Share via


D3D12_DRED_ALLOCATION_TYPE-Enumeration (d3d12.h)

Kongruent mit und numerisch gleichwertig mit 3D12DDI_HANDLETYPE Enumerationswerten .

Syntax

typedef enum D3D12_DRED_ALLOCATION_TYPE {
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR,
  D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST,
  D3D12_DRED_ALLOCATION_TYPE_FENCE,
  D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE,
  D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR,
  D3D12_DRED_ALLOCATION_TYPE_RESOURCE,
  D3D12_DRED_ALLOCATION_TYPE_PASS,
  D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION,
  D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY,
  D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL,
  D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER,
  D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT,
  D3D12_DRED_ALLOCATION_TYPE_METACOMMAND,
  D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER,
  D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP,
  D3D12_DRED_ALLOCATION_TYPE_INVALID
} ;

Konstanten

 
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE
Wert: (19)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR
Wert: (20)
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE
Wert: (21)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST
Wert: (22)
D3D12_DRED_ALLOCATION_TYPE_FENCE
Wert: (23)
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP
Wert: (24)
D3D12_DRED_ALLOCATION_TYPE_HEAP
Wert: (25)
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP
Wert: (27)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE
Wert: (28)
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY
Wert: (29)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER
Wert: (30)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR
Wert: (32)
D3D12_DRED_ALLOCATION_TYPE_RESOURCE
Wert: (34)
D3D12_DRED_ALLOCATION_TYPE_PASS
Wert: (35)
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION
Wert: (36)
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY
Wert: (37)
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION
Wert: (38)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP
Wert: (39)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL
Wert: (40)
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER
Wert: (41)
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT
Wert: (42)
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND
Wert: (43)
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP
Wert: (44)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR
Wert: (45)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP
Wert: (46)
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND
Wert: (47)
D3D12_DRED_ALLOCATION_TYPE_INVALID
Wert: (0xffffffff)

Anforderungen

Anforderung Wert
Unterstützte Mindestversion (Client) Windows 10 Build 20348
Unterstützte Mindestversion (Server) Windows 10 Build 20348
Kopfzeile d3d12.h

Weitere Informationen