Walkthrough: Access the DTE object from an editor extension
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
In VSPackages, you can get the DTE object by calling the GetService method with the type of the DTE object. In Managed Extensibility Framework (MEF) extensions, you can import SVsServiceProvider and then call the GetService method with a type of DTE.
Prerequisites
To follow this walkthrough, you must install the Visual Studio SDK. For more information, see Visual Studio SDK.
Get the DTE object
Create a C# VSIX project and name it DTETest. Add an Editor Classifier item template and name it DTETest.
For more information, see Create an extension with an editor item template.
Add the following assembly references to the project:
- EnvDTE
- Microsoft.VisualStudio.Shell.Framework
In the DTETestProvider.cs file, add the following
using
directives:using EnvDTE; using Microsoft.VisualStudio.Shell;
In the
DTETestProvider
class, import an SVsServiceProvider.[Import] internal SVsServiceProvider ServiceProvider = null;
In the
GetClassifier()
method, add the following code before thereturn
statement:DTE dte = (DTE)ServiceProvider.GetService(typeof(DTE));