
    }

    Control control = (Control)sender;
    // Calculate the startPoint by using the PointToScreen 
    // method.
    startPoint = control.PointToScreen(new Point(e.get_X(), e.get_Y()));
} //Form1_MouseDown

private void Form1_MouseMove(Object sender,
    System.Windows.Forms.MouseEventArgs e)
{
    // If the mouse is being dragged, 
    // undraw and redraw the rectangle as the mouse moves.
    if (isDrag) {
        // Hide the previous rectangle by calling the 
        // DrawReversibleFrame method with the same parameters.
        ControlPaint.DrawReversibleFrame(theRectangle, this.get_BackColor(),
            FrameStyle.Dashed);
        // Calculate the endpoint and dimensions for the new 
        // rectangle, again using the PointToScreen method.
        Point endPoint = this.PointToScreen(new Point(e.get_X(), e.get_Y()));
        int width = endPoint.get_X() - startPoint.get_X();
        int height = endPoint.get_Y() - startPoint.get_Y();
        theRectangle = new Rectangle(startPoint.get_X(), startPoint.get_Y(),
            width, height);
        // Draw the new rectangle by calling DrawReversibleFrame
        // again.  
        ControlPaint.DrawReversibleFrame(theRectangle, this.get_BackColor(),
            FrameStyle.Dashed);
    }
} //Form1_MouseMove

private void Form1_MouseUp(Object sender,
    System.Windows.Forms.MouseEventArgs e)
{
    // If the MouseUp event occurs, the user is not dragging.
    isDrag = false;
    // Draw the rectangle to be evaluated. Set a dashed frame style 
    // using the FrameStyle enumeration.
    ControlPaint.DrawReversibleFrame(theRectangle, this.get_BackColor(),
        FrameStyle.Dashed);
    // Find out which controls intersect the rectangle and 
    // change their color. The method uses the RectangleToScreen  
    // method to convert the Control's client coordinates 
    // to screen coordinates.
    Rectangle controlRectangle;
    for (int i = 0; i < get_Controls().get_Count(); i++) {
        controlRectangle =
            get_Controls().get_Item(i).RectangleToScreen(get_Controls().
            get_Item(i).get_ClientRectangle());
        if (controlRectangle.IntersectsWith(theRectangle)) {
            get_Controls().get_Item(i).set_BackColor(Color.get_BurlyWood());
        }
    }
    // Reset the rectangle.
    theRectangle = new Rectangle(0, 0, 0, 0);
} //Form1_MouseUp

Plattformen

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile für Pocket PC, Windows Mobile für Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.

Versionsinformationen

.NET Framework

Unterstützt in: 2.0, 1.1, 1.0

Siehe auch

Referenz

System.Windows.Forms-Namespace
DrawReversibleFrame