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Initialisieren von DirectComposition

Hinweis

Für Apps auf Windows 10 wird die Verwendung von Windows.UI.Composition-APIs anstelle von DirectComposition empfohlen. Weitere Informationen finden Sie unter Modernisieren Ihrer Desktop-App mithilfe der visuellen Ebene.

In diesem Thema wird veranschaulicht, wie Sie den Mindestsatz von Microsoft DirectComposition-Objekten erstellen und initialisieren, die zum Erstellen einer einfachen Komposition erforderlich sind.

Wichtige Informationen

Technologien

Voraussetzungen

  • C/C++
  • Microsoft Win32
  • Component Object Model (COM)

Anweisungen

Schritt 1: Erstellen des Direct3D-Geräteobjekts

Verwenden Sie die D3D11CreateDevice-Funktion der Microsoft Direct3D-API, um eine instance eines Geräteobjekts zu erstellen, das die Grafikkarte darstellt.

    ID3D11Device *m_pD3D11Device;


    D3D_FEATURE_LEVEL featureLevelSupported;

    // Create the D3D device object. The D3D11_CREATE_DEVICE_BGRA_SUPPORT
    // flag enables rendering on surfaces using Direct2D.
    hr = D3D11CreateDevice(
        nullptr,
        D3D_DRIVER_TYPE_HARDWARE,
        NULL,
        D3D11_CREATE_DEVICE_BGRA_SUPPORT, 
        NULL,
        0,
        D3D11_SDK_VERSION,
        &m_pD3D11Device,
        &featureLevelSupported,
        nullptr);

Schritt 2: Abrufen eines Zeigers auf das DXGI-Objekt

Verwenden Sie die QueryInterface-Methode , um den IDXGIDevice-Zeiger aus dem Direct3D-Geräteobjekt abzurufen. DirectComposition verwendet das DXGI-Objekt (Microsoft DirectX Graphics Infrastructure), um alle Surface-Objekte für das DirectComposition-Gerät zu erstellen.

    IDXGIDevice *pDXGIDevice = nullptr;

    // Check the result of calling D3D11CreateDriver.
    if (SUCCEEDED(hr))
    {
        // Create the DXGI device used to create bitmap surfaces.
        hr = m_pD3D11Device->QueryInterface(&pDXGIDevice);
    }

Schritt 3: Erstellen des DirectComposition-Geräteobjekts

Verwenden Sie die DCompositionCreateDevice-Funktion, um eine instance des DirectComposition-Geräteobjekts zu erstellen. Geben Sie dabei den im vorherigen Schritt abgerufenen IDXGIDevice-Zeiger an. Die Funktion ruft einen IDCompositionDevice-Zeiger ab, mit dem alle anderen DirectComposition-Objekte erstellt werden, die in einer Komposition verwendet werden.

    IDCompositionDevice *m_pDCompDevice;


    if (SUCCEEDED(hr))
    {
        // Create the DirectComposition device object.
        hr = DCompositionCreateDevice(pDXGIDevice, 
                __uuidof(IDCompositionDevice), 
                reinterpret_cast<void **>(&m_pDCompDevice));
    }

Schritt 4: Erstellen des Kompositionszielobjekts

Verwenden Sie die IDCompositionDevice::CreateTargetForHwnd-Methode, um eine instance des Composition-Zielobjekts zu erstellen. Das Aufrufen von CreateTargetForHwnd bindet das Geräteobjekt an das Anwendungsfenster, in dem die Komposition angezeigt wird.

    IDCompositionTarget *m_pDCompTarget;


    if (SUCCEEDED(hr))
    {
        // Create the composition target object based on the 
        // specified application window.
        hr = m_pDCompDevice->CreateTargetForHwnd(m_hwnd, TRUE, &m_pDCompTarget);   
    }

Schritt 5: Erstellen eines visuellen Objekts

Verwenden Sie die IDCompositionDevice::CreateVisual-Methode , um ein visuelles Objekt zu erstellen. Die -Methode ruft einen IDCompositionVisual-Zeiger ab, der zum Festlegen der Eigenschaften des Visuals verwendet wird. Weitere Informationen finden Sie unter Eigenschaften eines visuellen Objekts.

    IDCompositionVisual *pVisual = nullptr;

    // Create a visual object.          
    hr = m_pDCompDevice->CreateVisual(&pVisual);  

Schritt 6: Erstellen einer Kompositionsoberfläche und Rendern einer Bitmap auf der Oberfläche

Erstellen Sie einen IDCompositionSurface-Zeiger .

    IDCompositionSurface *pSurface = nullptr;

    if (SUCCEEDED(hr))
    {
        // Create a composition surface and render a GDI bitmap 
        // to the surface.
        hr = MyCreateGDIRenderedDCompSurface(m_hBitmap, &pSurface);
    }

Die folgende Funktion erstellt eine Microsoft DirectComposition-Oberfläche und zeichnet die Bitmap auf der Oberfläche.

// MyCreateGDIRenderedDCompSurface - Creates a DirectComposition surface and 
//   copies the bitmap to the surface. 
//
// Parameters:
//   hBitmap - a GDI bitmap.
//   ppSurface - the composition surface object.
//                                                                 
HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, 
        IDCompositionSurface **ppSurface)
{
    HRESULT hr = S_OK;

    int bitmapWidth = 0;
    int bitmapHeight = 0;
    int bmpSize = 0;
    BITMAP bmp = { };
    HBITMAP hBitmapOld = NULL;

    HDC hSurfaceDC = NULL;  
    HDC hBitmapDC = NULL;

    IDXGISurface1 *pDXGISurface = nullptr;
    IDCompositionSurface *pDCSurface = nullptr;
    POINT pointOffset = { };

    if (ppSurface == nullptr)
        return E_INVALIDARG;

    // Get information about the bitmap.
    bmpSize = GetObject(hBitmap, sizeof(BITMAP), &bmp);

    hr = bmpSize ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Save the bitmap dimensions.
        bitmapWidth = bmp.bmWidth;
        bitmapHeight = bmp.bmHeight;

        // Create a DirectComposition-compatible surface that is the same size 
        // as the bitmap. The DXGI_FORMAT_B8G8R8A8_UNORM flag is required for 
        // rendering on the surface using GDI via GetDC.
        hr = m_pDCompDevice->CreateSurface(bitmapWidth, bitmapHeight, 
            DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_ALPHA_MODE_IGNORE, &pDCSurface);
    }

    if (SUCCEEDED(hr)) 
    {
        // Begin rendering to the surface.
        hr = pDCSurface->BeginDraw(NULL, __uuidof(IDXGISurface1), 
            reinterpret_cast<void**>(&pDXGISurface), &pointOffset);
    }

    if (SUCCEEDED(hr)) 
    {
        // Get the device context (DC) for the surface.
        hr = pDXGISurface->GetDC(FALSE, &hSurfaceDC);
    }

    if (SUCCEEDED(hr))
    {
        // Create a compatible DC and select the surface 
        // into the DC.
        hBitmapDC = CreateCompatibleDC(hSurfaceDC);
        if (hBitmapDC != NULL)
        {
            hBitmapOld = (HBITMAP)SelectObject(hBitmapDC, hBitmap);
            BitBlt(hSurfaceDC, pointOffset.x, pointOffset.y, 
                bitmapWidth, bitmapHeight, hBitmapDC, 0, 0, SRCCOPY);
            
            if (hBitmapOld)
            {
                SelectObject(hBitmapDC, hBitmapOld);
            }
            DeleteDC(hBitmapDC);
        }

        pDXGISurface->ReleaseDC(NULL);
    }

    // End the rendering.
    pDCSurface->EndDraw();
    *ppSurface = pDCSurface;

    // Call an application-defined macro to free the surface pointer.
    SafeRelease(&pDXGISurface);

    return hr;
}

Schritt 7: Binden der Oberfläche an visual und Festlegen der Eigenschaften des visuellen Objekts

Rufen Sie die Methoden der IDCompositionVisual-Schnittstelle des visuellen Objekts auf, um die Eigenschaften des Visuals festzulegen.

In diesem nächsten Beispiel werden der Bitmapinhalt für das Visual und die horizontale und vertikale Position des Visuals relativ zur linken oberen Ecke des Containers festgelegt. Da es sich um das Stammvisual handelt, ist der Container für dieses Visual das Kompositionszielfenster.

    if (SUCCEEDED(hr))
    {
        // Set the bitmap content of the visual. 
        hr = pVisual->SetContent(pSurface);
    }

    if (SUCCEEDED(hr))
    {
        // Set the horizontal and vertical position of the visual relative
        // to the upper-left corner of the composition target window.
        hr = pVisual->SetOffsetX(xOffset);  
        if (SUCCEEDED(hr))
        {
            hr = pVisual->SetOffsetY(yOffset);  
        }
    }

Schritt 8: Festlegen des Stammvisuals der visuellen Struktur

Legen Sie das Stammvisual der visuellen Struktur fest, indem Sie die IDCompositionTarget::SetRoot-Methode aufrufen.

    if (SUCCEEDED(hr))
    {
        // Set the visual to be the root of the visual tree.          
        hr = m_pDCompTarget->SetRoot(pVisual);  
    }

Schritt 9: Commit für die Komposition

Rufen Sie die IDCompositionDevice::Commit-Methode auf, um den Batch der Befehle für die Verarbeitung in DirectComposition zu committen. Die resultierende Komposition wird im Zielfenster angezeigt.

    if (SUCCEEDED(hr))
    {
        // Commit the visual to be composed and displayed.
        hr = m_pDCompDevice->Commit();  
    }

Schritt 10: Freigeben der DirectComposition-Objekte

Es ist eine gute Programmierpraxis, alle visuellen Objekte freizugeben, sobald Sie sie nicht mehr benötigen. Im folgenden Beispiel wird das anwendungsdefinierte SafeRelease-Makro aufgerufen, um das visuelle Objekt frei zu geben.

    // Free the visual. 
    SafeRelease(&pVisual);

Denken Sie außerdem daran, das DXGI-Objekt, das Geräteobjekt und das Kompositionszielobjekt frei zu geben, bevor Ihre Anwendung beendet wird.

    SafeRelease(&pDXGIDevice);
    SafeRelease(&m_pDCompDevice);
    SafeRelease(&m_pDCompTarget);
    SafeRelease(&m_pD3D11Device);

Vollständiges Beispiel

//
// SimpleComposition.h
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved

#pragma once
// Modify the following definitions if you need to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER              // Allow use of features specific to Windows 7 or later.
#define WINVER 0x0700       // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef _WIN32_WINNT        // Allow use of features specific to Windows 7 or later.
#define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef UNICODE
#define UNICODE
#endif

#define WIN32_LEAN_AND_MEAN     // Exclude rarely-used items from Windows headers

// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <math.h>

// DirectComposition Header Files
#include <dcomp.h>

// Direct3D Header Files
#include <d3d11.h>

/******************************************************************
*                                                                 *
*  Macros                                                         *
*                                                                 *
******************************************************************/
template<class Interface>
inline void
SafeRelease(
    Interface **ppInterfaceToRelease
    )
{
    if (*ppInterfaceToRelease != NULL)
    {
        (*ppInterfaceToRelease)->Release();

        (*ppInterfaceToRelease) = NULL;
    }
}

#ifndef HINST_THISCOMPONENT
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
#endif

/******************************************************************
*                                                                 *
*  DemoApp                                                        *
*                                                                 *
******************************************************************/

class DemoApp
{
public:
    DemoApp();
    ~DemoApp();

    HRESULT Initialize();

    void RunMessageLoop();

private:
    HRESULT InitializeDirectCompositionDevice();

    HRESULT CreateResources();
    void DiscardResources();

    HRESULT OnClientClick();

    HRESULT LoadResourceGDIBitmap(
        PCWSTR resourceName, 
        HBITMAP &hbmp
        );

    HRESULT MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, 
        IDCompositionSurface **ppSurface);

    static LRESULT CALLBACK WndProc(
        HWND hWnd,
        UINT message,
        WPARAM wParam,
        LPARAM lParam
        );

 private:
    HWND m_hwnd;
    HBITMAP m_hBitmap;
    ID3D11Device *m_pD3D11Device;
    IDCompositionDevice *m_pDCompDevice;
    IDCompositionTarget *m_pDCompTarget;
 };


//
// SimpleComposition.cpp
//
// THIS CODE AND INFORMATION IS PROVIDED &quot;AS IS&quot; WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved

// Instructions: Right-click in the client area to cause DirectCompostion
// to create a simple composition consisting of a single GDI bitmap.

#include &quot;SimpleComposition.h&quot;

/******************************************************************
*                                                                 *
*  The application entry point.                                   *
*                                                                 *
******************************************************************/

int WINAPI WinMain(
    HINSTANCE /* hInstance */,
    HINSTANCE /* hPrevInstance */,
    LPSTR /* lpCmdLine */,
    int /* nCmdShow */
    )
{
    // Ignore the return value because we want to run the program even in the
    // unlikely event that HeapSetInformation fails.
    HeapSetInformation(NULL, HeapEnableTerminationOnCorruption, NULL, 0);
    if (SUCCEEDED(CoInitialize(NULL)))
    {
        {
            DemoApp app;

            if (SUCCEEDED(app.Initialize()))
            {
                app.RunMessageLoop();
            }
        }
        CoUninitialize();
    }

    return 0;
}

/******************************************************************
*                                                                 *
*  DemoApp::DemoApp constructor                                   *
*                                                                 *
*  Initialize member data.                                         *
*                                                                 *
******************************************************************/

DemoApp::DemoApp() :
    m_hwnd(NULL),
    m_hBitmap(NULL),
    m_pDCompDevice(nullptr),
    m_pDCompTarget(nullptr),
    m_pD3D11Device(nullptr)
{
}

/******************************************************************
*                                                                 *
*  Release resources.                                             *
*                                                                 *
******************************************************************/

DemoApp::~DemoApp()
{
    SafeRelease(&m_pDCompDevice);
    SafeRelease(&m_pDCompTarget);
    SafeRelease(&m_pD3D11Device);
}

/*******************************************************************
*                                                                  *
*  Create the application window.                                  *
*                                                                  *
*******************************************************************/

HRESULT DemoApp::Initialize()
{
    HRESULT hr;

    // Register the window class.
    WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
    wcex.style         = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc   = DemoApp::WndProc;
    wcex.cbClsExtra    = 0;
    wcex.cbWndExtra    = sizeof(LONG_PTR);
    wcex.hInstance     = HINST_THISCOMPONENT;
    wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);;
    wcex.lpszMenuName  = nullptr;
    wcex.hCursor       = LoadCursor(NULL, IDC_ARROW);
    wcex.lpszClassName = L&quot;DirectCompDemoApp&quot;;

    RegisterClassEx(&wcex);

    // Create the application window.
    //
    // Because the CreateWindow function takes its size in pixels, we
    // obtain the system DPI and use it to scale the window size.
    int dpiX = 0;
    int dpiY = 0;
    HDC hdc = GetDC(NULL);
    if (hdc)
    {
        dpiX = GetDeviceCaps(hdc, LOGPIXELSX);
        dpiY = GetDeviceCaps(hdc, LOGPIXELSY);
        ReleaseDC(NULL, hdc);
    }

    m_hwnd = CreateWindow(
        L&quot;DirectCompDemoApp&quot;,
        L&quot;DirectComposition Demo Application&quot;,
        WS_OVERLAPPEDWINDOW,
        CW_USEDEFAULT,
        CW_USEDEFAULT,
        static_cast<UINT>(ceil(640.f * dpiX / 96.f)),
        static_cast<UINT>(ceil(480.f * dpiY / 96.f)),
        NULL,
        NULL,
        HINST_THISCOMPONENT,
        this
        );

    hr = m_hwnd ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        ShowWindow(m_hwnd, SW_SHOWNORMAL);
        UpdateWindow(m_hwnd);

        // Initialize DirectComposition resources, such as the
        // device object and composition target object.
        hr = InitializeDirectCompositionDevice();
    }

    if (SUCCEEDED(hr))
    {
        hr = CreateResources();
    }

    return hr;
}

/******************************************************************
*                                                                 *
*  This method creates the DirectComposition device object and    *
*  and the composition target object. These objects endure for    *
*  the lifetime of the application.                               *
*                                                                 *
******************************************************************/

HRESULT DemoApp::InitializeDirectCompositionDevice()
{
    HRESULT hr = S_OK;

    D3D_FEATURE_LEVEL featureLevelSupported;

    // Create the D3D device object. The D3D11_CREATE_DEVICE_BGRA_SUPPORT
    // flag enables rendering on surfaces using Direct2D.
    hr = D3D11CreateDevice(
        nullptr,
        D3D_DRIVER_TYPE_HARDWARE,
        NULL,
        D3D11_CREATE_DEVICE_BGRA_SUPPORT, 
        NULL,
        0,
        D3D11_SDK_VERSION,
        &m_pD3D11Device,
        &featureLevelSupported,
        nullptr);

    IDXGIDevice *pDXGIDevice = nullptr;

    // Check the result of calling D3D11CreateDriver.
    if (SUCCEEDED(hr))
    {
        // Create the DXGI device used to create bitmap surfaces.
        hr = m_pD3D11Device->QueryInterface(&pDXGIDevice);
    }

    if (SUCCEEDED(hr))
    {
        // Create the DirectComposition device object.
        hr = DCompositionCreateDevice(pDXGIDevice, 
                __uuidof(IDCompositionDevice), 
                reinterpret_cast<void **>(&m_pDCompDevice));
    }
    if (SUCCEEDED(hr))
    {
        // Create the composition target object based on the 
        // specified application window.
        hr = m_pDCompDevice->CreateTargetForHwnd(m_hwnd, TRUE, &m_pDCompTarget);   
    }

    SafeRelease(&pDXGIDevice);

    return hr;
}

/******************************************************************
*                                                                 *
*  This method creates the GDI bitmap that the application gives  *
*  to DirectComposition to be composed.                           *
*                                                                 *
******************************************************************/

HRESULT DemoApp::CreateResources()
{
    HRESULT hr = S_OK;

    hr = LoadResourceGDIBitmap(L&quot;Logo&quot;, m_hBitmap);
   
    return hr;
}

/******************************************************************
*                                                                 *
*  Discard device-specific resources.                             *
*                                                                 *
******************************************************************/

void DemoApp::DiscardResources()
{
    DeleteObject(m_hBitmap);
}

/******************************************************************
*                                                                 *
*  The main window&#39;s message loop.                                *
*                                                                 *
******************************************************************/

void DemoApp::RunMessageLoop()
{
    MSG msg;

    while (GetMessage(&msg, NULL, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
}

/******************************************************************
*                                                                 *
*  Called whenever the user clicks in client area of the main     *
*  window. This method builds a simple visual tree and passes it  *   
*  to DirectComposition.
*                                                                 *
******************************************************************/

HRESULT DemoApp::OnClientClick()
{
    HRESULT hr = S_OK;
    float xOffset = 20; // horizonal position of visual
    float yOffset = 20; // vertical position of visual

    IDCompositionVisual *pVisual = nullptr;

    // Create a visual object.          
    hr = m_pDCompDevice->CreateVisual(&pVisual);  

    IDCompositionSurface *pSurface = nullptr;

    if (SUCCEEDED(hr))
    {
        // Create a composition surface and render a GDI bitmap 
        // to the surface.
        hr = MyCreateGDIRenderedDCompSurface(m_hBitmap, &pSurface);
    }

    if (SUCCEEDED(hr))
    {
        // Set the bitmap content of the visual. 
        hr = pVisual->SetContent(pSurface);
    }

    if (SUCCEEDED(hr))
    {
        // Set the horizontal and vertical position of the visual relative
        // to the upper-left corner of the composition target window.
        hr = pVisual->SetOffsetX(xOffset);  
        if (SUCCEEDED(hr))
        {
            hr = pVisual->SetOffsetY(yOffset);  
        }
    }

    if (SUCCEEDED(hr))
    {
        // Set the visual to be the root of the visual tree.          
        hr = m_pDCompTarget->SetRoot(pVisual);  
    }

    if (SUCCEEDED(hr))
    {
        // Commit the visual to be composed and displayed.
        hr = m_pDCompDevice->Commit();  
    }

    // Free the visual. 
    SafeRelease(&pVisual);

    return hr;
}

/******************************************************************
*                                                                 *
*  The window&#39;s message handler.                                  *
*                                                                 *
******************************************************************/

LRESULT CALLBACK DemoApp::WndProc(HWND hwnd, UINT message, 
        WPARAM wParam, LPARAM lParam)
{
    LRESULT result = 0;

    if (message == WM_CREATE)
    {
        LPCREATESTRUCT pcs = (LPCREATESTRUCT)lParam;
        DemoApp *pDemoApp = (DemoApp *)pcs->lpCreateParams;

