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PixelShader.SetStreamSource(Stream) Method

Definition

Assigns the Stream to use as the source of HLSL bytecode.

public:
 void SetStreamSource(System::IO::Stream ^ source);
public void SetStreamSource (System.IO.Stream source);
member this.SetStreamSource : System.IO.Stream -> unit
Public Sub SetStreamSource (source As Stream)

Parameters

source
Stream

The stream to read the HLSL bytecode from.

Exceptions

source is null.

Applies to

See also