TextureStateManager.ColorArgument0 Property
Defines settings for the third color operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Property ColorArgument0 As TextureArgument
'Usage
Dim instance As TextureStateManager
Dim value As TextureArgument
value = instance.ColorArgument0
instance.ColorArgument0 = value
public TextureArgument ColorArgument0 { get; set; }
public:
property TextureArgument ColorArgument0 {
TextureArgument get ();
void set (TextureArgument value);
}
/** @property */
public TextureArgument get_ColorArgument0 ()
/** @property */
public void set_ColorArgument0 (TextureArgument value)
public function get ColorArgument0 () : TextureArgument
public function set ColorArgument0 (value : TextureArgument)
Property Value
A TextureArgument that represents the current texture arguments.
Remarks
This property is supported if the SupportsMultiplyAdd or SupportsLerp properties of a TextureOperationCaps device capabilities are present.
The default TextureArgument argument is Current. Specify Temp to select a temporary register color for read or write. Temp is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
TextureStateManager Class
TextureStateManager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace