Debugger Interface
The Debugger object is used to interrogate and manipulate the state of the debugger and the program being debugged.
Namespace: EnvDTE
Assembly: EnvDTE (in EnvDTE.dll)
Syntax
'Declaration
<GuidAttribute("338FB9A0-BAE5-11D2-8AD1-00C04F79E479")> _
Public Interface Debugger
[GuidAttribute("338FB9A0-BAE5-11D2-8AD1-00C04F79E479")]
public interface Debugger
[GuidAttribute(L"338FB9A0-BAE5-11D2-8AD1-00C04F79E479")]
public interface class Debugger
[<GuidAttribute("338FB9A0-BAE5-11D2-8AD1-00C04F79E479")>]
type Debugger = interface end
public interface Debugger
The Debugger type exposes the following members.
Properties
Name | Description | |
---|---|---|
AllBreakpointsLastHit | Gets a collection of bound breakpoints that were last simultaneously hit. | |
BreakpointLastHit | Gets the last breakpoint hit. | |
Breakpoints | Gets a collection of breakpoints. | |
CurrentMode | Gets the current mode of the debugger within the context of the integrated development environment (IDE). | |
CurrentProcess | Sets or gets the active process. | |
CurrentProgram | Sets or gets the active program. | |
CurrentStackFrame | Sets or gets the current stack frame. | |
CurrentThread | Sets or gets the current thread being debugged. | |
DebuggedProcesses | Gets the list of processes currently being debugged. | |
DTE | Gets the top-level extensibility object. | |
HexDisplayMode | Gets or sets whether expressions are output in hexadecimal or decimal format. | |
HexInputMode | Gets or sets whether expressions are evaluated in hexadecimal or decimal format. | |
Languages | Gets a list of languages that the debugger supports. | |
LastBreakReason | Gets the last reason that a program was broken. If the program is running it returns DBG_REASON_NONE. | |
LocalProcesses | Gets the list of processes currently running on this machine. | |
Parent | Gets the immediate parent object of a Debugger object. |
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Methods
Name | Description | |
---|---|---|
Break | Causes the given process to pause its execution so that its current state can be analyzed. | |
DetachAll | Detaches from all attached programs. | |
ExecuteStatement | Executes the specified statement. If the TreatAsExpression flag is true, then the string is interpreted as an expression, and output is sent to the Command Window. | |
GetExpression | Evaluates an expression based on the current stack frame. If the expression can be parsed but not evaluated, an object is returned but will not contain a valid value. | |
Go | Starts executing the program from the current statement. | |
RunToCursor | Executes the program to the current position of the source file cursor. | |
SetNextStatement | Sets the next instruction to be executed, according to the cursor position in the current source file. | |
StepInto | Steps into the next function call, if possible. | |
StepOut | Steps out of the current function. | |
StepOver | Steps over the next function call. | |
Stop | Stops debugging, terminating, or detaching from all attached processes. | |
TerminateAll | Terminates all processes. |
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Remarks
The debugger is available through the DTE object by way of its Debugger property, as shown in the example below. One debugger object is available for each instance of the development environment.
Examples
The following example demonstrates how to use Debugger object.
Imports EnvDTE
Imports System.Diagnostics
Public Module Module1
' This function returns true if the debugger is actively debugging.
Function IsDebugging() As Boolean
Dim debugger As EnvDTE.Debugger
debugger = DTE.Debugger
If (debugger Is Nothing) Then
MsgBox("Debugger doesn't exist! Fatal error.")
IsDebugging = false
Else
IsDebugging = (debugger.CurrentMode <> dbgDebugMode.dbgDesignMode)
End If
End Function
End Module
// The following small C++ program can be run from the command line.
// It detects whether an instance of Visual Studio is currently
// running,and if so, prints a message stating whether its debugger
// is actively debugging.
#include <stdio.h>
#import "dte.olb" raw_interfaces_only named_guids
using namespace EnvDTE;
int main(void)
{
int nRet = 0;
CoInitialize(NULL);
IUnknownPtr pUnk;
GetActiveObject(CLSID_DTE, NULL, &pUnk);
if (pUnk == NULL) {
printf ("No instance of Visual Studio is running.\n");
}
else {
_DTEPtr pDTE = pUnk;
if (pDTE) {
DebuggerPtr pDebugger;
if (SUCCEEDED(pDTE->get_Debugger(&pDebugger)) && pDebugger != NULL){
dbgDebugMode mode;
if (SUCCEEDED(pDebugger->get_CurrentMode(&mode))) {
if (mode != dbgDesignMode) {
printf("Debugger is active.\n");
nRet = 1;
}
else {
printf("Debugger is not active.\n");
}
}
}
}
}
CoUninitialize();
return nRet;
}