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D3D11_TEX2DMS_ARRAY_SRV Structure

Specifies the subresources from an array of multisampled 2D textures to use in a shader-resource view.

Syntax

typedef struct D3D11_TEX2DMS_ARRAY_SRV {
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_SRV;

Mitglieder

  • FirstArraySlice
    Typ: UINT

    The index of the first texture to use in an array of textures.

  • ArraySize
    Typ: UINT

    Number of textures to use.

Hinweise

This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).

Anforderungen

Header

D3D11.h

Siehe auch

Resource Structures