MessagePropertyFilter.Priority Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets a value that indicates whether to retrieve Priority property information when receiving or peeking a message.
public:
property bool Priority { bool get(); void set(bool value); };
[System.Messaging.MessagingDescription("MsgPriority")]
public bool Priority { get; set; }
[<System.Messaging.MessagingDescription("MsgPriority")>]
member this.Priority : bool with get, set
Public Property Priority As Boolean
Property Value
true
to receive Priority information; otherwise, false
. The default is false
.
- Attributes
Examples
The following code example sends two messages of different priorities to the queue, and retrieves them subsequently.
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
/// <summary>
/// Provides a container class for the example.
/// </summary>
ref class MyNewQueue
{
//**************************************************
// Sends a string message to a queue.
//**************************************************
public:
void SendMessage( MessagePriority priority, String^ messageBody )
{
// Connect to a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Create a new message.
Message^ myMessage = gcnew Message;
if ( priority > MessagePriority::Normal )
{
myMessage->Body = "High Priority: {0}",messageBody;
}
else
{
myMessage->Body = messageBody;
}
// Set the priority of the message.
myMessage->Priority = priority;
// Send the Order to the queue.
myQueue->Send( myMessage );
return;
}
//**************************************************
// Receives a message.
//**************************************************
void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Set the queue to read the priority. By default, it
// is not read.
myQueue->MessageReadPropertyFilter->Priority = true;
// Set the formatter to indicate body contains a String^.
array<Type^>^ p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
try
{
// Receive and format the message.
Message^ myMessage = myQueue->Receive();
// Display message information.
Console::WriteLine( "Priority: {0}",
myMessage->Priority );
Console::WriteLine( "Body: {0}",
myMessage->Body );
}
catch ( MessageQueueException^ )
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch ( InvalidOperationException^ e )
{
Console::WriteLine( e->Message );
}
// Catch other exceptions as necessary.
return;
}
};
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Send messages to a queue.
myNewQueue->SendMessage( MessagePriority::Normal, "First Message Body." );
myNewQueue->SendMessage( MessagePriority::Highest, "Second Message Body." );
// Receive messages from a queue.
myNewQueue->ReceiveMessage();
myNewQueue->ReceiveMessage();
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Send messages to a queue.
myNewQueue.SendMessage(MessagePriority.Normal, "First Message Body.");
myNewQueue.SendMessage(MessagePriority.Highest, "Second Message Body.");
// Receive messages from a queue.
myNewQueue.ReceiveMessage();
myNewQueue.ReceiveMessage();
return;
}
//**************************************************
// Sends a string message to a queue.
//**************************************************
public void SendMessage(MessagePriority priority, string messageBody)
{
// Connect to a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Create a new message.
Message myMessage = new Message();
if(priority > MessagePriority.Normal)
{
myMessage.Body = "High Priority: " + messageBody;
}
else
{
myMessage.Body = messageBody;
}
// Set the priority of the message.
myMessage.Priority = priority;
// Send the Order to the queue.
myQueue.Send(myMessage);
return;
}
//**************************************************
// Receives a message.
//**************************************************
public void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Set the queue to read the priority. By default, it
// is not read.
myQueue.MessageReadPropertyFilter.Priority = true;
// Set the formatter to indicate body contains a string.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(string)});
try
{
// Receive and format the message.
Message myMessage = myQueue.Receive();
// Display message information.
Console.WriteLine("Priority: " +
myMessage.Priority.ToString());
Console.WriteLine("Body: " +
myMessage.Body.ToString());
}
catch (MessageQueueException)
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
}
// Catch other exceptions as necessary.
return;
}
}
}
Imports System.Messaging
'Provides a container class for the example.
Public Class MyNewQueue
' Provides an entry point into the application.
'
' This example sends and receives a message from
' a queue.
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Send messages to a queue.
myNewQueue.SendMessage(MessagePriority.Normal, "First Message Body.")
myNewQueue.SendMessage(MessagePriority.Highest, "Second Message Body.")
' Receive messages from a queue.
myNewQueue.ReceiveMessage()
myNewQueue.ReceiveMessage()
Return
End Sub
' Sends a string message to a queue.
Public Sub SendMessage(priority As MessagePriority, messageBody As String)
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Create a new message.
Dim myMessage As New Message()
If priority > MessagePriority.Normal Then
myMessage.Body = "High Priority: " + messageBody
Else
myMessage.Body = messageBody
End If
' Set the priority of the message.
myMessage.Priority = priority
' Send the Order to the queue.
myQueue.Send(myMessage)
Return
End Sub
' Receives a message.
Public Sub ReceiveMessage()
' Connect to the a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Set the queue to read the priority. By default, it
' is not read.
myQueue.MessageReadPropertyFilter.Priority = True
' Set the formatter to indicate body contains a string.
myQueue.Formatter = New XmlMessageFormatter(New Type() {GetType(String)})
Try
' Receive and format the message.
Dim myMessage As Message = myQueue.Receive()
' Display message information.
Console.WriteLine(("Priority: " + myMessage.Priority.ToString()))
Console.WriteLine(("Body: " + myMessage.Body.ToString()))
' Handle invalid serialization format.
Catch e As InvalidOperationException
Console.WriteLine(e.Message)
End Try
' Catch other exceptions as necessary.
Return
End Sub
End Class
Remarks
The Priority property of the Message class affects how Message Queuing handles the message while it is en route, as well as where the message is placed in the queue when it reaches its destination.
Message priority can only be set meaningfully for non-transactional messages. The priority for transactional messages is automatically set to zero, which causes transactional message priority to be ignored.