D3D11_TEX2DMS_SRV Structure
Specifies the subresources from a multisampled 2D texture to use in a shader-resource view.
Syntax
typedef struct D3D11_TEX2DMS_SRV {
UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_SRV;
Mitglieder
UnusedField_NothingToDefine
Typ: UINTInteger of any value. See remarks.
Hinweise
Since a multisampled 2D texture contains a single subresource, there is actually nothing to specify in D3D11_TEX2DMS_RTV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.
Anforderungen
Header |
D3D11.h |