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TextureCoordinateIndex Enumeration

Defines the supported texture coordinate index values.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Enumeration TextureCoordinateIndex
'Usage
Dim instance As TextureCoordinateIndex
public enum TextureCoordinateIndex
public enum class TextureCoordinateIndex
public enum TextureCoordinateIndex
public enum TextureCoordinateIndex

Members

  Member name Description
Supported by the .NET Compact Framework CameraSpaceNormal Uses the vertex normal, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. 
Supported by the .NET Compact Framework CameraSpacePosition Uses the vertex position, transformed to camera space, as the input texture coordinates for the current stage's texture transformation. 
Supported by the .NET Compact Framework CameraSpaceReflectionVector Uses the reflection vector, transformed to camera space, as the input texture coordinate for the current stage's texture transformation. The reflection vector is computed from the input vertex position and normal vector. 
Supported by the .NET Compact Framework PassThru Uses the specified texture coordinates contained in the vertex format. This value resolves to 0. 

Remarks

This enumeration is used by the TextureCoordinateIndex property of a TextureStateManager.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming