QuickStart: Add 1:1 video calling as a Teams user to your application
Get started with Azure Communication Services by using the Communication Services calling SDK to add 1:1 voice & video calling to your app. You'll learn how to start and answer a call using the Azure Communication Services Calling SDK for JavaScript.
Sample Code
If you'd like to skip ahead to the end, you can download this quickstart as a sample on GitHub.
Prerequisites
- Obtain an Azure account with an active subscription. Create an account for free.
- You need to have Node.js 18. You can use the msi installer to install it.
- Create an active Communication Services resource. Create a Communication Services resource.
- Create a User Access Token to instantiate the call client. Learn how to create and manage user access tokens.
- Obtain Teams thread ID to for call operations using Graph Explorer. Read more about how to create chat thread ID.
Setting up
Create a new Node.js application
Open your terminal or command window create a new directory for your app, and navigate to the directory.
mkdir calling-quickstart && cd calling-quickstart
Run npm init -y
to create a package.json file with default settings.
npm init -y
Install the package
Use the npm install
command to install the Azure Communication Services Calling SDK for JavaScript.
Important
This quickstart uses the latest Azure Communication Services Calling SDK version.
npm install @azure/communication-common --save
npm install @azure/communication-calling --save
Set up the app framework
This quickstart uses webpack to bundle the application assets. Run the following command to install the webpack
, webpack-cli
and webpack-dev-server
npm packages and list them as development dependencies in your package.json
:
npm install copy-webpack-plugin@^11.0.0 webpack@^5.88.2 webpack-cli@^5.1.4 webpack-dev-server@^4.15.1 --save-dev
Create an index.html
file in the root directory of your project. We'll use this file to configure a basic layout that will allow the user to place a 1:1 video call.
Here's the code:
<!-- index.html -->
<!DOCTYPE html>
<html>
<head>
<title>Azure Communication Services - Teams Calling Web Application</title>
</head>
<body>
<h4>Azure Communication Services - Teams Calling Web Application</h4>
<input id="user-access-token"
type="text"
placeholder="User access token"
style="margin-bottom:1em; width: 500px;"/>
<button id="initialize-teams-call-agent" type="button">Login</button>
<br>
<br>
<input id="callee-teams-user-id"
type="text"
placeholder="Microsoft Teams callee's id (xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)"
style="margin-bottom:1em; width: 500px; display: block;"/>
<button id="start-call-button" type="button" disabled="true">Start Call</button>
<button id="hangup-call-button" type="button" disabled="true">Hang up Call</button>
<button id="accept-call-button" type="button" disabled="true">Accept Call</button>
<button id="start-video-button" type="button" disabled="true">Start Video</button>
<button id="stop-video-button" type="button" disabled="true">Stop Video</button>
<br>
<br>
<div id="connectedLabel" style="color: #13bb13;" hidden>Call is connected!</div>
<br>
<div id="remoteVideoContainer" style="width: 40%;" hidden>Remote participants' video streams:</div>
<br>
<div id="localVideoContainer" style="width: 30%;" hidden>Local video stream:</div>
<!-- points to the bundle generated from client.js -->
<script src="./main.js"></script>
</body>
</html>
Azure Communication Services Calling Web SDK Object model
The following classes and interfaces handle some of the main features of the Azure Communication Services Calling SDK:
Name | Description |
---|---|
CallClient |
The main entry point to the Calling SDK. |
AzureCommunicationTokenCredential |
Implements the CommunicationTokenCredential interface, which is used to instantiate teamsCallAgent . |
TeamsCallAgent |
Used to start and manage Teams calls. |
DeviceManager |
Used to manage media devices. |
TeamsCall |
Used for representing a Teams Call |
LocalVideoStream |
Used for creating a local video stream for a camera device on the local system. |
RemoteParticipant |
Used for representing a remote participant in the Call |
RemoteVideoStream |
Used for representing a remote video stream from a Remote Participant. |
Create a file in the root directory of your project called index.js
to contain the application logic for this quickstart. Add the following code to index.js:
// Make sure to install the necessary dependencies
const { CallClient, VideoStreamRenderer, LocalVideoStream } = require('@azure/communication-calling');
const { AzureCommunicationTokenCredential } = require('@azure/communication-common');
const { AzureLogger, setLogLevel } = require("@azure/logger");
// Set the log level and output
setLogLevel('verbose');
AzureLogger.log = (...args) => {
console.log(...args);
};
// Calling web sdk objects
let teamsCallAgent;
let deviceManager;
let call;
let incomingCall;
let localVideoStream;
let localVideoStreamRenderer;
// UI widgets
let userAccessToken = document.getElementById('user-access-token');
let calleeTeamsUserId = document.getElementById('callee-teams-user-id');
let initializeCallAgentButton = document.getElementById('initialize-teams-call-agent');
let startCallButton = document.getElementById('start-call-button');
let hangUpCallButton = document.getElementById('hangup-call-button');
let acceptCallButton = document.getElementById('accept-call-button');
let startVideoButton = document.getElementById('start-video-button');
let stopVideoButton = document.getElementById('stop-video-button');
let connectedLabel = document.getElementById('connectedLabel');
let remoteVideoContainer = document.getElementById('remoteVideoContainer');
let localVideoContainer = document.getElementById('localVideoContainer');
/**
* Create an instance of CallClient. Initialize a TeamsCallAgent instance with a CommunicationUserCredential via created CallClient. TeamsCallAgent enables us to make outgoing calls and receive incoming calls.
* You can then use the CallClient.getDeviceManager() API instance to get the DeviceManager.
*/
initializeCallAgentButton.onclick = async () => {
try {
const callClient = new CallClient();
tokenCredential = new AzureCommunicationTokenCredential(userAccessToken.value.trim());
teamsCallAgent = await callClient.createTeamsCallAgent(tokenCredential)
// Set up a camera device to use.
deviceManager = await callClient.getDeviceManager();
await deviceManager.askDevicePermission({ video: true });
await deviceManager.askDevicePermission({ audio: true });
// Listen for an incoming call to accept.
teamsCallAgent.on('incomingCall', async (args) => {
try {
incomingCall = args.incomingCall;
acceptCallButton.disabled = false;
startCallButton.disabled = true;
} catch (error) {
console.error(error);
}
});
startCallButton.disabled = false;
initializeCallAgentButton.disabled = true;
} catch(error) {
console.error(error);
}
}
/**
* Place a 1:1 outgoing video call to a user
* Add an event listener to initiate a call when the `startCallButton` is selected.
