Manage Universal Windows projects
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
Universal Windows apps are apps that target both Windows 8.1 and Windows Phone 8.1, allowing developers to use code and other assets on both platforms. The shared code and resources are kept in a shared project, while the platform-specific code and resources are kept in separate projects, one for Windows and the other for Windows Phone. For more information about universal Windows apps, see Universal Windows apps. Visual Studio extensions that manage projects should be aware that universal Windows app projects have a structure that differs from single-platform apps. This walkthrough shows you how to navigate the shared project and manage the shared items.
Prerequisites
Starting in Visual Studio 2015, you do not install the Visual Studio SDK from the download center. It's included as an optional feature in Visual Studio setup. You can also install the VS SDK later on. For more information, see Install the Visual Studio SDK.
Navigate the shared project
Create a C# VSIX project named TestUniversalProject. (File > New > Project and then C# > Extensibility > Visual Studio Package). Add a Custom Command project item template (on the Solution Explorer, right-click the project node and select Add > New Item, then go to Extensibility). Name the file TestUniversalProject.
Add a reference to Microsoft.VisualStudio.Shell.Interop.12.1.DesignTime.dll and Microsoft.VisualStudio.Shell.Interop.14.0.DesignTime.dll (in the Extensions section).
Open TestUniversalProject.cs and add the following
using
directives:using EnvDTE; using EnvDTE80; using Microsoft.VisualStudio; using Microsoft.VisualStudio.PlatformUI; using Microsoft.Internal.VisualStudio.PlatformUI; using System.Collections.Generic; using System.IO; using System.Windows.Forms;
In the
TestUniversalProject
class add a private field pointing to the Output window.public sealed class TestUniversalProject { IVsOutputWindowPane output; . . . }
Set the reference to the output pane inside TestUniversalProject constructor:
private TestUniversalProject(Package package) { if (package == null) { throw new ArgumentNullException("package"); } this.package = package; OleMenuCommandService commandService = this.ServiceProvider.GetService(typeof(IMenuCommandService)) as OleMenuCommandService; if (commandService != null) { CommandID menuCommandID = new CommandID(MenuGroup, CommandId); EventHandler eventHandler = this.ShowMessageBox; MenuCommand menuItem = new MenuCommand(eventHandler, menuCommandID); commandService.AddCommand(menuItem); } // get a reference to the Output window output = (IVsOutputWindowPane)ServiceProvider.GetService(typeof(SVsGeneralOutputWindowPane)); }
Remove the existing code from the
ShowMessageBox
method:private void ShowMessageBox(object sender, EventArgs e) { }
Get the DTE object, which we will use for several different purposes in this walkthrough. Also, make sure that a solution is loaded when the menu button is clicked.
private void ShowMessageBox(object sender, EventArgs e) { var dte = (EnvDTE.DTE)this.ServiceProvider.GetService(typeof(EnvDTE.DTE)); if (dte.Solution != null) { . . . } else { MessageBox.Show("No solution is open"); return; } }
Find the shared project. The shared project is a pure container; it does not build or produce outputs. The following method finds the first shared project in the solution by looking for the IVsHierarchy object that has the shared project capability.
private IVsHierarchy FindSharedProject() { var sln = (IVsSolution)this.ServiceProvider.GetService(typeof(SVsSolution)); Guid empty = Guid.Empty; IEnumHierarchies enumHiers; //get all the projects in the solution ErrorHandler.ThrowOnFailure(sln.GetProjectEnum((uint)__VSENUMPROJFLAGS.EPF_LOADEDINSOLUTION, ref empty, out enumHiers)); foreach (IVsHierarchy hier in ComUtilities.EnumerableFrom(enumHiers)) { if (PackageUtilities.IsCapabilityMatch(hier, "SharedAssetsProject")) { return hier; } } return null; }
In the
ShowMessageBox
method, output the caption (the project name that appears in the Solution Explorer) of the shared project.private void ShowMessageBox(object sender, EventArgs e) { var dte = (DTE)this.ServiceProvider.GetService(typeof(DTE)); if (dte.Solution != null) { var sharedHier = this.FindSharedProject(); if (sharedHier != null) { string sharedCaption = HierarchyUtilities.GetHierarchyProperty<string>(sharedHier, (uint)VSConstants.VSITEMID.Root, (int)__VSHPROPID.VSHPROPID_Caption); output.OutputStringThreadSafe(string.Format("Found shared project: {0}\n", sharedCaption)); } else { MessageBox.Show("Solution has no shared project"); return; } } else { MessageBox.Show("No solution is open"); return; } }
Get the active platform project. Platform projects are the projects that contain platform-specific code and resources. The following method uses the new field VSHPROPID_SharedItemContextHierarchy to get the active platform project.
private IVsHierarchy GetActiveProjectContext(IVsHierarchy hierarchy) { IVsHierarchy activeProjectContext; if (HierarchyUtilities.TryGetHierarchyProperty(hierarchy, (uint)VSConstants.VSITEMID.Root, (int)__VSHPROPID7.VSHPROPID_SharedItemContextHierarchy, out activeProjectContext)) { return activeProjectContext; } else { return null; } }
In the
ShowMessageBox
method, output the caption of the active platform project.private void ShowMessageBox(object sender, EventArgs e) { var dte = (DTE)this.ServiceProvider.GetService(typeof(DTE)); if (dte.Solution != null) { var sharedHier = this.FindSharedProject(); if (sharedHier != null) { string sharedCaption = HierarchyUtilities.GetHierarchyProperty<string>(sharedHier, (uint)VSConstants.VSITEMID.Root, (int)__VSHPROPID.VSHPROPID_Caption); output.OutputStringThreadSafe(string.Format("Shared project: {0}\n", sharedCaption)); var activePlatformHier = this.GetActiveProjectContext(sharedHier); if (activePlatformHier != null) { string activeCaption = HierarchyUtilities.GetHierarchyProperty<string>(activePlatformHier, (uint)VSConstants.VSITEMID.Root, (int)__VSHPROPID.VSHPROPID_Caption); output.OutputStringThreadSafe(string.Format("Active platform project: {0}\n", activeCaption)); } else { MessageBox.Show("Shared project has no active platform project"); } } else { MessageBox.Show("Solution has no shared project"); } } else { MessageBox.Show("No solution is open"); } }
Iterate through the platform projects. The following method gets all the importing (platform) projects from the shared project.
private IEnumerable<IVsHierarchy> EnumImportingProjects(IVsHierarchy hierarchy) { IVsSharedAssetsProject sharedAssetsProject; if (HierarchyUtilities.TryGetHierarchyProperty(hierarchy, (uint)VSConstants.VSITEMID.Root, (int)__VSHPROPID7.VSHPROPID_SharedAssetsProject, out sharedAssetsProject) && sharedAssetsProject != null) { foreach (IVsHierarchy importingProject in sharedAssetsProject.EnumImportingProjects()) { yield return importingProject; } } }
Important
If the user has opened a C++ universal Windows app project in the experimental instance, the code above throws an exception. This is a known issue. To avoid the exception, replace the
foreach
block above with the following:var importingProjects = sharedAssetsProject.EnumImportingProjects(); for (int i = 0; i < importingProjects.Count; ++i) { yield return importingProjects[i]; }
In the
ShowMessageBox
method, output the caption of each platform project. Insert the following code after the line that outputs the caption of the active platform project. Only the platform projects that are loaded appear in this list.output.OutputStringThreadSafe("Platform projects:\n"); IEnumerable<IVsHierarchy> projects = this.EnumImportingProjects(sharedHier); bool isActiveProjectSet = false; foreach (IVsHierarchy platformHier in projects) { string platformCaption = HierarchyUtilities.GetHierarchyProperty<string>(platformHier, (uint)VSConstants.VSITEMID.Root, (int)__VSHPROPID.VSHPROPID_Caption); output.OutputStringThreadSafe(string.Format(" * {0}\n", platformCaption)); }
Change the active platform project. The following method sets the active project using SetProperty.
private int SetActiveProjectContext(IVsHierarchy hierarchy, IVsHierarchy activeProjectContext) { return hierarchy.SetProperty((uint)VSConstants.VSITEMID.Root, (int)__VSHPROPID7.VSHPROPID_SharedItemContextHierarchy, activeProjectContext); }
In the
ShowMessageBox
method, change the active platform project. Insert this code inside theforeach
block.bool isActiveProjectSet = false; string platformCaption = null; foreach (IVsHierarchy platformHier in projects) { platformCaption = HierarchyUtilities.GetHierarchyProperty<string>(platformHier, (uint)VSConstants.VSITEMID.Root, (int)__VSHPROPID.VSHPROPID_Caption); output.OutputStringThreadSafe(string.Format(" * {0}\n", platformCaption)); // if this project is neither the shared project nor the current active platform project, // set it to be the active project if (!isActiveProjectSet && platformHier != activePlatformHier) { this.SetActiveProjectContext(sharedHier, platformHier); activePlatformHier = platformHier; isActiveProjectSet = true; } } output.OutputStringThreadSafe("set active project: " + platformCaption +'\n');
Now try it out. Press F5 to launch the experimental instance. Create a C# universal hub app project in the experimental instance (in the New Project dialog box, Visual C# > Windows > Windows 8 > Universal > Hub App). After the solution is loaded, go to the Tools menu and click Invoke TestUniversalProject, and then check the text in the Output pane. You should see something like the following:
Found shared project: HubApp.Shared The active platform project: HubApp.Windows Platform projects: * HubApp.Windows * HubApp.WindowsPhone set active project: HubApp.WindowsPhone
Manage the shared items in the platform project
Find the shared items in the platform project. The items in the shared project appear in the platform project as shared items. You can't see them in the Solution Explorer, but you can walk the project hierarchy to find them. The following method walks the hierarchy and collects all the shared items. It optionally outputs the caption of each item,. The shared items are identified by the new property VSHPROPID_IsSharedItem.
private void InspectHierarchyItems(IVsHierarchy hier, uint itemid, int level, List<uint> itemIds, bool getSharedItems, bool printItems) { string caption = HierarchyUtilities.GetHierarchyProperty<string>(hier, itemid, (int)__VSHPROPID.VSHPROPID_Caption); if (printItems) output.OutputStringThreadSafe(string.Format("{0}{1}\n", new string('\t', level), caption)); // if getSharedItems is true, inspect only shared items; if it's false, inspect only unshared items bool isSharedItem; if (HierarchyUtilities.TryGetHierarchyProperty(hier, itemid, (int)__VSHPROPID7.VSHPROPID_IsSharedItem, out isSharedItem) && (isSharedItem == getSharedItems)) { itemIds.Add(itemid); } uint child; if (HierarchyUtilities.TryGetHierarchyProperty(hier, itemid, (int)__VSHPROPID.VSHPROPID_FirstChild, Unbox.AsUInt32, out child) && child != (uint)VSConstants.VSITEMID.Nil) { this.InspectHierarchyItems(hier, child, level + 1, itemIds, isSharedItem, printItems); while (HierarchyUtilities.TryGetHierarchyProperty(hier, child, (int)__VSHPROPID.VSHPROPID_NextSibling, Unbox.AsUInt32, out child) && child != (uint)VSConstants.VSITEMID.Nil) { this.InspectHierarchyItems(hier, child, level + 1, itemIds, isSharedItem, printItems); } } }
In the
ShowMessageBox
method, add the following code to walk the platform project hierarchy items. Insert it inside theforeach
block.output.OutputStringThreadSafe("Walk the active platform project:\n"); var sharedItemIds = new List<uint>(); this.InspectHierarchyItems(activePlatformHier, (uint)VSConstants.VSITEMID.Root, 1, sharedItemIds, true, true);
Read the shared items. The shared items appear in the platform project as hidden linked files, and you can read all the properties as ordinary linked files. The following code reads the full path of the first shared item.
var sharedItemId = sharedItemIds[0]; string fullPath; ErrorHandler.ThrowOnFailure(((IVsProject)activePlatformHier).GetMkDocument(sharedItemId, out fullPath)); output.OutputStringThreadSafe(string.Format("Shared item full path: {0}\n", fullPath));
Now try it out. Press F5 to launch the experimental instance. Create a C# universal hub app project in the experimental instance (in the New Project dialog box, Visual C# > Windows > Windows 8 > Universal > Hub App) go to the Tools menu and click Invoke TestUniversalProject, and then check the text in the Output pane. You should see something like the following:
Found shared project: HubApp.Shared The active platform project: HubApp.Windows Platform projects: * HubApp.Windows * HubApp.WindowsPhone set active project: HubApp.WindowsPhone Walk the active platform project: HubApp.WindowsPhone <HubApp.Shared> App.xaml App.xaml.cs Assets DarkGray.png LightGray.png MediumGray.png Common NavigationHelper.cs ObservableDictionary.cs RelayCommand.cs SuspensionManager.cs DataModel SampleData.json SampleDataSource.cs HubApp.Shared.projitems Strings en-US Resources.resw Assets HubBackground.theme-dark.png HubBackground.theme-light.png Logo.scale-240.png SmallLogo.scale-240.png SplashScreen.scale-240.png Square71x71Logo.scale-240.png StoreLogo.scale-240.png WideLogo.scale-240.png HubPage.xaml HubPage.xaml.cs ItemPage.xaml ItemPage.xaml.cs Package.appxmanifest Properties AssemblyInfo.cs References .NET for Windows Store apps HubApp.Shared Windows Phone 8.1 SectionPage.xaml SectionPage.xaml.cs
Detect changes in platform projects and shared projects
You can use hierarchy and project events to detect changes in shared projects, just as you can for platform projects. However, the project items in the shared project are not visible, which means that certain events do not fire when shared project items are changed.
