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Value types and reference types are the two main categories of C# types. A variable of a value type contains an instance of the type. This differs from a variable of a reference type, which contains a reference to an instance of the type. By default, on assignment, passing an argument to a method, and returning a method result, variable values are copied. In the case of value-type variables, the corresponding type instances are copied. The following example demonstrates that behavior:
using System;
public struct MutablePoint
{
public int X;
public int Y;
public MutablePoint(int x, int y) => (X, Y) = (x, y);
public override string ToString() => $"({X}, {Y})";
}
public class Program
{
public static void Main()
{
var p1 = new MutablePoint(1, 2);
var p2 = p1;
p2.Y = 200;
Console.WriteLine($"{nameof(p1)} after {nameof(p2)} is modified: {p1}");
Console.WriteLine($"{nameof(p2)}: {p2}");
MutateAndDisplay(p2);
Console.WriteLine($"{nameof(p2)} after passing to a method: {p2}");
}
private static void MutateAndDisplay(MutablePoint p)
{
p.X = 100;
Console.WriteLine($"Point mutated in a method: {p}");
}
}
// Expected output:
// p1 after p2 is modified: (1, 2)
// p2: (1, 200)
// Point mutated in a method: (100, 200)
// p2 after passing to a method: (1, 200)
As the preceding example shows, operations on a value-type variable affect only that instance of the value type, stored in the variable.
If a value type contains a data member of a reference type, only the reference to the instance of the reference type is copied when a value-type instance is copied. Both the copy and original value-type instance have access to the same reference-type instance. The following example demonstrates that behavior:
using System;
using System.Collections.Generic;
public struct TaggedInteger
{
public int Number;
private List<string> tags;
public TaggedInteger(int n)
{
Number = n;
tags = new List<string>();
}
public void AddTag(string tag) => tags.Add(tag);
public override string ToString() => $"{Number} [{string.Join(", ", tags)}]";
}
public class Program
{
public static void Main()
{
var n1 = new TaggedInteger(0);
n1.AddTag("A");
Console.WriteLine(n1); // output: 0 [A]
var n2 = n1;
n2.Number = 7;
n2.AddTag("B");
Console.WriteLine(n1); // output: 0 [A, B]
Console.WriteLine(n2); // output: 7 [A, B]
}
}
Note
To make your code less error-prone and more robust, define and use immutable value types. This article uses mutable value types only for demonstration purposes.
A value type can be one of the two following kinds:
A nullable value type T?
represents all values of its underlying value type T
and an additional null value. You cannot assign null
to a variable of a value type, unless it's a nullable value type.
You can use the struct
constraint to specify that a type parameter is a non-nullable value type. Both structure and enumeration types satisfy the struct
constraint. You can use System.Enum
in a base class constraint (that is known as the enum constraint) to specify that a type parameter is an enumeration type.
C# provides the following built-in value types, also known as simple types:
All simple types are structure types and differ from other structure types in that they permit certain additional operations:
You can use literals to provide a value of a simple type.
For example, 'A'
is a literal of the type char
, 2001
is a literal of the type int
and 12.34m
is a literal of the type decimal
.
You can declare constants of the simple types with the const keyword.
For example, you can define const decimal = 12.34m
.
It's not possible to have constants of other structure types.
Constant expressions, whose operands are all constants of the simple types, are evaluated at compile time.
A value tuple is a value type, but not a simple type.
For more information, see the following sections of the C# language specification:
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