D3D11_BUFFEREX_SRV Structure
Describes a raw buffer resource.
Syntax
typedef struct D3D11_BUFFEREX_SRV {
UINT FirstElement;
UINT NumElements;
UINT Flags;
} D3D11_BUFFEREX_SRV;
Mitglieder
FirstElement
Typ: UINTThe index of the first element to be accessed by the view.
NumElements
Typ: UINTThe number of elements in the resource.
Flags
Typ: UINTOptions for binding a raw buffer (see D3D11_BUFFEREX_SRV_FLAG).
Hinweise
This structure is used by D3D11_SHADER_RESOURCE_VIEW_DESC to create a raw buffer.
Anforderungen
Header |
D3D11.h |