Consider the sequence of events when a file in a project is renamed:
The file name is changed on disk.
The project file is updated to include the new name of the file.
Hierarchy events (for example, IVsHierarchyEvents) generally track the changes displayed in the UI, as in the Solution Explorer. Hierarchy events consider a file rename operation to consist of a file deletion and then a file addition. However, when invisible items are changed, the hierarchy event system fires an OnItemDeleted event but not an OnItemAdded event. Therefore, if you rename a file in a platform project, you get both OnItemDeleted and OnItemAdded, but if you rename a file in a shared project, you get only OnItemDeleted.
To track changes in project items, you can handle DTE project item events (the ones found in ProjectItemsEventsClass). However, if you are handling large numbers of events, you can get better performance handling the events in IVsTrackProjectDocuments2. In this walkthrough we show only the hierarchy events and the DTE events. In this procedure you add an event listener to a shared project and a platform project. Then, when you rename one file in a shared project and another file in a platform project, you can see the events that are fired for each rename operation.
In this procedure you add an event listener to a shared project and a platform project. Then, when you rename one file in a shared project and another file in a platform project, you can see the events that are fired for each rename operation.
Add an event listener. Add a new class file to the project and call it HierarchyEventListener.cs.
Open the HierarchyEventListener.cs file and add the following using directives:
using Microsoft.VisualStudio.Shell.Interop; using Microsoft.VisualStudio; using System.IO;
Have the
HierarchyEventListener
class implement IVsHierarchyEvents:class HierarchyEventListener : IVsHierarchyEvents { }
Implement the members of IVsHierarchyEvents, as in the code below.
class HierarchyEventListener : IVsHierarchyEvents { private IVsHierarchy hierarchy; IVsOutputWindowPane output; internal HierarchyEventListener(IVsHierarchy hierarchy, IVsOutputWindowPane outputWindow) { this.hierarchy = hierarchy; this.output = outputWindow; } int IVsHierarchyEvents.OnInvalidateIcon(IntPtr hIcon) { return VSConstants.S_OK; } int IVsHierarchyEvents.OnInvalidateItems(uint itemIDParent) { return VSConstants.S_OK; } int IVsHierarchyEvents.OnItemAdded(uint itemIDParent, uint itemIDSiblingPrev, uint itemIDAdded) { output.OutputStringThreadSafe("IVsHierarchyEvents.OnItemAdded: " + itemIDAdded + "\n"); return VSConstants.S_OK; } int IVsHierarchyEvents.OnItemDeleted(uint itemID) { output.OutputStringThreadSafe("IVsHierarchyEvents.OnItemDeleted: " + itemID + "\n"); return VSConstants.S_OK; } int IVsHierarchyEvents.OnItemsAppended(uint itemIDParent) { output.OutputStringThreadSafe("IVsHierarchyEvents.OnItemsAppended\n"); return VSConstants.S_OK; } int IVsHierarchyEvents.OnPropertyChanged(uint itemID, int propID, uint flags) { output.OutputStringThreadSafe("IVsHierarchyEvents.OnPropertyChanged: item ID " + itemID + "\n"); return VSConstants.S_OK; } }
In the same class add another event handler for the DTE event ItemRenamed, which occurs whenever a project item is renamed.
