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Mesh.Optimize Method (MeshFlags, Int32[], Int32[], Int32[], GraphicsStream)

Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Function Optimize ( _
    flags As MeshFlags, _
    adjacencyIn As Integer(), _
    <OutAttribute> ByRef adjacencyOut As Integer(), _
    <OutAttribute> ByRef faceRemap As Integer(), _
    <OutAttribute> ByRef vertexRemap As GraphicsStream _
) As Mesh
'Usage
Dim instance As Mesh
Dim flags As MeshFlags
Dim adjacencyIn As Integer()
Dim adjacencyOut As Integer()
Dim faceRemap As Integer()
Dim vertexRemap As GraphicsStream
Dim returnValue As Mesh

returnValue = instance.Optimize(flags, adjacencyIn, adjacencyOut, faceRemap, vertexRemap)
public Mesh Optimize (
    MeshFlags flags,
    int[] adjacencyIn,
    out int[] adjacencyOut,
    out int[] faceRemap,
    out GraphicsStream vertexRemap
)
public:
Mesh^ Optimize (
    MeshFlags flags, 
    array<int>^ adjacencyIn, 
    [OutAttribute] array<int>^% adjacencyOut, 
    [OutAttribute] array<int>^% faceRemap, 
    [OutAttribute] GraphicsStream^% vertexRemap
)
public Mesh Optimize (
    MeshFlags flags, 
    int[] adjacencyIn, 
    /** @attribute OutAttribute() */ /** @ref */ int[] adjacencyOut, 
    /** @attribute OutAttribute() */ /** @ref */ int[] faceRemap, 
    /** @attribute OutAttribute() */ /** @ref */ GraphicsStream vertexRemap
)
JScript does not support passing value-type arguments by reference.

Parameters

  • adjacencyIn
    An array of three values per face that specify the three neighbors for each face in the source mesh. If the edge has no adjacent faces, the value is 0.
  • adjacencyOut
    An array for the face adjacency array of the optimized mesh. The face adjacency is stored as an array of arrays. The innermost array is three indices of adjacent triangles, and the outermost array is one set of face adjacencies per triangle in the mesh.
  • faceRemap
    Destination buffer that contains the new index for each face.
  • vertexRemap
    A GraphicsStream that contains the new index for each vertex.

Return Value

A Mesh object that represents the optimized mesh.

Exceptions

Exception type Condition

InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

OutOfMemoryException

Direct3D could not allocate sufficient memory to complete the call.

Remarks

This method is similar to the Clone method for a BaseMesh, except that it can perform optimization while generating the new clone of the mesh.

The output mesh inherits all of the creation parameters of the input mesh.

.NET Framework Security

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Mesh Class
Mesh Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace