QR-Codeverfolgung (C# und C++)
Bevor Sie hier beginnen, empfehlen wir Ihnen, einen Blick in unseren Übersichtsartikel zur QR-Codenachverfolgung zu werfen, der eine Übersicht, eine Tabelle zur Geräteunterstützung und bewährte Methoden enthält.
Abrufen des QR-Pakets
Sie können das NuGet-Paket für die QR-Code-Erkennung hier herunterladen.
Erkennen von QR-Codes
Hinzufügen der Webcamfunktion
Sie müssen Ihrem Manifest die Funktion webcam
hinzufügen, um QR-Codes erkennen zu können. Diese Funktion ist erforderlich, da die Daten innerhalb der erkannten Codes in der Umgebung des Benutzers möglicherweise vertrauliche Informationen enthalten.
Die Berechtigung kann durch den Aufruf von QRCodeWatcher.RequestAccessAsync()
angefordert werden:
C#:
await QRCodeWatcher.RequestAccessAsync();
C++:
co_await QRCodeWatcher.RequestAccessAsync();
Vor dem Erstellen eines QRCodeWatcher-Objekts muss die Berechtigung angefordert werden.
Zwar ist die Funktion webcam
für die QR-Code-Erkennung erforderlich, die Erkennung erfolgt jedoch mithilfe der Überwachungskameras des Geräts. Dies bietet ein breiteres Sichtfeld für die Erkennung und längere Batterielaufzeiten im Vergleich mit der Erkennung über die Foto/Videokamera (FV) des Geräts.
Erkennen von QR-Codes in C++
using namespace winrt::Windows::Foundation;
using namespace winrt::Microsoft::MixedReality::QR;
class QRListHelper
{
public:
QRListHelper(MyApplication& app) :
m_app(app)
{}
IAsyncAction SetUpQRCodes()
{
if (QRCodeWatcher::IsSupported())
{
QRCodeWatcherAccessStatus status = co_await QRCodeWatcher::RequestAccessAsync();
InitializeQR(status);
}
}
private:
void OnAddedQRCode(const IInspectable&, const QRCodeAddedEventArgs& args)
{
m_app.OnAddedQRCode(args);
}
void OnUpdatedQRCode(const IInspectable&, const QRCodeUpdatedEventArgs& args)
{
m_app.OnUpdatedQRCode(args);
}
void OnEnumerationComplete(const IInspectable&, const IInspectable&)
{
m_app.OnEnumerationComplete();
}
MyApplication& m_app;
QRCodeWatcher m_qrWatcher{ nullptr };
void InitializeQR(QRCodeWatcherAccessStatus status)
{
if (status == QRCodeWatcherAccessStatus::Allowed)
{
m_qrWatcher = QRCodeWatcher();
m_qrWatcher.Added({ this, &QRListHelper::OnAddedQRCode });
m_qrWatcher.Updated({ this, &QRListHelper::OnUpdatedQRCode });
m_qrWatcher.EnumerationCompleted({ this, &QRListHelper::OnEnumerationComplete });
m_qrWatcher.Start();
}
else
{
// Permission denied by system or user
// Handle the failures
}
}
};
Abrufen des Koordinatensystems für einen QR-Code
Jeder erkannte QR-Code macht ein räumliches Koordinatensystem verfügbar, das am QR-Code in der linken oberen Ecke des Schnellerkennungsquadrats oben links ausgerichtet ist:
Bei direkter Verwendung des QR SDK zeigt die Z-Achse auf das Papier (nicht dargestellt).
Das SpatialCoordinateSystem eines QR-Codes wird wie dargestellt ausgerichtet. Sie können das Koordinatensystem von der Plattform abrufen, indem Sie SpatialGraphInteropPreview::CreateCoordinateSystemForNode aufrufen und die SpatialGraphNodeId des Codes übergeben.