        ::SetWindowLongPtrW(
            hwnd,
            GWLP_USERDATA,
            PtrToUlong(pDemoApp)
            );

        result = 1;
    }
    else
    {
        DemoApp *pDemoApp = reinterpret_cast<DemoApp *>(static_cast<LONG_PTR>(
            ::GetWindowLongPtrW(
                hwnd,
                GWLP_USERDATA
                )));

        bool wasHandled = false;

        if (pDemoApp)
        {
            switch (message)
            {
            case WM_LBUTTONDOWN:
                {
                    pDemoApp->OnClientClick();
                }
                wasHandled = true;
                result = 0;
                break;

            case WM_DISPLAYCHANGE:
                {
                    InvalidateRect(hwnd, NULL, FALSE);
                }
                wasHandled = true;
                result = 0;
                break;

            case WM_DESTROY:
                {
                    PostQuitMessage(0);
                    pDemoApp->DiscardResources();
                }
                wasHandled = true;
                result = 1;
                break;
            }
        }

        if (!wasHandled)
        {
            result = DefWindowProc(hwnd, message, wParam, lParam);
        }
    }

    return result;
}

/******************************************************************
*                                                                 *
*  This method loads the specified GDI bitmap from the            *
*  application resources, creates a new bitmap that is in a       *
*  format that DirectComposition can use, and copies the contents *
*  of the original bitmap to the new bitmap.                      *
*                                                                 *
******************************************************************/

HRESULT DemoApp::LoadResourceGDIBitmap(PCWSTR resourceName, HBITMAP &hbmp)
{
    hbmp = static_cast<HBITMAP>(LoadImageW(HINST_THISCOMPONENT, resourceName, 
        IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR));  
 
    return hbmp ? S_OK : E_FAIL;
}


// MyCreateGDIRenderedDCompSurface - Creates a DirectComposition surface and 
//   copies the bitmap to the surface. 
//
// Parameters:
//   hBitmap - a GDI bitmap.
//   ppSurface - the composition surface object.
//                                                                 
HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, 
        IDCompositionSurface **ppSurface)
{
    HRESULT hr = S_OK;

    int bitmapWidth = 0;
    int bitmapHeight = 0;
    int bmpSize = 0;
    BITMAP bmp = { };
    HBITMAP hBitmapOld = NULL;

    HDC hSurfaceDC = NULL;  
    HDC hBitmapDC = NULL;

    IDXGISurface1 *pDXGISurface = nullptr;
    IDCompositionSurface *pDCSurface = nullptr;
    POINT pointOffset = { };

    if (ppSurface == nullptr)
        return E_INVALIDARG;

    // Get information about the bitmap.
    bmpSize = GetObject(hBitmap, sizeof(BITMAP), &bmp);

    hr = bmpSize ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Save the bitmap dimensions.
        bitmapWidth = bmp.bmWidth;
        bitmapHeight = bmp.bmHeight;

        // Create a DirectComposition-compatible surface that is the same size 
        // as the bitmap. The DXGI_FORMAT_B8G8R8A8_UNORM flag is required for 
        // rendering on the surface using GDI via GetDC.
        hr = m_pDCompDevice->CreateSurface(bitmapWidth, bitmapHeight, 
            DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_ALPHA_MODE_IGNORE, &pDCSurface);
    }

    if (SUCCEEDED(hr)) 
    {
        // Begin rendering to the surface.
        hr = pDCSurface->BeginDraw(NULL, __uuidof(IDXGISurface1), 
            reinterpret_cast<void**>(&pDXGISurface), &pointOffset);
    }

    if (SUCCEEDED(hr)) 
    {
        // Get the device context (DC) for the surface.
        hr = pDXGISurface->GetDC(FALSE, &hSurfaceDC);
    }

    if (SUCCEEDED(hr))
    {
        // Create a compatible DC and select the surface 
        // into the DC.
        hBitmapDC = CreateCompatibleDC(hSurfaceDC);
        if (hBitmapDC != NULL)
        {
            hBitmapOld = (HBITMAP)SelectObject(hBitmapDC, hBitmap);
            BitBlt(hSurfaceDC, pointOffset.x, pointOffset.y, 
                bitmapWidth, bitmapHeight, hBitmapDC, 0, 0, SRCCOPY);
            
            if (hBitmapOld)
            {
                SelectObject(hBitmapDC, hBitmapOld);
            }
            DeleteDC(hBitmapDC);
        }

        pDXGISurface->ReleaseDC(NULL);
    }

    // End the rendering.
    pDCSurface->EndDraw();
    *ppSurface = pDCSurface;

    // Call an application-defined macro to free the surface pointer.
    SafeRelease(&pDXGISurface);

    return hr;
}

DCompositionCreateDevice

D3D11ErstellenGeräte

IDCompositionDevice::Commit

IDCompositionDevice::CreateTargetForHwnd

IDCompositionDevice::CreateVisual

IDCompositionSurface

IDCompositionTarget::SetRoot

IDCompositionVisual::SetContent

IDXGIDevice

SafeRelease