WebMessageEncodingElement.MaxWritePoolSize Property
Definition
Important
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Gets or sets a value that specifies the maximum number of messages that can be sent simultaneously without allocating new writers.
public:
property int MaxWritePoolSize { int get(); void set(int value); };
[System.Configuration.ConfigurationProperty("maxWritePoolSize", DefaultValue=16)]
[System.Configuration.IntegerValidator(MinValue=1)]
public int MaxWritePoolSize { get; set; }
[<System.Configuration.ConfigurationProperty("maxWritePoolSize", DefaultValue=16)>]
[<System.Configuration.IntegerValidator(MinValue=1)>]
member this.MaxWritePoolSize : int with get, set
Public Property MaxWritePoolSize As Integer
Property Value
The maximum number of messages that can be sent simultaneously without allocating new writers. The default is 16.
- Attributes
Examples
static void Main(string[] args)
{
int maxWritePoolSize = webMEE.MaxWritePoolSize;
Console.WriteLine("The MaxWritePoolSize is: {0}", maxWritePoolSize);
maxWritePoolSize = 48;
Console.WriteLine("The MaxWritePoolSize has been changed to: {0}", maxWritePoolSize);
}
Remarks
Larger pool sizes make the system more tolerant to activity spikes at the cost of a larger working set. The WebMessageEncodingElement
configures a composite encoder that is capable of reading and writing plain-text XML, JSON, and raw binary. This encoder is composed of three separate encoders. This setting affects the maximum number of writers for each individual encoder.