ID3D11Device::CreateRenderTargetView Method
Create a render-target view for accessing resource data.
Syntax
HRESULT CreateRenderTargetView(
[in] ID3D11Resource *pResource,
[in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
[out] ID3D11RenderTargetView **ppRTView
);
Parameter
pResource [in]
Typ: ID3D11Resource*Pointer to a ID3D11Resource which represents a render target. This resource must have been created with the D3D11_BIND_RENDER_TARGET flag.
pDesc [in]
Typ: const D3D11_RENDER_TARGET_VIEW_DESC*Pointer to a D3D11_RENDER_TARGET_VIEW_DESC which represents a render-target-view description. Set this parameter to NULL to create a view that accesses all of the subresources in mipmap level 0.
ppRTView [out]
Typ: ID3D11RenderTargetView**Address of a pointer to an ID3D11RenderTargetView. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Rückgabewert
Typ: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Hinweise
A render-target view can be bound to the output-merger stage by calling ID3D11DeviceContext::OMSetRenderTargets.
Anforderungen
Header |
D3D11.h |
Bibliothek |
D3D11.lib |