* Enumerate local cameras using the deviceManager `getCameraList` API.
* In this quickstart, we're using the first camera in the collection. Once the desired camera is selected, a
* LocalVideoStream instance will be constructed and passed within `videoOptions` as an item within the
* localVideoStream array to the call method. When the call connects, your application will be sending a video stream to the other participant.
*/
startCallButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
const videoOptions = localVideoStream ? { localVideoStreams: [localVideoStream] } : undefined;
call = teamsCallAgent.startCall({ microsoftTeamsUserId: calleeTeamsUserId.value.trim() }, { videoOptions: videoOptions });
// Subscribe to the call's properties and events.
subscribeToCall(call);
} catch (error) {
console.error(error);
}
}
/**
* Accepting an incoming call with a video
* Add an event listener to accept a call when the `acceptCallButton` is selected.
* You can accept incoming calls after subscribing to the `TeamsCallAgent.on('incomingCall')` event.
* You can pass the local video stream to accept the call with the following code.
*/
acceptCallButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
const videoOptions = localVideoStream ? { localVideoStreams: [localVideoStream] } : undefined;
call = await incomingCall.accept({ videoOptions });
// Subscribe to the call's properties and events.
subscribeToCall(call);
} catch (error) {
console.error(error);
}
}
// Subscribe to a call obj.
// Listen for property changes and collection udpates.
subscribeToCall = (call) => {
try {
// Inspect the initial call.id value.
console.log(`Call Id: ${call.id}`);
//Subsribe to call's 'idChanged' event for value changes.
call.on('idChanged', () => {
console.log(`Call ID changed: ${call.id}`);
});
// Inspect the initial call.state value.
console.log(`Call state: ${call.state}`);
// Subscribe to call's 'stateChanged' event for value changes.
call.on('stateChanged', async () => {
console.log(`Call state changed: ${call.state}`);
if(call.state === 'Connected') {
connectedLabel.hidden = false;
acceptCallButton.disabled = true;
startCallButton.disabled = true;
hangUpCallButton.disabled = false;
startVideoButton.disabled = false;
stopVideoButton.disabled = false;
} else if (call.state === 'Disconnected') {
connectedLabel.hidden = true;
startCallButton.disabled = false;
hangUpCallButton.disabled = true;
startVideoButton.disabled = true;
stopVideoButton.disabled = true;
console.log(`Call ended, call end reason={code=${call.callEndReason.code}, subCode=${call.callEndReason.subCode}}`);
}
});
call.on('isLocalVideoStartedChanged', () => {
console.log(`isLocalVideoStarted changed: ${call.isLocalVideoStarted}`);
});
console.log(`isLocalVideoStarted: ${call.isLocalVideoStarted}`);
call.localVideoStreams.forEach(async (lvs) => {
localVideoStream = lvs;
await displayLocalVideoStream();
});
call.on('localVideoStreamsUpdated', e => {
e.added.forEach(async (lvs) => {
localVideoStream = lvs;
await displayLocalVideoStream();
});
e.removed.forEach(lvs => {
removeLocalVideoStream();
});
});
// Inspect the call's current remote participants and subscribe to them.
call.remoteParticipants.forEach(remoteParticipant => {
subscribeToRemoteParticipant(remoteParticipant);
});
// Subscribe to the call's 'remoteParticipantsUpdated' event to be
// notified when new participants are added to the call or removed from the call.
call.on('remoteParticipantsUpdated', e => {
// Subscribe to new remote participants that are added to the call.
e.added.forEach(remoteParticipant => {
subscribeToRemoteParticipant(remoteParticipant)
});
// Unsubscribe from participants that are removed from the call
e.removed.forEach(remoteParticipant => {
console.log('Remote participant removed from the call.');
});
});
} catch (error) {
console.error(error);
}
}
// Subscribe to a remote participant obj.
// Listen for property changes and collection udpates.
subscribeToRemoteParticipant = (remoteParticipant) => {
try {
// Inspect the initial remoteParticipant.state value.
console.log(`Remote participant state: ${remoteParticipant.state}`);
// Subscribe to remoteParticipant's 'stateChanged' event for value changes.
remoteParticipant.on('stateChanged', () => {
console.log(`Remote participant state changed: ${remoteParticipant.state}`);
});
// Inspect the remoteParticipants's current videoStreams and subscribe to them.
remoteParticipant.videoStreams.forEach(remoteVideoStream => {
subscribeToRemoteVideoStream(remoteVideoStream)
});
// Subscribe to the remoteParticipant's 'videoStreamsUpdated' event to be
// notified when the remoteParticiapant adds new videoStreams and removes video streams.
remoteParticipant.on('videoStreamsUpdated', e => {
// Subscribe to newly added remote participant's video streams.
e.added.forEach(remoteVideoStream => {
subscribeToRemoteVideoStream(remoteVideoStream)
});
// Unsubscribe from newly removed remote participants' video streams.
e.removed.forEach(remoteVideoStream => {
console.log('Remote participant video stream was removed.');
})
});
} catch (error) {
console.error(error);
}
}
/**
* Subscribe to a remote participant's remote video stream obj.
* You have to subscribe to the 'isAvailableChanged' event to render the remoteVideoStream. If the 'isAvailable' property
* changes to 'true' a remote participant is sending a stream. Whenever the availability of a remote stream changes
* you can choose to destroy the whole 'Renderer' a specific 'RendererView' or keep them. Displaying RendererView without a video stream will result in a blank video frame.
*/
subscribeToRemoteVideoStream = async (remoteVideoStream) => {
// Create a video stream renderer for the remote video stream.
let videoStreamRenderer = new VideoStreamRenderer(remoteVideoStream);
let view;
const renderVideo = async () => {
try {
// Create a renderer view for the remote video stream.
view = await videoStreamRenderer.createView();
// Attach the renderer view to the UI.
remoteVideoContainer.hidden = false;
remoteVideoContainer.appendChild(view.target);
} catch (e) {
console.warn(`Failed to createView, reason=${e.message}, code=${e.code}`);
}
}
remoteVideoStream.on('isAvailableChanged', async () => {
// Participant has switched video on.
if (remoteVideoStream.isAvailable) {
await renderVideo();
// Participant has switched video off.
} else {
if (view) {
view.dispose();
view = undefined;
}
}
});
// Participant has video on initially.
if (remoteVideoStream.isAvailable) {
await renderVideo();
}
}
// Start your local video stream.
// This will send your local video stream to remote participants so they can view it.
startVideoButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
await call.startVideo(localVideoStream);
} catch (error) {
console.error(error);
}
}
// Stop your local video stream.
// This will stop your local video stream from being sent to remote participants.
stopVideoButton.onclick = async () => {
try {
await call.stopVideo(localVideoStream);
} catch (error) {
console.error(error);
}
}
/**
* To render a LocalVideoStream, you need to create a new instance of VideoStreamRenderer, and then
* create a new VideoStreamRendererView instance using the asynchronous createView() method.
* You may then attach view.target to any UI element.
*/
// Create a local video stream for your camera device
createLocalVideoStream = async () => {
const camera = (await deviceManager.getCameras())[0];
if (camera) {
return new LocalVideoStream(camera);
} else {
console.error(`No camera device found on the system`);
}
}
// Display your local video stream preview in your UI
displayLocalVideoStream = async () => {
try {
localVideoStreamRenderer = new VideoStreamRenderer(localVideoStream);
const view = await localVideoStreamRenderer.createView();
localVideoContainer.hidden = false;
localVideoContainer.appendChild(view.target);
} catch (error) {
console.error(error);
}
}
// Remove your local video stream preview from your UI
removeLocalVideoStream = async() => {
try {
localVideoStreamRenderer.dispose();
localVideoContainer.hidden = true;
} catch (error) {
console.error(error);
}
}
// End the current call
hangUpCallButton.addEventListener("click", async () => {
// end the current call
await call.hangUp();
});
Add the webpack local server code
Create a file in the root directory of your project called webpack.config.js to contain the local server logic for this quickstart. Add the following code to webpack.config.js:
const path = require('path');
const CopyPlugin = require("copy-webpack-plugin");
module.exports = {
mode: 'development',
entry: './index.js',
output: {
filename: 'main.js',
path: path.resolve(__dirname, 'dist'),
},
devServer: {
static: {
directory: path.join(__dirname, './')
},
},
plugins: [
new CopyPlugin({
patterns: [
'./index.html'
]
}),
]
};
Run the code
Use the webpack-dev-server
to build and run your app. Run the following command to bundle the application host in a local webserver:
`npx webpack serve --config webpack.config.js`
Open your browser and on two tabs navigate to http://localhost:8080/. Tabs should show the similar result like the following image:
On the first tab, enter a valid user access token. On the second tab, enter another different valid user access token. Refer to the user access token documentation if you don't already have access tokens available to use. On both tabs, click on the "Initialize Call Agent" buttons. Tabs should show the similar result like the following image:
On the first tab, enter the Azure Communication Services user identity of the second tab, and select the "Start Call" button. The first tab will start the outgoing call to the second tab, and the second tab's "Accept Call" button becomes enabled:
From the second tab, select the "Accept Call" button. The call will be answered and connected. Tabs should show the similar result like the following image:
Both tabs are now successfully in a 1:1 video call. Both users can hear each other's audio and see each other video stream.
Get started with Azure Communication Services by using the Communication Services calling SDK to add 1:1 voice & video calling to your app. You learn how to start and answer a call using the Azure Communication Services Calling SDK for Windows.
Sample Code
If you'd like to skip ahead to the end, you can download this quickstart as a sample on GitHub.
Prerequisites
To complete this tutorial, you need the following prerequisites:
- An Azure account with an active subscription. Create an account for free.
- Install Visual Studio 2022 with Universal Windows Platform development workload.
- A deployed Communication Services resource. Create a Communication Services resource. You need to record your connection string for this quickstart.
- A User Access Token for your Azure Communication Service.
- Obtain Teams thread ID to for call operations using Graph Explorer. Read more about how to create chat thread ID.
Setting up
Creating the project
In Visual Studio, create a new project with the Blank App (Universal Windows) template to set up a single-page Universal Windows Platform (UWP) app.
Install the package
Right select your project and go to Manage Nuget Packages
to install Azure.Communication.Calling.WindowsClient
1.2.0-beta.1 or superior. Make sure Include Preleased is checked.
Request access
Go to Package.appxmanifest
and select Capabilities
.
Check Internet (Client)
and Internet (Client & Server)
to gain inbound and outbound access to the Internet. Check Microphone
to access the audio feed of the microphone, and Webcam
to access the video feed of the camera.
Set up the app framework
We need to configure a basic layout to attach our logic. In order to place an outbound call, we need a TextBox
to provide the User ID of the callee. We also need a Start/Join call
button and a Hang up
button. A Mute
and a BackgroundBlur
checkboxes are also included in this sample to demonstrate the features of toggling audio states and video effects.
