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Device.MaterialFixed Property

Gets or sets the current material properties for the device.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Property MaterialFixed As MaterialFixed
'Usage
Dim instance As Device
Dim value As MaterialFixed

value = instance.MaterialFixed

instance.MaterialFixed = value
public MaterialFixed MaterialFixed { get; set; }
public:
property MaterialFixed MaterialFixed {
    MaterialFixed get ();
    void set (MaterialFixed value);
}
/** @property */
public MaterialFixed get_MaterialFixed ()

/** @property */
public void set_MaterialFixed (MaterialFixed value)
public function get MaterialFixed () : MaterialFixed

public function set MaterialFixed (value : MaterialFixed)

Property Value

A MaterialFixed structure that represents the current material properties or the material properties to set.

Exceptions

Exception type Condition

InvalidCallException

Properties of a MaterialFixed structure are invalid.

Example

The following code example shows how to use a MaterialFixed structure.

' The following code example is from the
' Direct3D Mobile Meshes Sample of the 
' .NET Compact Framework Samples in the
' .NET Framework SDK.

' In this example, meshes are divided into subsets, 
' one for each material.
' Render them in a loop.
Dim i As Integer
For i = 0 To meshMaterials.Length
    ' Set the material and texture for this subset
    device.MaterialFixed = meshMaterials(i)
    device.SetTexture(0, meshTextures(i))
    
    ' Draw the mesh subset
    mesh.DrawSubset(i)
Next i
// The following code example is from the
// Direct3D Mobile Meshes Sample of the
// .NET Compact Framework Samples in the
// .NET Framework SDK.

// Meshes are divided into subsets, one for each material. Render them in
// a loop
for( int i=0; i<meshMaterials.Length; i++ )
{
    // Set the material and texture for this subset
    device.MaterialFixed = meshMaterials[i];
    device.SetTexture(0, meshTextures[i]);

    // Draw the mesh subset
    mesh.DrawSubset(i);
}

.NET Framework Security

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Device Class
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace