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About the PlayerApplication Object

[The feature associated with this page, Windows Media Player SDK, is a legacy feature. It has been superseded by MediaPlayer. MediaPlayer has been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer instead of Windows Media Player SDK, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

The PlayerApplication object is used for remoting Windows Media Player. It provides the functionality required to switch between a remoted Windows Media Player control and the full mode of the Player.

Remoting enables a Windows Media Player control embedded in a C++ application to use the same playback engine as the Player. This means that usually you will use the PlayerApplication object in C++ code using the COM interfaces. There is a special case, however, where you can embed the Windows Media Player control that displays a Windows Media Player skin as its user interface. In this case, PlayerApplication can be programmed using JScript in the skin code.

Player Object Model for Scripting Languages

PlayerApplication Object