SerializationInfo.GetValue-Methode
Ruft einen Wert aus dem SerializationInfo-Speicher ab.
Namespace: System.Runtime.Serialization
Assembly: mscorlib (in mscorlib.dll)
Syntax
'Declaration
Public Function GetValue ( _
name As String, _
type As Type _
) As Object
'Usage
Dim instance As SerializationInfo
Dim name As String
Dim type As Type
Dim returnValue As Object
returnValue = instance.GetValue(name, type)
public Object GetValue (
string name,
Type type
)
public:
Object^ GetValue (
String^ name,
Type^ type
)
public Object GetValue (
String name,
Type type
)
public function GetValue (
name : String,
type : Type
) : Object
Parameter
- name
Der dem abzurufenden Wert zugeordnete Name.
- type
Der Type des abzurufenden Werts. Wenn der gespeicherte Wert nicht in diesen Typ konvertiert werden kann, löst das System eine InvalidCastException aus.
Rückgabewert
Das Objekt vom angegebenen Type, dem der name zugeordnet ist.
Ausnahmen
Ausnahmetyp | Bedingung |
---|---|
Der name oder der type ist NULL (Nothing in Visual Basic). |
|
InvalidCastException |
Der Wert, dem der name zugeordnet ist, kann nicht in den type konvertiert werden. |
In der aktuellen Instanz wurde kein Element mit dem angegebenen Namen gefunden. |
Hinweise
Wenn die in der SerializationInfo gespeicherten Daten dem angeforderten Typ oder einer seiner abgeleiteten Klassen entsprechen, wird dieser Wert direkt zurückgegeben. Andernfalls wird IFormatterConverter.Convert aufgerufen, um den Wert in den entsprechenden Typ zu konvertieren.
Der von der GetValue-Methode zurückgegebene Wert kann stets problemlos in den im type-Parameter angegebenen Typ umgewandelt werden.
Beispiel
Im folgenden Codebeispiel wird die Verwendung der GetValue-Methode veranschaulicht.
' A serializable LinkedList example. For the full LinkedList implementation
' see the Serialization sample in the .NET Framework SDK.
<Serializable()> Class LinkedList
Implements ISerializable
Public Shared Sub Main()
End Sub
Private m_head As Node = Nothing
Private m_tail As Node = Nothing
' Serializes the object.
Public Sub GetObjectData(info As SerializationInfo, _
context As StreamingContext) Implements ISerializable.GetObjectData
' Stores the m_head and m_tail references in the SerializationInfo info.
info.AddValue("head", m_head, m_head.GetType())
info.AddValue("tail", m_tail, m_tail.GetType())
End Sub
' Constructor that is called automatically during deserialization.
' Reconstructs the object from the information in SerializationInfo info.
Private Sub New(info As SerializationInfo, context As StreamingContext)
Dim temp As New Node(0)
' Retrieves the values of Type temp.GetType() from SerializationInfo info.
m_head = CType(info.GetValue("head", temp.GetType()), Node)
m_tail = CType(info.GetValue("tail", temp.GetType()), Node)
End Sub
End Class
// A serializable LinkedList example. For the full LinkedList implementation
// see the Serialization sample in the .NET Framework SDK.
[Serializable()]
class LinkedList: ISerializable {
public static void Main() {}
Node m_head = null;
Node m_tail = null;
// Serializes the object.
[SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter=true)]
public void GetObjectData(SerializationInfo info, StreamingContext context){
// Stores the m_head and m_tail references in the SerializationInfo info.
info.AddValue("head", m_head, m_head.GetType());
info.AddValue("tail", m_tail, m_tail.GetType());
}
// Constructor that is called automatically during deserialization.
// Reconstructs the object from the information in SerializationInfo info
[SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter=true)]
private LinkedList(SerializationInfo info, StreamingContext context)
{
Node temp = new Node(0);
// Retrieves the values of Type temp.GetType() from SerializationInfo info
m_head = (Node)info.GetValue("head", temp.GetType());
m_tail = (Node)info.GetValue("tail", temp.GetType());
}
}
// A serializable LinkedList example. For the full LinkedList implementation
// see the Serialization sample in the .NET Framework SDK.
[Serializable]
ref class LinkedList: public ISerializable
{
private:
Node^ m_head;
Node^ m_tail;
// Serializes the object.
public:
virtual void GetObjectData( SerializationInfo^ info, StreamingContext /*context*/ )
{
// Stores the m_head and m_tail references in the SerializationInfo info.
info->AddValue( "head", m_head, m_head->GetType() );
info->AddValue( "tail", m_tail, m_tail->GetType() );
}
// Constructor that is called automatically during deserialization.
private:
// Reconstructs the object from the information in SerializationInfo info
LinkedList( SerializationInfo^ info, StreamingContext /*context*/ )
{
Node^ temp = gcnew Node( 0 );
// Retrieves the values of Type temp.GetType() from SerializationInfo info
m_head = dynamic_cast<Node^>(info->GetValue( "head", temp->GetType() ));
m_tail = dynamic_cast<Node^>(info->GetValue( "tail", temp->GetType() ));
}
};
// A serializable LinkedList example. For the full LinkedList implementation
// see the Serialization sample in the.NET Framework SDK.
/** @attribute Serializable()
*/
class LinkedList implements ISerializable
{
public static void main(String[] args)
{
} //main
private Node m_head = null;
private Node m_tail = null;
// Serializes the object.
/** @attribute SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter=true)
*/
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
// Stores the m_head and m_tail references in the SerializationInfo
// info.
info.AddValue("head", m_head, m_head.GetType());
info.AddValue("tail", m_tail, m_tail.GetType());
} // GetObjectData
// Constructor that is called automatically during deserialization.
// Reconstructs the object from the information in SerializationInfo info
/** @attribute SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter=true)
*/
private LinkedList(SerializationInfo info, StreamingContext context)
{
Node temp = new Node(0);
// Retrieves the values of Type temp.GetType() from SerializationInfo
// info
m_head = ((Node)(info.GetValue("head", temp.GetType())));
m_tail = ((Node)(info.GetValue("tail", temp.GetType())));
} //LinkedList
} //LinkedList
Plattformen
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.
Versionsinformationen
.NET Framework
Unterstützt in: 2.0, 1.1, 1.0
Siehe auch
Referenz
SerializationInfo-Klasse
SerializationInfo-Member
System.Runtime.Serialization-Namespace