D3D12_DRED_ALLOCATION_TYPE-Enumeration (d3d12.h)
Kongruent mit und numerisch gleichwertig mit 3D12DDI_HANDLETYPE Enumerationswerten .
Syntax
typedef enum D3D12_DRED_ALLOCATION_TYPE {
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST,
D3D12_DRED_ALLOCATION_TYPE_FENCE,
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_HEAP,
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR,
D3D12_DRED_ALLOCATION_TYPE_RESOURCE,
D3D12_DRED_ALLOCATION_TYPE_PASS,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY,
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER,
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT,
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND,
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_INVALID
} ;
Konstanten
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE Wert: (19) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR Wert: (20) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE Wert: (21) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST Wert: (22) |
D3D12_DRED_ALLOCATION_TYPE_FENCE Wert: (23) |
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP Wert: (24) |
D3D12_DRED_ALLOCATION_TYPE_HEAP Wert: (25) |
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP Wert: (27) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE Wert: (28) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY Wert: (29) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER Wert: (30) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR Wert: (32) |
D3D12_DRED_ALLOCATION_TYPE_RESOURCE Wert: (34) |
D3D12_DRED_ALLOCATION_TYPE_PASS Wert: (35) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION Wert: (36) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY Wert: (37) |
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION Wert: (38) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP Wert: (39) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL Wert: (40) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER Wert: (41) |
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT Wert: (42) |
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND Wert: (43) |
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP Wert: (44) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR Wert: (45) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP Wert: (46) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND Wert: (47) |
D3D12_DRED_ALLOCATION_TYPE_INVALID Wert: (0xffffffff) |
Anforderungen
Anforderung | Wert |
---|---|
Unterstützte Mindestversion (Client) | Windows 10 Build 20348 |
Unterstützte Mindestversion (Server) | Windows 10 Build 20348 |
Kopfzeile | d3d12.h |
Weitere Informationen
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