D3D11_RESOURCE_RETURN_TYPE Enumeration
Indicates return value type.
Syntax
typedef enum D3D11_RESOURCE_RETURN_TYPE {
D3D11_RETURN_TYPE_UNORM = 1,
D3D11_RETURN_TYPE_SNORM = 2,
D3D11_RETURN_TYPE_SINT = 3,
D3D11_RETURN_TYPE_UINT = 4,
D3D11_RETURN_TYPE_FLOAT = 5,
D3D11_RETURN_TYPE_MIXED = 6,
D3D11_RETURN_TYPE_DOUBLE = 7,
D3D11_RETURN_TYPE_CONTINUED = 8
} D3D11_RESOURCE_RETURN_TYPE;
Konstanten
D3D11_RETURN_TYPE_UNORM
Return type is UNORM.D3D11_RETURN_TYPE_SNORM
Return type is SNORM.D3D11_RETURN_TYPE_SINT
Return type is SINT.D3D11_RETURN_TYPE_UINT
Return type is UINT.D3D11_RETURN_TYPE_FLOAT
Return type is FLOAT.D3D11_RETURN_TYPE_MIXED
Return type is unknown.D3D11_RETURN_TYPE_DOUBLE
Return type is DOUBLE.D3D11_RETURN_TYPE_CONTINUED
Return type is a multiple-dword type, such as a double or uint64, and the component is continued from the previous component that was declared. The first component represents the lower bits.
Hinweise
The D3D11_RESOURCE_RETURN_TYPE enumeration is type defined in the D3D11shader.h header file as a D3D_RESOURCE_RETURN_TYPE enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
Anforderungen
Header |
D3d11shader.h |