public void OnItemRenamed(EnvDTE.ProjectItem projItem, string oldName) { output.OutputStringThreadSafe(string.Format("[Event] Renamed {0} to {1} in project {2}\n", oldName, Path.GetFileName(projItem.get_FileNames(1)), projItem.ContainingProject.Name)); }
Sign up for the hierarchy events. You need to sign up separately for every project you are tracking. Add the following code in
ShowMessageBox
, one for the shared project, and the other for one of the platform projects.// hook up the event listener for hierarchy events on the shared project HierarchyEventListener listener1 = new HierarchyEventListener(sharedHier, output); uint cookie1; sharedHier.AdviseHierarchyEvents(listener1, out cookie1); // hook up the event listener for hierarchy events on the active project HierarchyEventListener listener2 = new HierarchyEventListener(activePlatformHier, output); uint cookie2; activePlatformHier.AdviseHierarchyEvents(listener2, out cookie2);
Sign up for the DTE project item event ItemRenamed. Add the following code after you hook up the second listener.
// hook up DTE events for project items Events2 dteEvents = (Events2)dte.Events; dteEvents.ProjectItemsEvents.ItemRenamed += listener1.OnItemRenamed;
Modify the shared item. You can't modify shared items in a platform project; instead, you must modify them in the shared project that is the actual owner of these items. You can get the corresponding item ID in the shared project with IsDocumentInProject, giving it the shared item's full path. Then you can modify the shared item. The change is propagated to the platform projects.
Important
You should find out whether or not a project item is a shared item before modifying it.
The following method modifies the name of a project item file.
private void ModifyFileNameInProject(IVsHierarchy project, string path) { int found; uint projectItemID; VSDOCUMENTPRIORITY[] priority = new VSDOCUMENTPRIORITY[1]; if (ErrorHandler.Succeeded(((IVsProject)project).IsDocumentInProject(path, out found, priority, out projectItemID)) && found != 0) { var name = DateTime.Now.Ticks.ToString() + Path.GetExtension(path); project.SetProperty(projectItemID, (int)__VSHPROPID.VSHPROPID_EditLabel, name); output.OutputStringThreadSafe(string.Format("Renamed {0} to {1}\n", path,name)); } }
Call this method after all the other code in
ShowMessageBox
to modify the file name the item in the shared project. Insert this after the code that gets the full path of the item in the shared project.// change the file name of an item in a shared project this.InspectHierarchyItems(activePlatformHier, (uint)VSConstants.VSITEMID.Root, 1, sharedItemIds, true, true); ErrorHandler.ThrowOnFailure(((IVsProject)activePlatformHier).GetMkDocument(sharedItemId, out fullPath)); output.OutputStringThreadSafe(string.Format("Shared project item ID = {0}, full path = {1}\n", sharedItemId, fullPath)); this.ModifyFileNameInProject(sharedHier, fullPath);
Build and run the project. Create a C# universal hub app in the experimental instance, go to the Tools menu and click Invoke TestUniversalProject, and check the text in the general output pane. The name of the first item in the shared project (we expect it to be the App.xaml file) should be changed, and you should see that the ItemRenamed event has fired. In this case, since renaming App.xaml causes App.xaml.cs to be renamed as well, you should see four events (two for each platform project). (DTE events do not track the items in the shared project.) You should see two OnItemDeleted events (one for each of platform projects), but no OnItemAdded events.
Now try renaming a file in a platform project, and you can see the difference in the events that get fired. Add the following code in
ShowMessageBox
after the call toModifyFileName
.// change the file name of an item in a platform project var unsharedItemIds = new List<uint>(); this.InspectHierarchyItems(activePlatformHier, (uint)VSConstants.VSITEMID.Root, 1, unsharedItemIds, false, false); var unsharedItemId = unsharedItemIds[0]; string unsharedPath; ErrorHandler.ThrowOnFailure(((IVsProject)activePlatformHier).GetMkDocument(unsharedItemId, out unsharedPath)); output.OutputStringThreadSafe(string.Format("Platform project item ID = {0}, full path = {1}\n", unsharedItemId, unsharedPath)); this.ModifyFileNameInProject(activePlatformHier, unsharedPath);
Build and run the project. Create a C# Universal Project in the experimental instance, go to the Tools menu and click Invoke TestUniversalProject, and check the text in the general output pane. After the file in the platform project is renamed, you should see both an OnItemAdded event and an OnItemDeleted event. Since changing the file caused no other files to be changed, and since changes to items in a platform project don't get propagated anywhere, there is only one each of these events.