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Creator Learning Journey

You love Minecraft: Bedrock Edition, and you've been inspired to explore what you can do beyond vanilla Minecraft: you want to build your own Add-Ons that modify worlds, introduce new blocks and entities, even make new games within the larger game. You want to become a Minecraft Creator.

There's a lot to learn here: Resource and Behavior Packs, textures, even programming in JavaScript and TypeScript. But if you take it one step at a time, you'll get there faster than you think. That's what the Creator Learning Journey is all about.

The articles in the Learning Journey appear in other sections of the Bedrock Edition Learning Portal, so you might have already encountered some of them. The Journey provides a different way to go through them: rather than presenting you with topics and references, it divides them into themed courses. In general, the courses get more complex as they go on, starting with creating your first Behavior Pack up to creating loot tables and working with structure blocks.

Journey 1: Learn about Add-Ons

In Minecraft: Bedrock Edition, an Add-On is anything that's added to a world to modify it from its original "vanilla" state. An add-on could be a Resource Pack that contains new blocks, a Behavior Pack that changes the way an entity behaves, a Skin Pack that changes the player's look, or a more sophisticated creation that combines all of them.

Note

"Add-On" can refer to Marketplace Add-Ons as well as simpler add-ons that just involve Behavior and/or Resource Packs. Generally, we'll use capitalized Add-On for the former and lowercased add-on for the latter.

Tip

Curious about the full structure of Add-On packs? Here's a comprehensive list of contents for future reference!

Journey 2: Learn about Blocks

There's nothing more integral to the Minecraft experience than blocks! Learn how to create a simple custom block, then progressively more complex ones.

Journey 3: Learn about Entities and Items

Now we're getting into more complex Minecraft elements—the entities and items that populate your world!

  • Create an Entity: Entities require both Resource Packs and Behavior Packs. We'll delve into making a new entity—a robot!
  • Create a Goblin Chef Entity: This one's a little different: a video tutorial from Mojang's own Peter Sheff, walking through creating a new entity from early design decisions to modeling and animation.
  • Create a Custom Item: Apply what you've learned so far to making new items.

Interlude: More Customization

These articles aren't as much part of the main journey as they are side trips toward points we haven't covered yet.

Journey 4: Changing the Game

These articles dig into advanced creation techniques—ways to change gameplay elements in Minecraft, and even create games within the larger game!

Next steps: get to know the tools

By now, you've been exposed to some of these tools already. These articles dig into the tools in more depth.