Open the MainPage.xaml
of your project and add the Grid
node to your Page
:
<Page
x:Class="CallingQuickstart.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:CallingQuickstart"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" Width="800" Height="600">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="16*"/>
<RowDefinition Height="30*"/>
<RowDefinition Height="200*"/>
<RowDefinition Height="60*"/>
<RowDefinition Height="16*"/>
</Grid.RowDefinitions>
<TextBox Grid.Row="1" x:Name="CalleeTextBox" PlaceholderText="Who would you like to call?" TextWrapping="Wrap" VerticalAlignment="Center" Height="30" Margin="10,10,10,10" />
<Grid x:Name="AppTitleBar" Background="LightSeaGreen">
<TextBlock x:Name="QuickstartTitle" Text="Calling Quickstart sample title bar" Style="{StaticResource CaptionTextBlockStyle}" Padding="7,7,0,0"/>
</Grid>
<Grid Grid.Row="2">
<Grid.RowDefinitions>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<MediaPlayerElement x:Name="LocalVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="0" VerticalAlignment="Center" AutoPlay="True" />
<MediaPlayerElement x:Name="RemoteVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="1" VerticalAlignment="Center" AutoPlay="True" />
</Grid>
<StackPanel Grid.Row="3" Orientation="Vertical" Grid.RowSpan="2">
<StackPanel Orientation="Horizontal">
<Button x:Name="CallButton" Content="Start/Join call" Click="CallButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
<Button x:Name="HangupButton" Content="Hang up" Click="HangupButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
<CheckBox x:Name="MuteLocal" Content="Mute" Margin="10,0,0,0" Click="MuteLocal_Click" Width="74"/>
</StackPanel>
</StackPanel>
<TextBox Grid.Row="5" x:Name="Stats" Text="" TextWrapping="Wrap" VerticalAlignment="Center" Height="30" Margin="0,2,0,0" BorderThickness="2" IsReadOnly="True" Foreground="LightSlateGray" />
</Grid>
</Page>
Open the MainPage.xaml.cs
and replace the content with following implementation:
using Azure.Communication.Calling.WindowsClient;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading.Tasks;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Core;
using Windows.Media.Core;
using Windows.Networking.PushNotifications;
using Windows.UI;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace CallingQuickstart
{
public sealed partial class MainPage : Page
{
private const string authToken = "<AUTHENTICATION_TOKEN>";
private CallClient callClient;
private CallTokenRefreshOptions callTokenRefreshOptions = new CallTokenRefreshOptions(false);
private TeamsCallAgent teamsCallAgent;
private TeamsCommunicationCall teamsCall;
private LocalOutgoingAudioStream micStream;
private LocalOutgoingVideoStream cameraStream;
#region Page initialization
public MainPage()
{
this.InitializeComponent();
// Additional UI customization code goes here
}
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
base.OnNavigatedTo(e);
}
#endregion
#region UI event handlers
private async void CallButton_Click(object sender, RoutedEventArgs e)
{
// Start a call
}
private async void HangupButton_Click(object sender, RoutedEventArgs e)
{
// Hang up a call
}
private async void MuteLocal_Click(object sender, RoutedEventArgs e)
{
// Toggle mute/unmute audio state of a call
}
#endregion
#region API event handlers
private async void OnIncomingCallAsync(object sender, TeamsIncomingCallReceivedEventArgs args)
{
// Handle incoming call event
}
private async void OnStateChangedAsync(object sender, PropertyChangedEventArgs args)
{
// Handle connected and disconnected state change of a call
}
#endregion
}
}
Object model
The next table listed the classes and interfaces handle some of the major features of the Azure Communication Services Calling SDK:
Name | Description |
---|---|
CallClient |
The CallClient is the main entry point to the Calling SDK. |
TeamsCallAgent |
The TeamsCallAgent is used to start and manage calls. |
TeamsCommunicationCall |
The TeamsCommunicationCall is used to manage an ongoing call. |
CallTokenCredential |
The CallTokenCredential is used as the token credential to instantiate the TeamsCallAgent . |
CallIdentifier |
The CallIdentifier is used to represent the identity of the user, which can be one of the following options: MicrosoftTeamsUserCallIdentifier , UserCallIdentifier , PhoneNumberCallIdentifier etc. |
Authenticate the client
Initialize a TeamsCallAgent
instance with a User Access Token that enables us to make and receive calls, and optionally obtain a DeviceManager instance to query for client device configurations.
In the code, replace <AUTHENTICATION_TOKEN>
with a User Access Token. Refer to the user access token documentation if you don't already have a token available.
Add InitCallAgentAndDeviceManagerAsync
function, which bootstraps the SDK. This helper can be customized to meet the requirements of your application.
private async Task InitCallAgentAndDeviceManagerAsync()
{
this.callClient = new CallClient(new CallClientOptions() {
Diagnostics = new CallDiagnosticsOptions() {
AppName = "CallingQuickstart",
AppVersion="1.0",
Tags = new[] { "Calling", "CTE", "Windows" }
}
});
// Set up local video stream using the first camera enumerated
var deviceManager = await this.callClient.GetDeviceManagerAsync();
var camera = deviceManager?.Cameras?.FirstOrDefault();
var mic = deviceManager?.Microphones?.FirstOrDefault();
micStream = new LocalOutgoingAudioStream();
var tokenCredential = new CallTokenCredential(authToken, callTokenRefreshOptions);
this.teamsCallAgent = await this.callClient.CreateTeamsCallAgentAsync(tokenCredential);
this.teamsCallAgent.IncomingCallReceived += OnIncomingCallAsync;
}
Start a call
Add the implementation to the CallButton_Click
to start various kinds of calls with the teamsCallAgent
object we created, and hook up RemoteParticipantsUpdated
and StateChanged
event handlers on TeamsCommunicationCall
object.
private async void CallButton_Click(object sender, RoutedEventArgs e)
{
var callString = CalleeTextBox.Text.Trim();
teamsCall = await StartCteCallAsync(callString);
if (teamsCall != null)
{
teamsCall.StateChanged += OnStateChangedAsync;
}
}
End a call
End the current call when the Hang up
button is clicked. Add the implementation to the HangupButton_Click to end a call, and stop the preview and video streams.
private async void HangupButton_Click(object sender, RoutedEventArgs e)
{
var teamsCall = this.teamsCallAgent?.Calls?.FirstOrDefault();
if (teamsCall != null)
{
await teamsCall.HangUpAsync(new HangUpOptions() { ForEveryone = false });
}
}
Toggle mute/unmute on audio
Mute the outgoing audio when the Mute
button is clicked. Add the implementation to the MuteLocal_Click to mute the call.
private async void MuteLocal_Click(object sender, RoutedEventArgs e)
{
var muteCheckbox = sender as CheckBox;
if (muteCheckbox != null)
{
var teamsCall = this.teamsCallAgent?.Calls?.FirstOrDefault();
if (teamsCall != null)
{
if ((bool)muteCheckbox.IsChecked)
{
await teamsCall.MuteOutgoingAudioAsync();
}
else
{
await teamsCall.UnmuteOutgoingAudioAsync();
}
}
// Update the UI to reflect the state
}
}
Start the call
Once a StartTeamsCallOptions
object is obtained, TeamsCallAgent
can be used to initiate the Teams call:
private async Task<TeamsCommunicationCall> StartCteCallAsync(string cteCallee)
{
var options = new StartTeamsCallOptions();
var teamsCall = await this.teamsCallAgent.StartCallAsync( new MicrosoftTeamsUserCallIdentifier(cteCallee), options);
return call;
}
Accept an incoming call
TeamsIncomingCallReceived
event sink is set up in the SDK bootstrap helper InitCallAgentAndDeviceManagerAsync
.
this.teamsCallAgent.IncomingCallReceived += OnIncomingCallAsync;
Application has an opportunity to configure how the incoming call should be accepted, such as video and audio stream kinds.
private async void OnIncomingCallAsync(object sender, TeamsIncomingCallReceivedEventArgs args)
{
var teamsIncomingCall = args.IncomingCall;
var acceptteamsCallOptions = new AcceptTeamsCallOptions() { };
teamsCall = await teamsIncomingCall.AcceptAsync(acceptteamsCallOptions);
teamsCall.StateChanged += OnStateChangedAsync;
}
Join a Teams Call
User can also join an existing call by passing a link
TeamsMeetingLinkLocator link = new TeamsMeetingLinkLocator("meetingLink");
JoinTeamsCallOptions options = new JoinTeamsCallOptions();
TeamsCall call = await teamsCallAgent.JoinAsync(link, options);
Monitor and respond to call state change event
StateChanged
event on TeamsCommunicationCall
object is fired when an in progress call transactions from one state to another. Application is offered the opportunities to reflect the state changes on UI or insert business logics.
private async void OnStateChangedAsync(object sender, PropertyChangedEventArgs args)
{
var teamsCall = sender as TeamsCommunicationCall;
if (teamsCall != null)
{
var state = teamsCall.State;
// Update the UI
switch (state)
{
case CallState.Connected:
{
await teamsCall.StartAudioAsync(micStream);
break;
}
case CallState.Disconnected:
{
teamsCall.StateChanged -= OnStateChangedAsync;
teamsCall.Dispose();
break;
}
default: break;
}
}
}
Run the code
You can build and run the code on Visual Studio. For solution platforms, we support ARM64
, x64
and x86
.
You can make an outbound call by providing a user ID in the text field and clicking the Start Call/Join
button. Calling 8:echo123
connects you with an echo bot, this feature is great for getting started and verifying your audio devices are working.
Get started with Azure Communication Services by using the Communication Services calling SDK to add 1:1 voice & video calling to your app. You'll learn how to start and answer a call using the Azure Communication Services Calling SDK for Java.
Sample Code
If you'd like to skip ahead to the end, you can download this quickstart as a sample on GitHub.
Prerequisites
- An Azure account with an active subscription. Create an account for free.
- Android Studio, for creating your Android application.
- A deployed Communication Services resource. Create a Communication Services resource. You need to record your connection string for this quickstart.
- A User Access Token for your Azure Communication Service.
- Obtain Teams thread ID to for call operations using Graph Explorer. Read more about how to create chat thread ID.
Setting up
Create an Android app with an empty activity
From Android Studio, select Start a new Android Studio project.
Select "Empty Activity" project template under "Phone and Tablet".
Select Minimum SDK of "API 26: Android 8.0 (Oreo)" or greater.
Install the package
Locate your project level build.gradle and make sure to add mavenCentral()
to the list of repositories under buildscript
and allprojects
buildscript {
repositories {
...
mavenCentral()
...
}
}
allprojects {
repositories {
...
mavenCentral()
...
}
}
Then, in your module level build.gradle add the following lines to the dependencies and android sections
android {
...
packagingOptions {
pickFirst 'META-INF/*'
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
...
implementation 'com.azure.android:azure-communication-calling:1.0.0-beta.8'
...
}
Add permissions to application manifest
In order to request permissions required to make a call, they must be declared in the Application Manifest (app/src/main/AndroidManifest.xml
). Replace the content of file with the following code:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.contoso.ctequickstart">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<!--Our Calling SDK depends on the Apache HTTP SDK.
When targeting Android SDK 28+, this library needs to be explicitly referenced.
See https://developer.android.com/about/versions/pie/android-9.0-changes-28#apache-p-->
<uses-library android:name="org.apache.http.legacy" android:required="false"/>
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Set up the layout for the app
Two inputs are needed: a text input for the callee ID, and a button for placing the call. These inputs can be added through the designer or by editing the layout xml. Create a button with an ID of call_button
and a text input of callee_id
. Navigate to (app/src/main/res/layout/activity_main.xml
) and replace the content of file with the following code:
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<Button
android:id="@+id/call_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:text="Call"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent" />
<EditText
android:id="@+id/callee_id"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:ems="10"
android:hint="Callee Id"
android:inputType="textPersonName"
app:layout_constraintBottom_toTopOf="@+id/call_button"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
Create the main activity scaffolding and bindings
With the layout created the bindings can be added as well as the basic scaffolding of the activity. The activity handles requesting runtime permissions, creating the teams call agent, and placing the call when the button is pressed. Each is covered in its own section. The onCreate
method is overridden to invoke getAllPermissions
and createTeamsAgent
and to add the bindings for the call button. This event occurs only once when the activity is created. For more information, on onCreate
, see the guide Understand the Activity Lifecycle.
Navigate to MainActivity.java and replace the content with the following code:
package com.contoso.ctequickstart;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import android.media.AudioManager;
import android.Manifest;
import android.content.pm.PackageManager;
import android.os.Bundle;
import android.widget.Button;
import android.widget.EditText;
import android.widget.Toast;
import com.azure.android.communication.common.CommunicationUserIdentifier;
import com.azure.android.communication.common.CommunicationTokenCredential;
import com.azure.android.communication.calling.TeamsCallAgent;
import com.azure.android.communication.calling.CallClient;
import com.azure.android.communication.calling.StartTeamsCallOptions;
import java.util.ArrayList;
public class MainActivity extends AppCompatActivity {
private TeamsCallAgent teamsCallAgent;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getAllPermissions();
createTeamsAgent();
// Bind call button to call `startCall`
Button callButton = findViewById(R.id.call_button);
callButton.setOnClickListener(l -> startCall());
setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
}
/**
* Request each required permission if the app doesn't already have it.
*/
private void getAllPermissions() {
// See section on requesting permissions
}
/**
* Create the call agent for placing calls
*/
private void createTeamsAgent() {
// See section on creating the call agent
}
/**
* Place a call to the callee id provided in `callee_id` text input.
*/
private void startCall() {
// See section on starting the call
}
}
Request permissions at runtime
For Android 6.0 and higher (API level 23) and targetSdkVersion
23 or higher, permissions are granted at runtime instead of when the app is installed. In order to support it, getAllPermissions
can be implemented to call ActivityCompat.checkSelfPermission
and ActivityCompat.requestPermissions
for each required permission.
/**
* Request each required permission if the app doesn't already have it.
*/
private void getAllPermissions() {
String[] requiredPermissions = new String[]{Manifest.permission.RECORD_AUDIO, Manifest.permission.CAMERA, Manifest.permission.WRITE_EXTERNAL_STORAGE, Manifest.permission.READ_PHONE_STATE};
ArrayList<String> permissionsToAskFor = new ArrayList<>();
for (String permission : requiredPermissions) {
if (ActivityCompat.checkSelfPermission(this, permission) != PackageManager.PERMISSION_GRANTED) {
permissionsToAskFor.add(permission);
}
}
if (!permissionsToAskFor.isEmpty()) {
ActivityCompat.requestPermissions(this, permissionsToAskFor.toArray(new String[0]), 1);
}
}
Note
When designing your app, consider when these permissions should be requested. Permissions should be requested as they are needed, not ahead of time. For more information, see, the Android Permissions Guide.
