IVsUIShellOpenDocument.GetStandardEditorFactory Method
Returns the editor factory associated with a specific document (for example, a file type).
Namespace: Microsoft.VisualStudio.Shell.Interop
Assembly: Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)
Syntax
'Declaration
Function GetStandardEditorFactory ( _
dwReserved As UInteger, _
<OutAttribute> ByRef pguidEditorType As Guid, _
pszMkDocument As String, _
ByRef rguidLogicalView As Guid, _
<OutAttribute> ByRef pbstrPhysicalView As String, _
<OutAttribute> ByRef ppEF As IVsEditorFactory _
) As Integer
int GetStandardEditorFactory(
uint dwReserved,
out Guid pguidEditorType,
string pszMkDocument,
ref Guid rguidLogicalView,
out string pbstrPhysicalView,
out IVsEditorFactory ppEF
)
int GetStandardEditorFactory(
[InAttribute] unsigned int dwReserved,
[InAttribute] [OutAttribute] Guid% pguidEditorType,
[InAttribute] String^ pszMkDocument,
[InAttribute] Guid% rguidLogicalView,
[OutAttribute] String^% pbstrPhysicalView,
[OutAttribute] IVsEditorFactory^% ppEF
)
abstract GetStandardEditorFactory :
dwReserved:uint32 *
pguidEditorType:Guid byref *
pszMkDocument:string *
rguidLogicalView:Guid byref *
pbstrPhysicalView:string byref *
ppEF:IVsEditorFactory byref -> int
function GetStandardEditorFactory(
dwReserved : uint,
pguidEditorType : Guid,
pszMkDocument : String,
rguidLogicalView : Guid,
pbstrPhysicalView : String,
ppEF : IVsEditorFactory
) : int
Parameters
dwReserved
Type: UInt32[in] Reserved for future use.
pguidEditorType
Type: Guid%[in, out] GUID of the editor factory you want returned. To indicate which editor factory should be returned, specify a value for pguidEditorType or pszMkDocument. Do not provide values for both parameters.
pszMkDocument
Type: String[in] String form of the moniker identifier of the document in the project system, for example, the full path to the file. To indicate which editor factory should be returned, specify a value for pszMkDocument or pguidEditorType. Do not provide values for both parameters.
rguidLogicalView
Type: Guid%[in] GUID identifying the logical view. For a list of logical view GUIDS, see Logical View and Physical View.
pbstrPhysicalView
Type: String%[out] Physical view string corresponding to the view that is associated with the logical view GUID passed in rguidLogicalView.
ppEF
Type: Microsoft.VisualStudio.Shell.Interop.IVsEditorFactory%[out, retval] Pointer to the IVsEditorFactory implementation for the requested editor.
Return Value
Type: Int32
If the method succeeds, it returns S_OK. If it fails, it returns an error code.
Remarks
COM Signature
From vsshell.idl:
HRESULT IVsUIShellOpenDocument::GetStandardEditorFactory(
[in] DWORD dwReserved,
[in, out] GUID *pguidEditorType,
[in] LPCOLESTR pszMkDocument,
[in] REFGUID rguidLogicalView,
[out] BSTR *pbstrPhysicalView,
[out, retval] IVsEditorFactory **ppEF
);
Call IVsUIShellOpenDocument.GetStandardEditor if you need to programmatically access the underlying document data of an editor, but you do not need the full editor window instantiated. To do this, you first need to call IVsUIShellOpenDocument.GetStandardEditor to get a pointer to the editor factory (IVsEditorFactory). Once you have this, you can call CreateEditorInstance.
If you do not own the editor factory and thus do not know the editor GUID (pguidEditorType parameter), you can get the editor GUID in one of the following ways:
If you have instantiated the editor before, you can use the editor GUID value attached to the window frame, which you might have cached after determining it by calling GetProperty and specifying a value of VSFPROPID_guidEditorType for the propid parameter.
If you have a pointer to the document data object, you can call GetGuidEditorType to access the editor GUID.
If it is not possible for you to specify the editor GUID, then specify the path to the document (pszMkDocument parameter) and the environment determines the appropriate standard editor based on the file extension.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.