Matrix4x4.CreatePerspectiveFieldOfViewLeftHanded Method
Definition
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Creates a left-handed perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.
public:
static System::Numerics::Matrix4x4 CreatePerspectiveFieldOfViewLeftHanded(float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance);
public static System.Numerics.Matrix4x4 CreatePerspectiveFieldOfViewLeftHanded (float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance);
static member CreatePerspectiveFieldOfViewLeftHanded : single * single * single * single -> System.Numerics.Matrix4x4
Public Shared Function CreatePerspectiveFieldOfViewLeftHanded (fieldOfView As Single, aspectRatio As Single, nearPlaneDistance As Single, farPlaneDistance As Single) As Matrix4x4
Parameters
- fieldOfView
- Single
The field of view in the y direction, in radians.
- aspectRatio
- Single
The aspect ratio, defined as view space width divided by height.
- nearPlaneDistance
- Single
The distance to the near view plane.
- farPlaneDistance
- Single
The distance to the far view plane.
Returns
The left-handed perspective projection matrix.
Exceptions
fieldOfView
is less than or equal to zero.
-or-
fieldOfView
is greater than or equal to PI.
-or-
nearPlaneDistance
is less than or equal to zero.
-or-
farPlaneDistance
is less than or equal to zero.
-or-
nearPlaneDistance
is greater than or equal to farPlaneDistance
.