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XmlAttributes.XmlEnum-Eigenschaft

Ruft ein Objekt ab, das angibt, wie XmlSerializer einen Enumerationsmember serialisiert, oder legt dieses fest.

Namespace: System.Xml.Serialization
Assembly: System.Xml (in system.xml.dll)

Syntax

'Declaration
Public Property XmlEnum As XmlEnumAttribute
'Usage
Dim instance As XmlAttributes
Dim value As XmlEnumAttribute

value = instance.XmlEnum

instance.XmlEnum = value
public XmlEnumAttribute XmlEnum { get; set; }
public:
property XmlEnumAttribute^ XmlEnum {
    XmlEnumAttribute^ get ();
    void set (XmlEnumAttribute^ value);
}
/** @property */
public XmlEnumAttribute get_XmlEnum ()

/** @property */
public void set_XmlEnum (XmlEnumAttribute value)
public function get XmlEnum () : XmlEnumAttribute

public function set XmlEnum (value : XmlEnumAttribute)

Eigenschaftenwert

Ein XmlEnumAttribute, das angibt, auf welche Weise ein Enumerationsmember von XmlSerializer serialisiert wird.

Hinweise

Sie müssen für jeden zu überschreibenden Bezeichner ein XmlAttributes-Objekt erstellen und die XmlEnum-Eigenschaft auf ein XmlEnumAttribute festlegen, das den Bezeichner überschreibt. Fügen Sie das XmlAttributes-Objekt dem XmlAttributeOverrides-Objekt hinzu, und geben Sie dabei sowohl den Type der Klasse, die die Enumeration enthält, als auch den Namen des überschriebenen Members an.

Beispiel

Im folgenden Beispiel werden die Klassen Food und FoodType serialisiert. Die FoodType-Klasse enthält zwei Enumerationen, die überschrieben werden. Für beide Enumerationen wird ein XmlEnumAttribute-Objekt erstellt und dieses der XmlEnum-Eigenschaft eines XmlAttributes-Objekts zugewiesen. Anschließend wird das XmlAttributes-Objekt einem XmlAttributeOverrides-Objekt hinzugefügt und mit diesem ein XmlSerializer erstellt.

Imports System
Imports System.IO
Imports System.Xml
Imports System.Xml.Serialization


' This is the class that will be serialized.
Public Class Food
    Public Type As FoodType
End Class

Public Enum FoodType
    ' Subsequent code overrides these enumerations.
    Low
    High
End Enum


Public Class Run
    
    Public Shared Sub Main()
        Dim test As New Run()
        test.SerializeObject("OverrideEnum.xml")
        test.DeserializeObject("OverrideEnum.xml")
    End Sub
    
    
    ' Return an XmlSerializer used for overriding. 
    Public Function CreateOverrider() As XmlSerializer
        ' Create the XmlAttributeOverrides and XmlAttributes objects.
        Dim xOver As New XmlAttributeOverrides()
        Dim xAttrs As New XmlAttributes()
        
        ' Add an XmlEnumAttribute for the FoodType.Low enumeration.
        Dim xEnum As New XmlEnumAttribute()
        xEnum.Name = "Cold"
        xAttrs.XmlEnum = xEnum
        xOver.Add(GetType(FoodType), "Low", xAttrs)
        
        ' Add an XmlEnumAttribute for the FoodType.High enumeration.
        xAttrs = New XmlAttributes()
        xEnum = New XmlEnumAttribute()
        xEnum.Name = "Hot"
        xAttrs.XmlEnum = xEnum
        xOver.Add(GetType(FoodType), "High", xAttrs)
        
        ' Create the XmlSerializer, and return it.
        Return New XmlSerializer(GetType(Food), xOver)
    End Function
    
        
    Public Sub SerializeObject(ByVal filename As String)
        ' Create an instance of the XmlSerializer class.
        Dim mySerializer As XmlSerializer = CreateOverrider()
        ' Writing the file requires a TextWriter.
        Dim writer As New StreamWriter(filename)
        
        ' Create an instance of the class that will be serialized.
        Dim myFood As New Food()
        
        ' Set the object properties.
        myFood.Type = FoodType.High
        
        ' Serialize the class, and close the TextWriter.
        mySerializer.Serialize(writer, myFood)
        writer.Close()
    End Sub
    
