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TextureLoader Class

Contains functions for loading textures.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public NotInheritable Class TextureLoader
'Usage
Dim instance As TextureLoader
public sealed class TextureLoader
public ref class TextureLoader sealed
public final class TextureLoader
public final class TextureLoader

Example

The following code example demonstrates loading a texture.

' This code example is taken from the
' Direct3D Mobile Texture Sample of the
' .NET Compact Framework Samples in the
' .NET Framework SDK Samples.

' Called whenever the rendering device is reset.
Sub OnResetDevice(ByVal sender As Object, ByVal e As EventArgs) 
    Dim dev As Device = CType(sender, Device)
    ' Turn off culling, to see the front and back of the triangle.
    dev.RenderState.CullMode = Cull.None
    ' Turn off D3D lighting.
    dev.RenderState.Lighting = False
    ' Turn on the ZBuffer.
    dev.RenderState.ZBufferEnable = True
    ' Turn on perspective correction for textures
    ' This provides a more accurate visual at the cost
    ' of a small performance overhead.
    dev.RenderState.TexturePerspective = True
    ' Now create the texture.
    texture = TextureLoader.FromStream(dev, _
    [Assembly].GetExecutingAssembly().GetManifestResourceStream("Texture.Content.Banana.bmp"))

End Sub
// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the
// .NET Framework SDK.

// Called whenever the rendering device is reset.
void OnResetDevice(object sender, EventArgs e)
{
    Device dev = (Device)sender;
    // Turn off culling, to see the front and back of the triangle.
    dev.RenderState.CullMode = Cull.None;
    // Turn off D3D lighting.
    dev.RenderState.Lighting = false;
    // Turn on the ZBuffer.
    dev.RenderState.ZBufferEnable = true;
    // Turn on perspective correction for textures
    // This provides a more accurate visual at the cost
    // of a small performance overhead.
    dev.RenderState.TexturePerspective = true;

    // Now create the texture.
    texture = TextureLoader.FromStream(dev,
        Assembly.GetExecutingAssembly().GetManifestResourceStream(
        "Texture.Content.Banana.bmp"));
}

Inheritance Hierarchy

System.Object
   Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
     Microsoft.WindowsMobile.DirectX.Direct3D.Resource
      Microsoft.WindowsMobile.DirectX.Direct3D.TextureLoader

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

TextureLoader Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming