SKImageFilter.CreatePointLitSpecular Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
| Name | Description |
|---|---|
| CreatePointLitSpecular(SKPoint3, SKColor, Single, Single, Single, SKImageFilter, SKImageFilter+CropRect) |
Creates an image filter that applies a point specular lighting. |
| CreatePointLitSpecular(SKPoint3, SKColor, Single, Single, Single, SKImageFilter, SKRect) |
Creates an image filter that applies point light specular lighting using bump mapping. |
| CreatePointLitSpecular(SKPoint3, SKColor, Single, Single, Single, SKImageFilter) |
Creates an image filter that applies point light specular lighting using bump mapping. |
| CreatePointLitSpecular(SKPoint3, SKColor, Single, Single, Single) |
Creates an image filter that applies point light specular lighting using bump mapping. |
CreatePointLitSpecular(SKPoint3, SKColor, Single, Single, Single, SKImageFilter, SKImageFilter+CropRect)
Creates an image filter that applies a point specular lighting.
public static SkiaSharp.SKImageFilter CreatePointLitSpecular(SkiaSharp.SKPoint3 location, SkiaSharp.SKColor lightColor, float surfaceScale, float ks, float shininess, SkiaSharp.SKImageFilter input = default, SkiaSharp.SKImageFilter.CropRect cropRect = default);
public static SkiaSharp.SKImageFilter CreatePointLitSpecular(SkiaSharp.SKPoint3 location, SkiaSharp.SKColor lightColor, float surfaceScale, float ks, float shininess, SkiaSharp.SKImageFilter input, SkiaSharp.SKImageFilter.CropRect cropRect);
Parameters
- location
- SKPoint3
The location of the light.
- lightColor
- SKColor
The color of the light.
- surfaceScale
- Single
The surface height to use.
- ks
- Single
The specular lighting constant.
- shininess
- Single
The shininess or specular exponent.
- input
- SKImageFilter
The input filter to use.
- cropRect
- SKImageFilter.CropRect
The rectangle to which the output processing will be limited.
Returns
Returns the new SKImageFilter, or null on error.
Applies to
CreatePointLitSpecular(SKPoint3, SKColor, Single, Single, Single, SKImageFilter, SKRect)
Creates an image filter that applies point light specular lighting using bump mapping.
public static SkiaSharp.SKImageFilter CreatePointLitSpecular(SkiaSharp.SKPoint3 location, SkiaSharp.SKColor lightColor, float surfaceScale, float ks, float shininess, SkiaSharp.SKImageFilter input, SkiaSharp.SKRect cropRect);
public static SkiaSharp.SKImageFilter CreatePointLitSpecular(SkiaSharp.SKPoint3 location, SkiaSharp.SKColor lightColor, float surfaceScale, float ks, float shininess, SkiaSharp.SKImageFilter? input, SkiaSharp.SKRect cropRect);
Parameters
- location
- SKPoint3
The position of the light.
- lightColor
- SKColor
The color of the light.
- surfaceScale
- Single
The surface height scale factor for bump mapping.
- ks
- Single
The specular lighting constant.
- shininess
- Single
The specular highlight exponent (higher values create tighter highlights).
- input
- SKImageFilter
The input filter to use, or null to use the source bitmap.
- cropRect
- SKRect
The rectangle to which the output processing will be limited.
Returns
Returns the new SKImageFilter, or null on error.
Applies to
CreatePointLitSpecular(SKPoint3, SKColor, Single, Single, Single, SKImageFilter)
Creates an image filter that applies point light specular lighting using bump mapping.
public static SkiaSharp.SKImageFilter CreatePointLitSpecular(SkiaSharp.SKPoint3 location, SkiaSharp.SKColor lightColor, float surfaceScale, float ks, float shininess, SkiaSharp.SKImageFilter input);
public static SkiaSharp.SKImageFilter CreatePointLitSpecular(SkiaSharp.SKPoint3 location, SkiaSharp.SKColor lightColor, float surfaceScale, float ks, float shininess, SkiaSharp.SKImageFilter? input);
Parameters
- location
- SKPoint3
The position of the light.
- lightColor
- SKColor
The color of the light.
- surfaceScale
- Single
The surface height scale factor for bump mapping.
- ks
- Single
The specular lighting constant.
- shininess
- Single
The specular highlight exponent (higher values create tighter highlights).
- input
- SKImageFilter
The input filter to use, or null to use the source bitmap.
Returns
Returns the new SKImageFilter, or null on error.
Applies to
CreatePointLitSpecular(SKPoint3, SKColor, Single, Single, Single)
Creates an image filter that applies point light specular lighting using bump mapping.
public static SkiaSharp.SKImageFilter CreatePointLitSpecular(SkiaSharp.SKPoint3 location, SkiaSharp.SKColor lightColor, float surfaceScale, float ks, float shininess);
Parameters
- location
- SKPoint3
The position of the light.
- lightColor
- SKColor
The color of the light.
- surfaceScale
- Single
The surface height scale factor for bump mapping.
- ks
- Single
The specular lighting constant.
- shininess
- Single
The specular highlight exponent (higher values create tighter highlights).
Returns
Returns the new SKImageFilter, or null on error.