D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV-Struktur (d3d12.h)
Eine SRV-Struktur (Shader resource view) zum Speichern einer Raytracingbeschleunigungsstruktur.
Syntax
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV {
D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV;
Member
Location
Die virtuelle GPU-Adresse der SRV.
Anforderungen
Anforderung | Wert |
---|---|
Header | d3d12.h |