Der unten abgebildete C++-Code zeigt, wie ein Rechteck erstellt und mithilfe des Koordinatensystems des QR-Codes platziert wird:
// Creates a 2D rectangle in the x-y plane, with the specified properties.
std::vector<float3> MyApplication::CreateRectangle(float width, float height)
{
std::vector<float3> vertices(4);
vertices[0] = { 0, 0, 0 };
vertices[1] = { width, 0, 0 };
vertices[2] = { width, height, 0 };
vertices[3] = { 0, height, 0 };
return vertices;
}
Sie können die physische Größe verwenden, um das QR-Rechteck zu erstellen:
std::vector<float3> qrVertices = CreateRectangle(code.PhysicalSideLength(), code.PhysicalSideLength());
Das Koordinatensystem kann verwendet werden, um den QR-Code zu zeichnen oder Hologramme an die Position anzufügen:
using namespace winrt::Windows::Perception::Spatial;
using namespace winrt::Windows::Perception::Spatial::Preview;
SpatialCoordinateSystem qrCoordinateSystem = SpatialGraphInteropPreview::CreateCoordinateSystemForNode(code.SpatialGraphNodeId());
Insgesamt kann Ihr QRCodeAddedHandler etwa so aussehen:
void MyApplication::OnAddedQRCode(const QRCodeAddedEventArgs& args)
{
QRCode code = args.Code();
std::vector<float3> qrVertices = CreateRectangle(code.PhysicalSideLength(), code.PhysicalSideLength());
std::vector<unsigned short> qrCodeIndices = TriangulatePoints(qrVertices);
XMFLOAT3 qrAreaColor = XMFLOAT3(DirectX::Colors::Aqua);
SpatialCoordinateSystem qrCoordinateSystem = SpatialGraphInteropPreview::CreateCoordinateSystemForNode(code.SpatialGraphNodeId());
std::shared_ptr<SceneObject> m_qrShape =
std::make_shared<SceneObject>(
m_deviceResources,
qrVertices,
qrCodeIndices,
qrAreaColor,
qrCoordinateSystem);
m_sceneController->AddSceneObject(m_qrShape);
}
QR Code-Nachverfolgungs-API-Referenz
namespace Microsoft.MixedReality.QR
{
/// <summary>
/// Represents a detected QR code.
/// </remarks>
public class QRCode
{
/// <summary>
/// Unique id that identifies this QR code for this session.
/// </summary>
public Guid Id { get; }
/// <summary>
/// Spatial graph node id for this QR code to create a coordinate system.
/// </summary>
public Guid SpatialGraphNodeId { get; }
/// <summary>
/// Version of this QR code. Version 1-40 are regular QR codes and M1 to M4 are Micro QR code formats 1-4.
/// </summary>
public QRVersion Version { get; }
/// <summary>
/// Physical width and height of this QR code in meters.
/// </summary>
public float PhysicalSideLength { get; }
/// <summary>
/// Decoded QR code data.
/// </summary>
public String Data { get; }
/// <summary>
/// Size of the RawData of this QR code.
/// </summary>
public UInt32 RawDataSize { get; }
/// <summary>
/// Gets the error-corrected raw data bytes.
/// Used when the platform is unable to decode the code's format,
/// allowing your app to decode as needed.
/// </summary>
public void GetRawData(byte[] buffer);
/// <summary>
/// The last detected time in 100ns QPC ticks.
/// </summary>
public System.TimeSpan SystemRelativeLastDetectedTime { get; }
/// <summary>
/// The last detected time.
/// </summary>
public System.DateTimeOffset LastDetectedTime { get; }
}
/// <summary>
/// Event arguments for a QRCodeWatcher's Added event.
/// </summary>
public class QRCodeAddedEventArgs
{
/// <summary>
/// Gets the QR Code that was added
/// </summary>
public QRCode Code { get; }
}
/// <summary>
/// Event arguments for a QRCodeWatcher's Removed event.
/// </summary>
public class QRCodeRemovedEventArgs
{
/// <summary>
/// Gets the QR Code that was removed.
/// </summary>
public QRCode Code { get; }
}
/// <summary>
/// Event arguments for a QRCodeWatcher's Updated event.
/// </summary>
public class QRCodeUpdatedEventArgs
{
/// <summary>
/// Gets the QR Code that was updated.
/// </summary>
public QRCode Code { get; }
}
/// <summary>
/// Represents the status of an access request for QR code detection.
/// </summary>
public enum QRCodeWatcherAccessStatus
{
/// <summary>
/// The system has denied permission for the app to detect QR codes.
/// </summary>
DeniedBySystem = 0,
/// <summary>
/// The app has not declared the webcam capability in its manifest.
/// </summary>
NotDeclaredByApp = 1,
/// <summary>
/// The user has denied permission for the app to detect QR codes.
/// </summary>
DeniedByUser = 2,
/// <summary>
/// A user prompt is required to get permission to detect QR codes.
/// </summary>
UserPromptRequired = 3,
/// <summary>
/// The user has given permission to detect QR codes.
/// </summary>
Allowed = 4,
}
/// <summary>
/// Detects QR codes in the user's environment.
/// </summary>
public class QRCodeWatcher
{
/// <summary>
/// Gets whether QR code detection is supported on the current device.
/// </summary>
public static bool IsSupported();
/// <summary>
/// Request user consent before using QR code detection.
/// </summary>
public static IAsyncOperation<QRCodeWatcherAccessStatus> RequestAccessAsync();
/// <summary>
/// Constructs a new QRCodeWatcher.
/// </summary>
public QRCodeWatcher();
/// <summary>
/// Starts detecting QR codes.
/// </summary>
/// <remarks>
/// Start should only be called once RequestAccessAsync has succeeded.
/// Start should not be called if QR code detection is not supported.
/// Check that IsSupported returns true before calling Start.
/// </remarks>
public void Start();
/// <summary>
/// Stops detecting QR codes.
/// </summary>
public void Stop();
/// <summary>
/// Get the list of QR codes detected.
/// </summary>
/// <remarks>
/// </remarks>
public IList<QRCode> GetList();
/// <summary>
/// Event representing the addition of a QR Code.
/// </summary>
public event EventHandler<QRCodeAddedEventArgs> Added;
/// <summary>
/// Event representing the removal of a QR Code.
/// </summary>
public event EventHandler<QRCodeRemovedEventArgs> Removed;
/// <summary>
/// Event representing the update of a QR Code.
/// </summary>
public event EventHandler<QRCodeUpdatedEventArgs> Updated;
/// <summary>
/// Event representing the enumeration of QR Codes completing after a Start call.
/// </summary>
public event EventHandler<Object> EnumerationCompleted;
}
/// <summary>
/// Version info for QR codes, including Micro QR codes.
/// </summary>
public enum QRVersion
{
QR1 = 1,
QR2 = 2,
QR3 = 3,
QR4 = 4,
QR5 = 5,
QR6 = 6,
QR7 = 7,
QR8 = 8,
QR9 = 9,
QR10 = 10,
QR11 = 11,
QR12 = 12,
QR13 = 13,
QR14 = 14,
QR15 = 15,
QR16 = 16,
QR17 = 17,
QR18 = 18,
QR19 = 19,
QR20 = 20,
QR21 = 21,
QR22 = 22,
QR23 = 23,
QR24 = 24,
QR25 = 25,
QR26 = 26,
QR27 = 27,
QR28 = 28,
QR29 = 29,
QR30 = 30,
QR31 = 31,
QR32 = 32,
QR33 = 33,
QR34 = 34,
QR35 = 35,
QR36 = 36,
QR37 = 37,
QR38 = 38,
QR39 = 39,
QR40 = 40,
MicroQRM1 = 41,
MicroQRM2 = 42,
MicroQRM3 = 43,
MicroQRM4 = 44,
}
}