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D3D11_TEX2DMS_SRV Structure

Specifies the subresources from a multisampled 2D texture to use in a shader-resource view.

Syntax

typedef struct D3D11_TEX2DMS_SRV {
  UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_SRV;

Mitglieder

  • UnusedField_NothingToDefine
    Typ: UINT

    Integer of any value. See remarks.

Hinweise

Since a multisampled 2D texture contains a single subresource, there is actually nothing to specify in D3D11_TEX2DMS_RTV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.

Anforderungen

Header

D3D11.h

Siehe auch

Resource Structures