ID3D11PixelShader Interface
A pixel-shader interface manages an executable program (a pixel shader) that controls the pixel-shader stage.
Mitglieder
ID3D11PixelShaderSchnittstelle erbt von ID3D11DeviceChild umfasst keine zusätzlichen Mitglieder.
Hinweise
The pixel-shader interface has no methods; use HLSL to implement your shader functionality. All shaders in are implemented from a common set of features referred to as the common-shader core..
To create a pixel shader interface, call ID3D11Device::CreatePixelShader. Before using a pixel shader you must bind it to the device by calling ID3D11DeviceContext::PSSetShader.
This interface is defined in D3D11.h.