D3D12_BARRIER_LAYOUT-Enumeration (d3d12.h)
Syntax
typedef enum D3D12_BARRIER_LAYOUT {
D3D12_BARRIER_LAYOUT_UNDEFINED,
D3D12_BARRIER_LAYOUT_COMMON,
D3D12_BARRIER_LAYOUT_PRESENT,
D3D12_BARRIER_LAYOUT_GENERIC_READ,
D3D12_BARRIER_LAYOUT_RENDER_TARGET,
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ,
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE,
D3D12_BARRIER_LAYOUT_COPY_SOURCE,
D3D12_BARRIER_LAYOUT_COPY_DEST,
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE,
D3D12_BARRIER_LAYOUT_RESOLVE_DEST,
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST,
D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON
} ;
Konstanten
D3D12_BARRIER_LAYOUT_UNDEFINED |
D3D12_BARRIER_LAYOUT_COMMON |
D3D12_BARRIER_LAYOUT_PRESENT |
D3D12_BARRIER_LAYOUT_GENERIC_READ |
D3D12_BARRIER_LAYOUT_RENDER_TARGET |
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS |
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE |
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ |
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE |
D3D12_BARRIER_LAYOUT_COPY_SOURCE |
D3D12_BARRIER_LAYOUT_COPY_DEST |
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE |
D3D12_BARRIER_LAYOUT_RESOLVE_DEST |
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE |
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ |
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE |
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ |
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE |
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ |
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE |
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON |
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ |
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS |
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE |
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE |
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST |
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON |
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ |
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS |
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE |
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE |
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST |
D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON |
Anforderungen
Anforderung | Wert |
---|---|
Header | d3d12.h |
Feedback
https://aka.ms/ContentUserFeedback.
Bald verfügbar: Im Laufe des Jahres 2024 werden wir GitHub-Issues stufenweise als Feedbackmechanismus für Inhalte abbauen und durch ein neues Feedbacksystem ersetzen. Weitere Informationen finden Sie unterFeedback senden und anzeigen für