Device.LightsFixed Property
Gets the light collection on the current device.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public ReadOnly Property LightsFixed As LightsFixedCollection
'Usage
Dim instance As Device
Dim value As LightsFixedCollection
value = instance.LightsFixed
public LightsFixedCollection LightsFixed { get; }
public:
property LightsFixedCollection^ LightsFixed {
LightsFixedCollection^ get ();
}
/** @property */
public LightsFixedCollection get_LightsFixed ()
public function get LightsFixed () : LightsFixedCollection
Property Value
A LightFixed object.
Remarks
The .NET Compact Framework provides LightFixed for fixed-point math.
Example
The following code example shows how to use LightFixed structures.
' This code example is from the
' Direct3D Mobile Fixed Point Lighting Sample
' of the .NET Compact Framework Samples
' in the .NET Framework SDK.
' The FrameMove method is called once per frame,
' and is the entry point for animating the scene.
Public Sub FrameMove()
lightData = device.LightsFixed(2)
' Rotate through the various light types
If Fix(appTime) Mod 20 < 10 Then
device.LightsFixed(2).Type = LightType.Point
Else
device.LightsFixed(2).Type = LightType.Directional
End If
' Make sure the light type is supported by the device. If
' VertexProcessingCaps.PositionAllLights is not set, the device
' does not support point or spot lights, so change light #2's
' type to a directional light.
If Not _
device.DeviceCaps.VertexProcessingCaps.SupportsPositionalLights _
Then
If device.LightsFixed(2).Type = LightType.Point Then
device.LightsFixed(2).Type = LightType.Directional
End If
End If
' Values for the light position, direction, and color
Dim x As Single = System.Convert.ToSingle(Math.Sin(appTime * 2.0F))
Dim y As Single = System.Convert.ToSingle( _
Math.Sin(appTime * 2.246F))
Dim z As Single = System.Convert.ToSingle( _
Math.Sin(appTime * 2.64F))
Dim r As Byte = System.Convert.ToByte((0.5F + 0.5F * x) * &HFF)
Dim g As Byte = System.Convert.ToByte((0.5F + 0.5F * y) * &HFF)
Dim b As Byte = System.Convert.ToByte((0.5F + 0.5F * z) * &HFF)
device.LightsFixed(2).DiffuseColor = _
ColorValueFixed.FromColor( _
System.Drawing.Color.FromArgb(r, g, b))
device.LightsFixed(2).Range = 100.0F
Select Case device.LightsFixed(2).Type
Case LightType.Point
device.LightsFixed(2).Position = _
New Vector3Fixed(4.5F * x, 4.5F * y, 4.5F * z)
device.LightsFixed(2).Attenuation1 = 0.4F
Case LightType.Directional
device.LightsFixed(2).Direction = _
New Vector3Fixed(x, y, z)
End Select
device.LightsFixed(2).Update()
End Sub
// This code example is from the
// Direct3D Mobile Fixed Point Lighting Sample
// of the .NET Compact Framework Samples
// in the .NET Framework SDK.
// The FrameMove method is called once per frame,
// and is the entry point for animating the scene.
public void FrameMove()
{
lightData = device.LightsFixed[2];
// Rotate through the various light types
if (((int)appTime % 20) < 10)
device.LightsFixed[2].Type = LightType.Point;
else
device.LightsFixed[2].Type = LightType.Directional;
// Make sure the light type is supported by the device. If
// VertexProcessingCaps.PositionAllLights is not set, the
// device does not support point or spot lights, so change
// light #2's type to a directional light.
if
(!device.DeviceCaps.VertexProcessingCaps.SupportsPositionalLights)
{
if (device.LightsFixed[2].Type == LightType.Point)
device.LightsFixed[2].Type = LightType.Directional;
}
// Values for the light position, direction, and color
float x = (float)Math.Sin(appTime*2.000f);
float y = (float)Math.Sin(appTime*2.246f);
float z = (float)Math.Sin(appTime*2.640f);
byte r = (byte)((0.5f + 0.5f * x) * 0xff);
byte g = (byte)((0.5f + 0.5f * y) * 0xff);
byte b = (byte)((0.5f + 0.5f * z) * 0xff);
device.LightsFixed[2].DiffuseColor =
ColorValueFixed.FromColor(System.Drawing.Color.FromArgb(r,
g, b));
device.LightsFixed[2].Range = 100.0f;
switch(device.LightsFixed[2].Type)
{
case LightType.Point:
device.LightsFixed[2].Position =
new Vector3Fixed(4.5f * x, 4.5f * y, 4.5f * z);
device.LightsFixed[2].Attenuation1 = 0.4f;
break;
case LightType.Directional:
device.LightsFixed[2].Direction =
new Vector3Fixed(x, y, z);
break;
}
device.LightsFixed[2].Update();
}
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Device Class
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace