UIElement.Effect Property
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Gets or sets the bitmap effect to apply to the UIElement. This is a dependency property.
public:
property System::Windows::Media::Effects::Effect ^ Effect { System::Windows::Media::Effects::Effect ^ get(); void set(System::Windows::Media::Effects::Effect ^ value); };
C#
public System.Windows.Media.Effects.Effect Effect { get; set; }
member this.Effect : System.Windows.Media.Effects.Effect with get, set
Public Property Effect As Effect
An Effect that represents the bitmap effect.
The following XAML shows how to assign a custom ShaderEffect to the Effect property.
XAML
<Window x:Class="ShaderEffectDemo.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ShaderEffectDemo"
Title="Window1" Height="300" Width="300">
<Window.Resources>
<local:ThresholdEffect x:Key="thresholdEffect" Threshold="0.25" BlankColor="Orange" />
</Window.Resources>
<Grid Effect="{StaticResource thresholdEffect}">
</Grid>
</Window>
Use the Effect property to apply a bitmap effect to a UIElement.
Item | Value |
---|---|
Identifier field | EffectProperty |
Metadata properties set to true |
None |
Product | Versions |
---|---|
.NET Framework | 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9 |
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