Implementieren von Ereignishandlern
Dieses Thema enthält Beispielcode, der zeigt, wie Schnittstellen implementiert werden, mit denen Clients Microsoft-Benutzeroberflächenautomatisierung-Ereignisse empfangen und verarbeiten können. Es werden die folgenden Themen behandelt:
- Behandeln von allgemeinen Benutzeroberflächenautomatisierung Ereignissen
- Behandeln von Focus-Changed Ereignissen
- Behandeln von Property-Changed Ereignissen
- Behandeln von Structure-Changed Ereignissen
- Zugehörige Themen
Behandeln von allgemeinen Benutzeroberflächenautomatisierung Ereignissen
Das folgende Codebeispiel ist eine Microsoft Windows-Konsolenanwendung, die einen Benutzeroberflächenautomatisierung-Ereignishandler für allgemeine Benutzeroberflächenautomatisierung-Ereignisse implementiert. In diesem Beispiel werden Erstellungs- und Zerstörungsereignisse für QuickInfos und andere Fenster behandelt.
// Defines an event handler for general UI Automation events. It listens for
// tooltip and window creation and destruction events.
#include <windows.h>
#include <stdio.h>
#include <UIAutomation.h>
class EventHandler:
public IUIAutomationEventHandler
{
private:
LONG _refCount;
public:
int _eventCount;
// Constructor.
EventHandler(): _refCount(1), _eventCount(0)
{
}
// IUnknown methods.
ULONG STDMETHODCALLTYPE AddRef()
{
ULONG ret = InterlockedIncrement(&_refCount);
return ret;
}
ULONG STDMETHODCALLTYPE Release()
{
ULONG ret = InterlockedDecrement(&_refCount);
if (ret == 0)
{
delete this;
return 0;
}
return ret;
}
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppInterface)
{
if (riid == __uuidof(IUnknown))
*ppInterface=static_cast<IUIAutomationEventHandler*>(this);
else if (riid == __uuidof(IUIAutomationEventHandler))
*ppInterface=static_cast<IUIAutomationEventHandler*>(this);
else
{
*ppInterface = NULL;
return E_NOINTERFACE;
}
this->AddRef();
return S_OK;
}
// IUIAutomationEventHandler methods
HRESULT STDMETHODCALLTYPE HandleAutomationEvent(IUIAutomationElement * pSender, EVENTID eventID)
{
_eventCount++;
switch (eventID)
{
case UIA_ToolTipOpenedEventId:
wprintf(L">> Event ToolTipOpened Received! (count: %d)\n", _eventCount);
break;
case UIA_ToolTipClosedEventId:
wprintf(L">> Event ToolTipClosed Received! (count: %d)\n", _eventCount);
break;
case UIA_Window_WindowOpenedEventId:
wprintf(L">> Event WindowOpened Received! (count: %d)\n", _eventCount);
break;
case UIA_Window_WindowClosedEventId:
wprintf(L">> Event WindowClosed Received! (count: %d)\n", _eventCount);
break;
default:
wprintf(L">> Event (%d) Received! (count: %d)\n", eventID, _eventCount);
break;
}
return S_OK;
}
};
int main(int argc, char* argv[])
{
HRESULT hr;
int ret = 0;
IUIAutomationElement* pTargetElement = NULL;
EventHandler* pEHTemp = NULL;
CoInitializeEx(NULL,COINIT_MULTITHREADED);
IUIAutomation* pAutomation = NULL;
hr = CoCreateInstance(__uuidof(CUIAutomation), NULL,CLSCTX_INPROC_SERVER, __uuidof(IUIAutomation), (void**)&pAutomation);
if(FAILED(hr) || pAutomation==NULL)
{
ret = 1;
goto cleanup;
}
// Use root element for listening to window and tooltip creation and destruction.
hr = pAutomation->GetRootElement(&pTargetElement);
if (FAILED(hr) || pTargetElement==NULL)
{
ret = 1;
goto cleanup;
}
pEHTemp = new EventHandler();
if (pEHTemp == NULL)
{
ret = 1;
goto cleanup;
}
wprintf(L"-Adding Event Handlers.\n");
hr = pAutomation->AddAutomationEventHandler(UIA_ToolTipOpenedEventId, pTargetElement, TreeScope_Subtree, NULL, (IUIAutomationEventHandler*) pEHTemp);
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
hr = pAutomation->AddAutomationEventHandler(UIA_ToolTipClosedEventId, pTargetElement, TreeScope_Subtree, NULL, (IUIAutomationEventHandler*) pEHTemp);
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
hr = pAutomation->AddAutomationEventHandler(UIA_Window_WindowOpenedEventId, pTargetElement, TreeScope_Subtree, NULL, (IUIAutomationEventHandler*) pEHTemp);
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
hr = pAutomation->AddAutomationEventHandler(UIA_Window_WindowClosedEventId, pTargetElement, TreeScope_Subtree, NULL, (IUIAutomationEventHandler*) pEHTemp);
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
wprintf(L"-Press any key to remove event handlers and exit\n");
getchar();
wprintf(L"-Removing Event Handlers.\n");
cleanup:
// Remove event handlers, release resources, and terminate
if (pAutomation != NULL)
{
hr = pAutomation->RemoveAllEventHandlers();
if (FAILED(hr))
ret = 1;
pAutomation->Release();
}
if (pEHTemp != NULL)
pEHTemp->Release();
if (pTargetElement != NULL)
pTargetElement->Release();
CoUninitialize();
return ret;
}
Behandeln von Focus-Changed Ereignissen
Das folgende Codebeispiel ist eine Windows-Konsolenanwendung, die einen Handler für Ereignisse implementiert, die den Fokus geändert haben.
// Defines an event handler for focus changed events and starts
// listening to them.
#include <windows.h>
#include <stdio.h>
#include <UIAutomation.h>
class EventHandler:
public IUIAutomationFocusChangedEventHandler
{
private:
LONG _refCount;
public:
int _eventCount;
//Constructor.
EventHandler(): _refCount(1), _eventCount(0)
{
}
//IUnknown methods.
ULONG STDMETHODCALLTYPE AddRef()
{
ULONG ret = InterlockedIncrement(&_refCount);
return ret;
}
ULONG STDMETHODCALLTYPE Release()
{
ULONG ret = InterlockedDecrement(&_refCount);
if (ret == 0)
{
delete this;
return 0;
}
return ret;
}
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppInterface)
{
if (riid == __uuidof(IUnknown))
*ppInterface = static_cast<IUIAutomationFocusChangedEventHandler*>(this);
else if(riid == __uuidof(IUIAutomationFocusChangedEventHandler))
*ppInterface=static_cast<IUIAutomationFocusChangedEventHandler*>(this);
else
{
*ppInterface = NULL;
return E_NOINTERFACE;
}
this->AddRef();
return S_OK;
}
// IUIAutomationFocusChangedEventHandler methods.
HRESULT STDMETHODCALLTYPE HandleFocusChangedEvent(IUIAutomationElement * pSender)
{
_eventCount++;
wprintf(L">> FocusChangedEvent Received! (count: %d)\n", _eventCount);
return S_OK;
}
};
int main(int argc, char* argv[])
{
HRESULT hr;
int ret = 0;
EventHandler* pEHTemp = NULL;
CoInitializeEx(NULL,COINIT_MULTITHREADED);
IUIAutomation* pAutomation = NULL;
hr = CoCreateInstance(__uuidof(CUIAutomation), NULL,CLSCTX_INPROC_SERVER, __uuidof(IUIAutomation), (void**)&pAutomation);
if (FAILED(hr) || pAutomation == NULL)
{
ret = 1;
goto cleanup;
}
pEHTemp = new EventHandler();
if (pEHTemp == NULL)
{
ret = 1;
goto cleanup;
}
wprintf(L"-Adding Event Handlers.\n");
hr = pAutomation->AddFocusChangedEventHandler(NULL, (IUIAutomationFocusChangedEventHandler*) pEHTemp);
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
wprintf(L"-Press any key to remove event handler and exit\n");
getchar();
wprintf(L"-Removing Event Handlers.\n");
hr = pAutomation->RemoveFocusChangedEventHandler((IUIAutomationFocusChangedEventHandler*) pEHTemp);
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
// Release resources and terminate.
cleanup:
if (pEHTemp != NULL)
pEHTemp->Release();
if (pAutomation != NULL)
pAutomation->Release();
CoUninitialize();
return ret;
}
Behandeln von Property-Changed Ereignissen
Im folgenden Codebeispiel handelt es sich um eine Windows-Konsolenanwendung, die einen Handler für Ereignisse implementiert, die geänderte Eigenschaften aufweisen.
// Defines an event handler for property-changed events, and listens for
// ToggleState property changes on the element specifies by the user.
#include <windows.h>
#include <stdio.h>
#include <UIAutomation.h>
class EventHandler:
public IUIAutomationPropertyChangedEventHandler
{
private:
LONG _refCount;
public:
int _eventCount;
//Constructor.
EventHandler(): _refCount(1), _eventCount(0)
{
}
//IUnknown methods.
ULONG STDMETHODCALLTYPE AddRef()
{
ULONG ret = InterlockedIncrement(&_refCount);
return ret;
}
ULONG STDMETHODCALLTYPE Release()
{
ULONG ret = InterlockedDecrement(&_refCount);
if (ret == 0)
{
delete this;
return 0;
}
return ret;
}
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppInterface)
{
if (riid == __uuidof(IUnknown))
*ppInterface=static_cast<IUIAutomationPropertyChangedEventHandler*>(this);
else if (riid == __uuidof(IUIAutomationPropertyChangedEventHandler))
*ppInterface=static_cast<IUIAutomationPropertyChangedEventHandler*>(this);
else
{
*ppInterface = NULL;
return E_NOINTERFACE;
}
this->AddRef();
return S_OK;
}
// IUIAutomationPropertyChangedEventHandler methods.
HRESULT STDMETHODCALLTYPE HandlePropertyChangedEvent(IUIAutomationElement* pSender, PROPERTYID propertyID, VARIANT newValue)
{
_eventCount++;
if (propertyID == UIA_ToggleToggleStatePropertyId)
wprintf(L">> Property ToggleState changed! ");
else
wprintf(L">> Property (%d) changed! ", propertyID);
if (newValue.vt == VT_I4)
wprintf(L"(0x%0.8x) ", newValue.lVal);
wprintf(L"(count: %d)\n", _eventCount);
return S_OK;
}
};
int main(int argc, char* argv[])
{
HRESULT hr;
int ret = 0;
IUIAutomationElement* pTargetElement = NULL;
EventHandler* pEHTemp = NULL;
CoInitializeEx(NULL,COINIT_MULTITHREADED);
IUIAutomation* pAutomation = NULL;
hr = CoCreateInstance(__uuidof(CUIAutomation), NULL, CLSCTX_INPROC_SERVER, __uuidof(IUIAutomation), (void**)&pAutomation);
if (FAILED(hr) || pAutomation==NULL)
{
ret = 1;
goto cleanup;
}
wprintf(L"-Use the mouse to point to the element you want to listen from.\n");
Sleep(3000);
// Make this application dots-per-inch (DPI) aware.
SetProcessDPIAware();
// Get mouse cursor position and get element from point.
POINT pt;
GetPhysicalCursorPos(&pt);
hr = pAutomation->ElementFromPoint(pt, &pTargetElement);
if (FAILED(hr) || pTargetElement==NULL)
{
ret = 1;
goto cleanup;
}
pEHTemp = new EventHandler();
if (pEHTemp == NULL)
{
ret = 1;
goto cleanup;
}
PROPERTYID pPIDProperties[] = { UIA_ToggleToggleStatePropertyId };
wprintf(L"-Adding Event Handler.\n");
hr = pAutomation->AddPropertyChangedEventHandlerNativeArray(pTargetElement, TreeScope_Subtree, NULL, (IUIAutomationPropertyChangedEventHandler*) pEHTemp, pPIDProperties, sizeof(pPIDProperties) / sizeof(pPIDProperties[0]));
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
wprintf(L"-Press any key to remove event handler and exit\n");
getchar();
wprintf(L"-Removing Event Handler.\n");
hr = pAutomation->RemovePropertyChangedEventHandler(pTargetElement, (IUIAutomationPropertyChangedEventHandler*) pEHTemp);
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
// Release resources and terminate.
cleanup:
if (pEHTemp != NULL)
pEHTemp->Release();
if (pTargetElement != NULL)
pTargetElement->Release();
if (pAutomation != NULL)
pAutomation->Release();
CoUninitialize();
return ret;
}
Behandeln von Structure-Changed Ereignissen
Im folgenden Codebeispiel handelt es sich um eine Windows-Konsolenanwendung, die einen Handler für ereignisse implementiert, die durch Struktur geändert wurden.
// Defines an event handler for structure-changed events, and
// listens for them on the element specifies by the user.
#include <windows.h>
#include <stdio.h>
#include <UIAutomation.h>
class EventHandler:
public IUIAutomationStructureChangedEventHandler
{
private:
LONG _refCount;
public:
int _eventCount;
// Constructor.
EventHandler(): _refCount(1), _eventCount(0)
{
}
// IUnknown methods.
ULONG STDMETHODCALLTYPE AddRef()
{
ULONG ret = InterlockedIncrement(&_refCount);
return ret;
}
ULONG STDMETHODCALLTYPE Release()
{
ULONG ret = InterlockedDecrement(&_refCount);
if (ret == 0)
{
delete this;
return 0;
}
return ret;
}
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppInterface)
{
if (riid == __uuidof(IUnknown))
*ppInterface=static_cast<IUIAutomationStructureChangedEventHandler*>(this);
else if (riid == __uuidof(IUIAutomationStructureChangedEventHandler))
*ppInterface=static_cast<IUIAutomationStructureChangedEventHandler*>(this);
else
{
*ppInterface = NULL;
return E_NOINTERFACE;
}
this->AddRef();
return S_OK;
}
// IUIAutomationStructureChangedEventHandler methods
HRESULT STDMETHODCALLTYPE HandleStructureChangedEvent(IUIAutomationElement* pSender, StructureChangeType changeType, SAFEARRAY* pRuntimeID) {
_eventCount++;
switch (changeType)
{
case StructureChangeType_ChildAdded:
wprintf(L">> Structure Changed: ChildAdded! (count: %d)\n", _eventCount);
break;
case StructureChangeType_ChildRemoved:
wprintf(L">> Structure Changed: ChildRemoved! (count: %d)\n", _eventCount);
break;
case StructureChangeType_ChildrenInvalidated:
wprintf(L">> Structure Changed: ChildrenInvalidated! (count: %d)\n", _eventCount);
break;
case StructureChangeType_ChildrenBulkAdded:
wprintf(L">> Structure Changed: ChildrenBulkAdded! (count: %d)\n", _eventCount);
break;
case StructureChangeType_ChildrenBulkRemoved:
wprintf(L">> Structure Changed: ChildrenBulkRemoved! (count: %d)\n", _eventCount);
break;
case StructureChangeType_ChildrenReordered:
wprintf(L">> Structure Changed: ChildrenReordered! (count: %d)\n", _eventCount);
break;
}
return S_OK;
}
};
int main(int argc, char* argv[])
{
HRESULT hr;
int ret = 0;
IUIAutomationElement* pTargetElement = NULL;
EventHandler* pEHTemp = NULL;
CoInitializeEx(NULL,COINIT_MULTITHREADED);
IUIAutomation* pAutomation=NULL;
hr = CoCreateInstance(__uuidof(CUIAutomation), NULL, CLSCTX_INPROC_SERVER, __uuidof(IUIAutomation), (void**)&pAutomation);
if (FAILED(hr) || pAutomation == NULL)
{
ret = 1;
goto cleanup;
}
wprintf(L"-Use the mouse to point to the element you want to listen from.\n");
Sleep(3000);
// Make this application dots-per-inch (DPI) aware.
SetProcessDPIAware();
// Get mouse cursor position and get element from point.
POINT pt;
GetPhysicalCursorPos(&pt);
hr = pAutomation->ElementFromPoint(pt, &pTargetElement);
if (FAILED(hr) || pTargetElement == NULL)
{
ret = 1;
goto cleanup;
}
pEHTemp = new EventHandler();
if (pEHTemp == NULL)
{
ret = 1;
goto cleanup;
}
wprintf(L"-Adding Event Handler.\n");
hr = pAutomation->AddStructureChangedEventHandler(pTargetElement, TreeScope_Subtree, NULL, (IUIAutomationStructureChangedEventHandler*) pEHTemp);
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
wprintf(L"-Press any key to remove event handler and exit\n");
getchar();
wprintf(L"-Removing Event Handler.\n");
hr = pAutomation->RemoveStructureChangedEventHandler(pTargetElement, (IUIAutomationStructureChangedEventHandler*) pEHTemp);
if (FAILED(hr))
{
ret = 1;
goto cleanup;
}
// Release resources and terminate.
cleanup:
if (pEHTemp != NULL)
pEHTemp->Release();
if (pTargetElement != NULL)
pTargetElement->Release();
if (pAutomation != NULL)
pAutomation->Release();
CoUninitialize();
return ret;
}
Zugehörige Themen
-
Konzept
-
Abonnieren von Benutzeroberflächenautomatisierung Ereignissen
-
Vorgehensweisen für Benutzeroberflächenautomatisierung Clients