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D3D11_BUFFEREX_SRV Structure

Describes a raw buffer resource.

Syntax

typedef struct D3D11_BUFFEREX_SRV {
  UINT FirstElement;
  UINT NumElements;
  UINT Flags;
} D3D11_BUFFEREX_SRV;

Mitglieder

  • FirstElement
    Typ: UINT

    The index of the first element to be accessed by the view.

  • NumElements
    Typ: UINT

    The number of elements in the resource.

  • Flags
    Typ: UINT

    Options for binding a raw buffer (see D3D11_BUFFEREX_SRV_FLAG).

Hinweise

This structure is used by D3D11_SHADER_RESOURCE_VIEW_DESC to create a raw buffer.

Anforderungen

Header

D3D11.h

Siehe auch

Resource Structures