    
    Public Sub DeserializeObject(ByVal filename As String)
        Dim mySerializer As XmlSerializer = CreateOverrider()
        Dim fs As New FileStream(filename, FileMode.Open)
        Dim myFood As Food = CType(mySerializer.Deserialize(fs), Food)
        
        Console.WriteLine(myFood.Type)
    End Sub
End Class
using System;
using System.IO;
using System.Xml;
using System.Xml.Serialization;

// This is the class that will be serialized.
public class Food
{
   public FoodType Type;
}

public enum FoodType
{
   // Subsequent code overrides these enumerations.
   Low,
   High
}


 
public class Run
{
   public static void Main()
   {
      Run test = new Run();
      test.SerializeObject("OverrideEnum.xml");
      test.DeserializeObject("OverrideEnum.xml");
   }

   // Return an XmlSerializer used for overriding. 
   public XmlSerializer CreateOverrider()
   {
      // Create the XmlAttributeOverrides and XmlAttributes objects.
      XmlAttributeOverrides xOver = new XmlAttributeOverrides();
      XmlAttributes xAttrs = new XmlAttributes();

      // Add an XmlEnumAttribute for the FoodType.Low enumeration.
      XmlEnumAttribute xEnum = new XmlEnumAttribute();
      xEnum.Name = "Cold";
      xAttrs.XmlEnum = xEnum;
      xOver.Add(typeof(FoodType), "Low", xAttrs);

      // Add an XmlEnumAttribute for the FoodType.High enumeration.
      xAttrs = new XmlAttributes();
      xEnum = new XmlEnumAttribute();
      xEnum.Name = "Hot";
      xAttrs.XmlEnum = xEnum;
      xOver.Add(typeof(FoodType), "High", xAttrs);

      // Create the XmlSerializer, and return it.
      return new XmlSerializer(typeof(Food), xOver);
   }
   
 
   public void SerializeObject(string filename)
   {
      // Create an instance of the XmlSerializer class.
      XmlSerializer mySerializer =  CreateOverrider();
      // Writing the file requires a TextWriter.
      TextWriter writer = new StreamWriter(filename);

      // Create an instance of the class that will be serialized.
      Food myFood = new Food();

      // Set the object properties.
      myFood.Type = FoodType.High;

      // Serialize the class, and close the TextWriter.
      mySerializer.Serialize(writer, myFood);
      writer.Close();
   }

   public void DeserializeObject(string filename)
   {
      XmlSerializer mySerializer = CreateOverrider();
      FileStream fs = new FileStream(filename, FileMode.Open);
      Food myFood = (Food) 
      mySerializer.Deserialize(fs);

      Console.WriteLine(myFood.Type);
   }
}
   
#using <System.Xml.dll>
#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Xml;
using namespace System::Xml::Serialization;
public enum class FoodType
{
   // Subsequent code overrides these enumerations.
   Low, High
};

// This is the class that will be serialized.
public ref class Food
{
public:
   FoodType Type;
};

// Return an XmlSerializer used for overriding. 
XmlSerializer^ CreateOverrider()
{
   // Create the XmlAttributeOverrides and XmlAttributes objects.
   XmlAttributeOverrides^ xOver = gcnew XmlAttributeOverrides;
   XmlAttributes^ xAttrs = gcnew XmlAttributes;

   // Add an XmlEnumAttribute for the FoodType.Low enumeration.
   XmlEnumAttribute^ xEnum = gcnew XmlEnumAttribute;
   xEnum->Name = "Cold";
   xAttrs->XmlEnum = xEnum;
   xOver->Add( FoodType::typeid, "Low", xAttrs );

   // Add an XmlEnumAttribute for the FoodType.High enumeration.
   xAttrs = gcnew XmlAttributes;
   xEnum = gcnew XmlEnumAttribute;
   xEnum->Name = "Hot";
   xAttrs->XmlEnum = xEnum;
   xOver->Add( FoodType::typeid, "High", xAttrs );

   // Create the XmlSerializer, and return it.
   return gcnew XmlSerializer( Food::typeid,xOver );
}

void SerializeObject( String^ filename )
{
   // Create an instance of the XmlSerializer class.
   XmlSerializer^ mySerializer = CreateOverrider();

   // Writing the file requires a TextWriter.
   TextWriter^ writer = gcnew StreamWriter( filename );

   // Create an instance of the class that will be serialized.
   Food^ myFood = gcnew Food;

   // Set the object properties.
   myFood->Type = FoodType::High;

   // Serialize the class, and close the TextWriter.
   mySerializer->Serialize( writer, myFood );
   writer->Close();
}

void DeserializeObject( String^ filename )
{
   XmlSerializer^ mySerializer = CreateOverrider();
   FileStream^ fs = gcnew FileStream( filename,FileMode::Open );
   Food^ myFood = dynamic_cast<Food^>(mySerializer->Deserialize( fs ));
   Console::WriteLine( myFood->Type );
}

int main()
{
   SerializeObject( "OverrideEnum.xml" );
   DeserializeObject( "OverrideEnum.xml" );
}
import System.*;
import System.IO.*;
import System.Xml.*;
import System.Xml.Serialization.*;

// This is the class that will be serialized.
public class Food
{
    public FoodType type;

    Food()
    {
        type = new FoodType();
    } //Food
} //Food

public class FoodType
{
    public int member;

    FoodType()
    {
        member = 0;
    } //FoodType

    public int get_member()
    {
        return member;
    } //get_member

    public void set_member(int n)
    {
        member = n;
    } //set_member

    public String getMemberType()
    {
        if (member == 0) {
            return "low";
        }
        else {
            return "high";
        }
    } //getMemberType

    public static int low = 0;
    public static int high = 1;
} //FoodType

public class Run
{
    public static void main(String[] args)
    {
        Run test = new Run();
        test.SerializeObject("OverrideEnum.xml");
        test.DeserializeObject("OverrideEnum.xml");
    } //main

    // Return an XmlSerializer used for overriding. 
    public XmlSerializer CreateOverrider()
    {
        // Create the XmlAttributeOverrides and XmlAttributes objects.
        XmlAttributeOverrides xOver = new XmlAttributeOverrides();
        XmlAttributes xAttrs = new XmlAttributes();

        // Add an XmlEnumAttribute for the FoodType.Low enumeration.
        XmlEnumAttribute xEnum = new XmlEnumAttribute();
        xEnum.set_Name("Cold");
        xAttrs.set_XmlEnum(xEnum);
        xOver.Add(FoodType.class.ToType(), "low", xAttrs);

        // Add an XmlEnumAttribute for the FoodType.High enumeration.
        xAttrs = new XmlAttributes();
        xEnum = new XmlEnumAttribute();
        xEnum.set_Name("Hot");
        xAttrs.set_XmlEnum(xEnum);
        xOver.Add(FoodType.class.ToType(), "high", xAttrs);

        // Create the XmlSerializer, and return it.
        return new XmlSerializer(Food.class.ToType(), xOver);
    } //CreateOverrider

    public void SerializeObject(String fileName)
    {
        // Create an instance of the XmlSerializer class.
        XmlSerializer mySerializer = CreateOverrider();

        // Writing the file requires a TextWriter.
        TextWriter writer = new StreamWriter(fileName);

        // Create an instance of the class that will be serialized.
        Food myFood = new Food();

        // Set the object properties.
        myFood.type.set_member(FoodType.high);

        // Serialize the class, and close the TextWriter.
        mySerializer.Serialize(writer, myFood);
        writer.Close();
    } //SerializeObject

    public void DeserializeObject(String fileName)
    {
        XmlSerializer mySerializer = CreateOverrider();
        FileStream fs = new FileStream(fileName, FileMode.Open);
        Food myFood = (Food)mySerializer.Deserialize(fs);

        Console.WriteLine(myFood.type.getMemberType());
    } //DeserializeObject
} //Run

Plattformen

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile für Pocket PC, Windows Mobile für Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

.NET Framework unterstützt nicht alle Versionen sämtlicher Plattformen. Eine Liste der unterstützten Versionen finden Sie unter Systemanforderungen.

Versionsinformationen

.NET Framework

Unterstützt in: 2.0, 1.1, 1.0

.NET Compact Framework

Unterstützt in: 2.0

Siehe auch

Referenz

XmlAttributes-Klasse
XmlAttributes-Member
System.Xml.Serialization-Namespace