D3D11_TEX2DMS_ARRAY_SRV Structure
Specifies the subresources from an array of multisampled 2D textures to use in a shader-resource view.
Syntax
typedef struct D3D11_TEX2DMS_ARRAY_SRV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_SRV;
Mitglieder
FirstArraySlice
Typ: UINTThe index of the first texture to use in an array of textures.
ArraySize
Typ: UINTNumber of textures to use.
Hinweise
This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).
Anforderungen
Header |
D3D11.h |