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The virtual
keyword is used to modify a method, property, indexer, or event declaration and allow for it to be overridden in a derived class. For example, this method can be overridden by any class that inherits it:
public virtual double Area()
{
return x * y;
}
The implementation of a virtual member can be changed by an overriding member in a derived class. For more information about how to use the virtual
keyword, see Versioning with the Override and New Keywords and Knowing When to Use Override and New Keywords.
When a virtual method is invoked, the run-time type of the object is checked for an overriding member. The overriding member in the most derived class is called, which might be the original member, if no derived class has overridden the member.
By default, methods are non-virtual. You cannot override a non-virtual method.
The following example shows a virtual property:
class MyBaseClass
{
// virtual automatically implemented property. Overrides can only
// provide specialized behavior if they implement get and set accessors.
public virtual string Name { get; set; }
// ordinary virtual property with backing field
private int _num;
public virtual int Number
{
get { return _num; }
set { _num = value; }
}
}
class MyDerivedClass : MyBaseClass
{
private string _name;
// Override automatically implemented property with ordinary property
// to provide specialized accessor behavior.
public override string Name
{
get
{
return _name;
}
set
{
if (!string.IsNullOrEmpty(value))
{
_name = value;
}
else
{
_name = "Unknown";
}
}
}
}
Virtual properties behave like virtual methods, except for the differences in declaration and invocation syntax.
override
modifier.In this example, the Shape
class contains the two coordinates x
, y
, and the Area()
virtual method. Different shape classes such as Circle
, Cylinder
, and Sphere
inherit the Shape
class, and the surface area is calculated for each figure. Each derived class has its own override implementation of Area()
.
Notice that the inherited classes Circle
, Cylinder
, and Sphere
all use constructors that initialize the base class, as shown in the following declaration.
public Cylinder(double r, double h): base(r, h) {}
The following program calculates and displays the appropriate area for each figure by invoking the appropriate implementation of the Area()
method, according to the object that is associated with the method.
class TestClass
{
public class Shape
{
public const double PI = Math.PI;
protected double _x, _y;
public Shape()
{
}
public Shape(double x, double y)
{
_x = x;
_y = y;
}
public virtual double Area()
{
return _x * _y;
}
}
public class Circle : Shape
{
public Circle(double r) : base(r, 0)
{
}
public override double Area()
{
return PI * _x * _x;
}
}
public class Sphere : Shape
{
public Sphere(double r) : base(r, 0)
{
}
public override double Area()
{
return 4 * PI * _x * _x;
}
}
public class Cylinder : Shape
{
public Cylinder(double r, double h) : base(r, h)
{
}
public override double Area()
{
return 2 * PI * _x * _x + 2 * PI * _x * _y;
}
}
static void Main()
{
double r = 3.0, h = 5.0;
Shape c = new Circle(r);
Shape s = new Sphere(r);
Shape l = new Cylinder(r, h);
// Display results.
Console.WriteLine("Area of Circle = {0:F2}", c.Area());
Console.WriteLine("Area of Sphere = {0:F2}", s.Area());
Console.WriteLine("Area of Cylinder = {0:F2}", l.Area());
}
}
/*
Output:
Area of Circle = 28.27
Area of Sphere = 113.10
Area of Cylinder = 150.80
*/
For more information, see the C# Language Specification. The language specification is the definitive source for C# syntax and usage.
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