Object model
The following classes and interfaces handle some of the major features of the Azure Communication Services Calling SDK:
Name | Description |
---|---|
CallClient |
The CallClient is the main entry point to the Calling SDK. |
TeamsCallAgent |
The TeamsCallAgent is used to start and manage calls. |
TeamsCall |
The TeamsCall used for representing a Teams Call. |
CommunicationTokenCredential |
The CommunicationTokenCredential is used as the token credential to instantiate the TeamsCallAgent . |
CommunicationIdentifier |
The CommunicationIdentifier is used as different type of participant that could be part of a call. |
Create an agent from the user access token
With a user token, an authenticated call agent can be instantiated. Generally this token is generated from a service with authentication specific to the application. For more information on user access tokens, check the User Access Tokens guide.
For the quickstart, replace <User_Access_Token>
with a user access token generated for your Azure Communication Service resource.
/**
* Create the teams call agent for placing calls
*/
private void createAgent() {
String userToken = "<User_Access_Token>";
try {
CommunicationTokenCredential credential = new CommunicationTokenCredential(userToken);
teamsCallAgent = new CallClient().createTeamsCallAgent(getApplicationContext(), credential).get();
} catch (Exception ex) {
Toast.makeText(getApplicationContext(), "Failed to create teams call agent.", Toast.LENGTH_SHORT).show();
}
}
Start a call using the call agent
Placing the call can be done via the teams call agent, and just requires providing a list of callee IDs and the call options. For the quickstart, the default call options without video and a single callee ID from the text input are used.
/**
* Place a call to the callee id provided in `callee_id` text input.
*/
private void startCall() {
EditText calleeIdView = findViewById(R.id.callee_id);
String calleeId = calleeIdView.getText().toString();
StartTeamsCallOptions options = new StartTeamsCallOptions();
teamsCallAgent.startCall(
getApplicationContext(),
new MicrosoftTeamsUserCallIdentifier(calleeId),
options);
}
Answer a Call
Accepting a call can be done using the teams call agent using only a reference to the current context.
public void acceptACall(TeamsIncomingCall teamsIncomingCall){
teamsIncomingCall.accept(this);
}
Join a Teams Call
A user can join an existing call by passing a link.
/**
* Join a call using a teams meeting link.
*/
public TeamsCall joinTeamsCall(TeamsCallAgent teamsCallAgent){
TeamsMeetingLinkLocator link = new TeamsMeetingLinkLocator("meetingLink");
TeamsCall call = teamsCallAgent.join(this, link);
}
Join a Teams Call with options
We can also join an existing call with preset options, such as being muted.
/**
* Join a call using a teams meeting link while muted.
*/
public TeamsCall joinTeamsCall(TeamsCallAgent teamsCallAgent){
TeamsMeetingLinkLocator link = new TeamsMeetingLinkLocator("meetingLink");
OutgoingAudioOptions audioOptions = new OutgoingAudioOptions().setMuted(true);
JoinTeamsCallOptions options = new JoinTeamsCallOptions().setAudioOptions(audioOptions);
TeamsCall call = teamsCallAgent.join(this, link, options);
}
Setup Incoming Call Listener
To be able to detect incoming calls and other actions not done by this user, listeners must be setup.
private TeamsIncomingCall teamsincomingCall;
teamsCallAgent.addOnIncomingCallListener(this::handleIncomingCall);
private void handleIncomingCall(TeamsIncomingCall incomingCall) {
this.teamsincomingCall = incomingCall;
}
Launch the app and call the echo bot
The app can now be launched using the "Run App" button on the toolbar (Shift+F10). Verify you're able to place calls by calling 8:echo123
. A pre-recorded message plays then repeat your message back to you.
Get started with Azure Communication Services by using the Communication Services calling SDK to add one on one video calling to your app. You learn how to start and answer a video call using the Azure Communication Services Calling SDK for iOS using Teams identity.
Sample Code
If you'd like to skip ahead to the end, you can download this quickstart as a sample on GitHub.
Prerequisites
- Obtain an Azure account with an active subscription. Create an account for free.
- A Mac running Xcode, along with a valid developer certificate installed into your Keychain.
- Create an active Communication Services resource. Create a Communication Services resource. You need to record your connection string for this quickstart.
- A User Access Token for your Azure Communication Service.
- Obtain Teams thread ID to for call operations using Graph Explorer. Read more about how to create chat thread ID
Setting up
Creating the Xcode project
In Xcode, create a new iOS project and select the Single View App template. This tutorial uses the SwiftUI framework, so you should set the Language to Swift and the User Interface to SwiftUI. You're not going to create tests during this quick start. Feel free to uncheck Include Tests.
Installing CocoaPods
Use this guide to install CocoaPods on your Mac.
Install the package and dependencies with CocoaPods
To create a
Podfile
for your application, open the terminal and navigate to the project folder and run pod init.Add the following code to the
Podfile
and save. See SDK support versions.
platform :ios, '13.0'
use_frameworks!
target 'VideoCallingQuickstart' do
pod 'AzureCommunicationCalling', '~> 2.10.0'
end
Run pod install.
Open the
.xcworkspace
with Xcode.
Request access to the microphone and camera
To access the device's microphone and camera, you need to update your app's Information Property List with an NSMicrophoneUsageDescription
and NSCameraUsageDescription
. You set the associated value to a string that includes the dialog the system uses to request access from the user.
Right-click the Info.plist
entry of the project tree and select Open As > Source Code. Add the following lines the top level <dict>
section, and then save the file.
<key>NSMicrophoneUsageDescription</key>
<string>Need microphone access for VOIP calling.</string>
<key>NSCameraUsageDescription</key>
<string>Need camera access for video calling</string>
Set up the app framework
Open your project's ContentView.swift
file and add an import declaration to the top of the file to import the AzureCommunicationCalling
library and AVFoundation
. AVFoundation is used to capture audio permission from code.
import AzureCommunicationCalling
import AVFoundation
Object model
The following classes and interfaces handle some of the major features of the Azure Communication Services Calling SDK for iOS.
Name | Description |
---|---|
CallClient |
The CallClient is the main entry point to the Calling SDK. |
TeamsCallAgent |
The TeamsCallAgent is used to start and manage calls. |
TeamsIncomingCall |
The TeamsIncomingCall is used to accept or reject incoming teams call. |
CommunicationTokenCredential |
The CommunicationTokenCredential is used as the token credential to instantiate the TeamsCallAgent . |
CommunicationIdentifier |
The CommunicationIdentifier is used to represent the identity of the user, which can be one of the following options: CommunicationUserIdentifier , PhoneNumberIdentifier or CallingApplication . |
Create the Teams Call Agent
Replace the implementation of the ContentView struct
with some simple UI controls that enable a user to initiate and end a call. We add business logic to these controls in this quickstart.
struct ContentView: View {
@State var callee: String = ""
@State var callClient: CallClient?
@State var teamsCallAgent: TeamsCallAgent?
@State var teamsCall: TeamsCall?
@State var deviceManager: DeviceManager?
@State var localVideoStream:[LocalVideoStream]?
@State var teamsIncomingCall: TeamsIncomingCall?
@State var sendingVideo:Bool = false
@State var errorMessage:String = "Unknown"
@State var remoteVideoStreamData:[Int32:RemoteVideoStreamData] = [:]
@State var previewRenderer:VideoStreamRenderer? = nil
@State var previewView:RendererView? = nil
@State var remoteRenderer:VideoStreamRenderer? = nil
@State var remoteViews:[RendererView] = []
@State var remoteParticipant: RemoteParticipant?
@State var remoteVideoSize:String = "Unknown"
@State var isIncomingCall:Bool = false
@State var callObserver:CallObserver?
@State var remoteParticipantObserver:RemoteParticipantObserver?
var body: some View {
NavigationView {
ZStack{
Form {
Section {
TextField("Who would you like to call?", text: $callee)
Button(action: startCall) {
Text("Start Teams Call")
}.disabled(teamsCallAgent == nil)
Button(action: endCall) {
Text("End Teams Call")
}.disabled(teamsCall == nil)
Button(action: toggleLocalVideo) {
HStack {
Text(sendingVideo ? "Turn Off Video" : "Turn On Video")
}
}
}
}
// Show incoming call banner
if (isIncomingCall) {
HStack() {
VStack {
Text("Incoming call")
.padding(10)
.frame(maxWidth: .infinity, alignment: .topLeading)
}
Button(action: answerIncomingCall) {
HStack {
Text("Answer")
}
.frame(width:80)
.padding(.vertical, 10)
.background(Color(.green))
}
Button(action: declineIncomingCall) {
HStack {
Text("Decline")
}
.frame(width:80)
.padding(.vertical, 10)
.background(Color(.red))
}
}
.frame(maxWidth: .infinity, alignment: .topLeading)
.padding(10)
.background(Color.gray)
}
ZStack{
VStack{
ForEach(remoteViews, id:\.self) { renderer in
ZStack{
VStack{
RemoteVideoView(view: renderer)
.frame(width: .infinity, height: .infinity)
.background(Color(.lightGray))
}
}
Button(action: endCall) {
Text("End Call")
}.disabled(teamsCall == nil)
Button(action: toggleLocalVideo) {
HStack {
Text(sendingVideo ? "Turn Off Video" : "Turn On Video")
}
}
}
}.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
VStack{
if(sendingVideo)
{
VStack{
PreviewVideoStream(view: previewView!)
.frame(width: 135, height: 240)
.background(Color(.lightGray))
}
}
}.frame(maxWidth:.infinity, maxHeight:.infinity,alignment: .bottomTrailing)
}
}
.navigationBarTitle("Video Calling Quickstart")
}.onAppear{
// Authenticate the client
// Initialize the TeamsCallAgent and access Device Manager
// Ask for permissions
}
}
}
//Functions and Observers
struct PreviewVideoStream: UIViewRepresentable {
let view:RendererView
func makeUIView(context: Context) -> UIView {
return view
}
func updateUIView(_ uiView: UIView, context: Context) {}
}
struct RemoteVideoView: UIViewRepresentable {
let view:RendererView
func makeUIView(context: Context) -> UIView {
return view
}
func updateUIView(_ uiView: UIView, context: Context) {}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Authenticate the client
In order to initialize a TeamsCallAgent
instance, you need a User Access Token which enables it to make, and receive calls. Refer to the user access token documentation, if you don't have a token available.
Once you have a token, Add the following code to the onAppear
callback in ContentView.swift
. You need to replace <USER ACCESS TOKEN>
with a valid user access token for your resource:
var userCredential: CommunicationTokenCredential?
do {
userCredential = try CommunicationTokenCredential(token: "<USER ACCESS TOKEN>")
} catch {
print("ERROR: It was not possible to create user credential.")
return
}
Initialize the Teams CallAgent and access Device Manager
To create a TeamsCallAgent
instance from a CallClient
, use the callClient.createTeamsCallAgent
method that asynchronously returns a TeamsCallAgent
object once it's initialized. DeviceManager
lets you enumerate local devices that can be used in a call to transmit audio/video streams. It also allows you to request permission from a user to access microphone/camera.
self.callClient = CallClient()
let options = TeamsCallAgentOptions()
// Enable CallKit in the SDK
options.callKitOptions = CallKitOptions(with: createCXProvideConfiguration())
self.callClient?.createTeamsCallAgent(userCredential: userCredential, options: options) { (agent, error) in
if error != nil {
print("ERROR: It was not possible to create a Teams call agent.")
return
} else {
self.teamsCallAgent = agent
print("Teams Call agent successfully created.")
self.teamsCallAgent!.delegate = teamsIncomingCallHandler
self.callClient?.getDeviceManager { (deviceManager, error) in
if (error == nil) {
print("Got device manager instance")
self.deviceManager = deviceManager
} else {
print("Failed to get device manager instance")
}
}
}
}
Ask for permissions
We need to add the following code to the onAppear
callback to ask for permissions for audio and video.
AVAudioSession.sharedInstance().requestRecordPermission { (granted) in
if granted {
AVCaptureDevice.requestAccess(for: .video) { (videoGranted) in
/* NO OPERATION */
}
}
}
Place an outgoing call
The startCall
method is set as the action that is performed when the Start Call button is tapped. In this quickstart, outgoing calls are audio only by default. To start a call with video, we need to set VideoOptions
with LocalVideoStream
and pass it with startCallOptions
to set initial options for the call.
let startTeamsCallOptions = StartTeamsCallOptions()
if sendingVideo {
if self.localVideoStream == nil {
self.localVideoStream = [LocalVideoStream]()
}
let videoOptions = VideoOptions(localVideoStreams: localVideoStream!)
startTeamsCallOptions.videoOptions = videoOptions
}
let callees: [CommunicationIdentifier] = [CommunicationUserIdentifier(self.callee)]
self.teamsCallAgent?.startCall(participants: callees, options: startTeamsCallOptions) { (call, error) in
// Handle call object if successful or an error.
}
Join a Teams meeting
The join
method allows user to join a teams meeting.
let joinTeamsCallOptions = JoinTeamsCallOptions()
if sendingVideo
{
if self.localVideoStream == nil {
self.localVideoStream = [LocalVideoStream]()
}
let videoOptions = VideoOptions(localVideoStreams: localVideoStream!)
joinTeamsCallOptions.videoOptions = videoOptions
}
// Join the Teams meeting muted
if isMuted
{
let outgoingAudioOptions = OutgoingAudioOptions()
outgoingAudioOptions.muted = true
joinTeamsCallOptions.outgoingAudioOptions = outgoingAudioOptions
}
let teamsMeetingLinkLocator = TeamsMeetingLinkLocator(meetingLink: "https://meeting_link")
self.teamsCallAgent?.join(with: teamsMeetingLinkLocator, options: joinTeamsCallOptions) { (call, error) in
// Handle call object if successful or an error.
}
TeamsCallObserver
and RemotePariticipantObserver
are used to manage mid-call events and remote participants. We set the observers in the setTeamsCallAndObserver
function.
func setTeamsCallAndObserver(call:TeamsCall, error:Error?) {
if (error == nil) {
self.teamsCall = call
self.teamsCallObserver = TeamsCallObserver(self)
self.teamsCall!.delegate = self.teamsCallObserver
// Attach a RemoteParticipant observer
self.remoteParticipantObserver = RemoteParticipantObserver(self)
} else {
print("Failed to get teams call object")
}
}
Answer an incoming call
To answer an incoming call, implement an TeamsIncomingCallHandler
to display the incoming call banner in order to answer or decline the call. Put the following implementation in TeamsIncomingCallHandler.swift
.
final class TeamsIncomingCallHandler: NSObject, TeamsCallAgentDelegate, TeamsIncomingCallDelegate {
public var contentView: ContentView?
private var teamsIncomingCall: TeamsIncomingCall?
private static var instance: TeamsIncomingCallHandler?
static func getOrCreateInstance() -> TeamsIncomingCallHandler {
if let c = instance {
return c
}
instance = TeamsIncomingCallHandler()
return instance!
}
private override init() {}
func teamsCallAgent(_ teamsCallAgent: TeamsCallAgent, didRecieveIncomingCall incomingCall: TeamsIncomingCall) {
self.teamsIncomingCall = incomingCall
self.teamsIncomingCall.delegate = self
contentView?.showIncomingCallBanner(self.teamsIncomingCall!)
}
func teamsCallAgent(_ teamsCallAgent: TeamsCallAgent, didUpdateCalls args: TeamsCallsUpdatedEventArgs) {
if let removedCall = args.removedCalls.first {
contentView?.callRemoved(removedCall)
self.teamsIncomingCall = nil
}
}
}
We need to create an instance of TeamsIncomingCallHandler
by adding the following code to the onAppear
callback in ContentView.swift
:
Set a delegate to the TeamsCallAgent
after the TeamsCallAgent
being successfully created:
self.teamsCallAgent!.delegate = incomingCallHandler
Once there's an incoming call, the TeamsIncomingCallHandler
calls the function showIncomingCallBanner
to display answer
and decline
button.
func showIncomingCallBanner(_ incomingCall: TeamsIncomingCall) {
self.teamsIncomingCall = incomingCall
}
The actions attached to answer
and decline
are implemented as the following code. In order to answer the call with video, we need to turn on the local video and set the options of AcceptCallOptions
with localVideoStream
.
func answerIncomingCall() {
let options = AcceptTeamsCallOptions()
guard let teamsIncomingCall = self.teamsIncomingCall else {
print("No active incoming call")
return
}
guard let deviceManager = deviceManager else {
print("No device manager instance")
return
}
if self.localVideoStreams == nil {
self.localVideoStreams = [LocalVideoStream]()
}
if sendingVideo
{
guard let camera = deviceManager.cameras.first else {
// Handle failure
return
}
self.localVideoStreams?.append( LocalVideoStream(camera: camera))
let videoOptions = VideoOptions(localVideoStreams: localVideosStreams!)
options.videoOptions = videoOptions
}
teamsIncomingCall.accept(options: options) { (call, error) in
// Handle call object if successful or an error.
}
}
func declineIncomingCall() {
self.teamsIncomingCall?.reject { (error) in
// Handle if rejection was successfully or not.
}
}
Subscribe to events
We can implement a TeamsCallObserver
class to subscribe to a collection of events to be notified when values change during the call.
public class TeamsCallObserver: NSObject, TeamsCallDelegate, TeamsIncomingCallDelegate {
private var owner: ContentView
init(_ view:ContentView) {
owner = view
}
public func teamsCall(_ teamsCall: TeamsCall, didChangeState args: PropertyChangedEventArgs) {
if(teamsCall.state == CallState.connected) {
initialCallParticipant()
}
}
// render remote video streams when remote participant changes
public func teamsCall(_ teamsCall: TeamsCall, didUpdateRemoteParticipant args: ParticipantsUpdatedEventArgs) {
for participant in args.addedParticipants {
participant.delegate = self.remoteParticipantObserver
}
}
// Handle remote video streams when the call is connected
public func initialCallParticipant() {
for participant in owner.teamsCall.remoteParticipants {
participant.delegate = self.remoteParticipantObserver
for stream in participant.videoStreams {
renderRemoteStream(stream)
}
owner.remoteParticipant = participant
}
}
}
Run the code
You can build and run your app on iOS simulator by selecting Product > Run or by using the (⌘-R) keyboard shortcut.
Clean up resources
If you want to clean up and remove a Communication Services subscription, you can delete the resource or resource group. Deleting the resource group also deletes any other resources associated with it. Learn more about cleaning up resources.
Next steps
For more information, see the following articles:
- Check out our web calling sample
- Learn about Calling SDK capabilities
- Learn more about how calling works