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AdvSimd.Arm64.LoadAndReplicateToVector128x3 Method

Definition

Overloads

LoadAndReplicateToVector128x3(UInt64*)
LoadAndReplicateToVector128x3(UInt32*)
LoadAndReplicateToVector128x3(UInt16*)
LoadAndReplicateToVector128x3(Single*)
LoadAndReplicateToVector128x3(SByte*)
LoadAndReplicateToVector128x3(Int64*)
LoadAndReplicateToVector128x3(Int32*)
LoadAndReplicateToVector128x3(Int16*)
LoadAndReplicateToVector128x3(Double*)
LoadAndReplicateToVector128x3(Byte*)

LoadAndReplicateToVector128x3(UInt64*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> LoadAndReplicateToVector128x3(System::UInt64* address);
public static (System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2, System.Runtime.Intrinsics.Vector128<ulong> Value3) LoadAndReplicateToVector128x3 (ulong* address);
static member LoadAndReplicateToVector128x3 : nativeptr<uint64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>>

Parameters

address
UInt64*

Returns

Applies to

LoadAndReplicateToVector128x3(UInt32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> LoadAndReplicateToVector128x3(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2, System.Runtime.Intrinsics.Vector128<uint> Value3) LoadAndReplicateToVector128x3 (uint* address);
static member LoadAndReplicateToVector128x3 : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>>

Parameters

address
UInt32*

Returns

Applies to

LoadAndReplicateToVector128x3(UInt16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> LoadAndReplicateToVector128x3(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2, System.Runtime.Intrinsics.Vector128<ushort> Value3) LoadAndReplicateToVector128x3 (ushort* address);
static member LoadAndReplicateToVector128x3 : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>>

Parameters

address
UInt16*

Returns

Applies to

LoadAndReplicateToVector128x3(Single*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> LoadAndReplicateToVector128x3(float* address);
public static (System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2, System.Runtime.Intrinsics.Vector128<float> Value3) LoadAndReplicateToVector128x3 (float* address);
static member LoadAndReplicateToVector128x3 : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>>

Parameters

address
Single*

Returns

Applies to

LoadAndReplicateToVector128x3(SByte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> LoadAndReplicateToVector128x3(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2, System.Runtime.Intrinsics.Vector128<sbyte> Value3) LoadAndReplicateToVector128x3 (sbyte* address);
static member LoadAndReplicateToVector128x3 : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>>

Parameters

address
SByte*

Returns

Applies to

LoadAndReplicateToVector128x3(Int64*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> LoadAndReplicateToVector128x3(long* address);
public static (System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2, System.Runtime.Intrinsics.Vector128<long> Value3) LoadAndReplicateToVector128x3 (long* address);
static member LoadAndReplicateToVector128x3 : nativeptr<int64> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>>

Parameters

address
Int64*

Returns

Applies to

LoadAndReplicateToVector128x3(Int32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> LoadAndReplicateToVector128x3(int* address);
public static (System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2, System.Runtime.Intrinsics.Vector128<int> Value3) LoadAndReplicateToVector128x3 (int* address);
static member LoadAndReplicateToVector128x3 : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>>

Parameters

address
Int32*

Returns

Applies to

LoadAndReplicateToVector128x3(Int16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> LoadAndReplicateToVector128x3(short* address);
public static (System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2, System.Runtime.Intrinsics.Vector128<short> Value3) LoadAndReplicateToVector128x3 (short* address);
static member LoadAndReplicateToVector128x3 : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>>

Parameters

address
Int16*

Returns

Applies to

LoadAndReplicateToVector128x3(Double*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> LoadAndReplicateToVector128x3(double* address);
public static (System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2, System.Runtime.Intrinsics.Vector128<double> Value3) LoadAndReplicateToVector128x3 (double* address);
static member LoadAndReplicateToVector128x3 : nativeptr<double> -> ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>>

Parameters

address
Double*

Returns

Applies to

LoadAndReplicateToVector128x3(Byte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> LoadAndReplicateToVector128x3(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2, System.Runtime.Intrinsics.Vector128<byte> Value3) LoadAndReplicateToVector128x3 (byte* address);
static member LoadAndReplicateToVector128x3 : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>>

Parameters

address
Byte*

Returns

Applies to