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TextureStateManager.ResultArgument Property

Selects the destination register for the result of the current stage identified by TextureArgument.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Property ResultArgument As TextureArgument
'Usage
Dim instance As TextureStateManager
Dim value As TextureArgument

value = instance.ResultArgument

instance.ResultArgument = value
public TextureArgument ResultArgument { get; set; }
public:
property TextureArgument ResultArgument {
    TextureArgument get ();
    void set (TextureArgument value);
}
/** @property */
public TextureArgument get_ResultArgument ()

/** @property */
public void set_ResultArgument (TextureArgument value)
public function get ResultArgument () : TextureArgument

public function set ResultArgument (value : TextureArgument)

Property Value

A TextureArgument that represents the current texture arguments.

Remarks

This value can be set to the TextureArgument default value Current, or to Temp which is a single temporary register that can be read into subsequent stages as an input argument. The final color passed to the fog blender and frame buffer is taken from Current so the last active texture stage state must be set to Current. This setting is supported if the SupportsTextureStageStateArgumentTemp of a MiscCaps device capability is present.

.NET Framework Security

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

TextureStateManager Class
TextureStateManager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace