TextureLoader Class
Contains functions for loading textures.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public NotInheritable Class TextureLoader
'Usage
Dim instance As TextureLoader
public sealed class TextureLoader
public ref class TextureLoader sealed
public final class TextureLoader
public final class TextureLoader
Example
The following code example demonstrates loading a texture.
' This code example is taken from the
' Direct3D Mobile Texture Sample of the
' .NET Compact Framework Samples in the
' .NET Framework SDK Samples.
' Called whenever the rendering device is reset.
Sub OnResetDevice(ByVal sender As Object, ByVal e As EventArgs)
Dim dev As Device = CType(sender, Device)
' Turn off culling, to see the front and back of the triangle.
dev.RenderState.CullMode = Cull.None
' Turn off D3D lighting.
dev.RenderState.Lighting = False
' Turn on the ZBuffer.
dev.RenderState.ZBufferEnable = True
' Turn on perspective correction for textures
' This provides a more accurate visual at the cost
' of a small performance overhead.
dev.RenderState.TexturePerspective = True
' Now create the texture.
texture = TextureLoader.FromStream(dev, _
[Assembly].GetExecutingAssembly().GetManifestResourceStream("Texture.Content.Banana.bmp"))
End Sub
// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the
// .NET Framework SDK.
// Called whenever the rendering device is reset.
void OnResetDevice(object sender, EventArgs e)
{
Device dev = (Device)sender;
// Turn off culling, to see the front and back of the triangle.
dev.RenderState.CullMode = Cull.None;
// Turn off D3D lighting.
dev.RenderState.Lighting = false;
// Turn on the ZBuffer.
dev.RenderState.ZBufferEnable = true;
// Turn on perspective correction for textures
// This provides a more accurate visual at the cost
// of a small performance overhead.
dev.RenderState.TexturePerspective = true;
// Now create the texture.
texture = TextureLoader.FromStream(dev,
Assembly.GetExecutingAssembly().GetManifestResourceStream(
"Texture.Content.Banana.bmp"));
}
Inheritance Hierarchy
System.Object
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Resource
Microsoft.WindowsMobile.DirectX.Direct3D.TextureLoader
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
TextureLoader Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace