Understanding Android API levels
Xamarin.Android has several Android API level settings that determine your app's compatibility with multiple versions of Android. This guide explains what these settings mean, how to configure them, and what effect they have on your app at run time.
Quick start
Xamarin.Android exposes three Android API level project settings:
Target Framework – Specifies which framework to use in building your application. This API level is used at compile time by Xamarin.Android.
Minimum Android Version – Specifies the oldest Android version that you want your app to support. This API level is used at run time by Android.
Target Android Version – Specifies the version of Android that your app is intended to run on. This API level is used at run time by Android.
Before you can configure an API level for your project, you must install the SDK platform components for that API level. For more information about downloading and installing Android SDK components, see Android SDK Setup.
Note
Beginning in August 2021, the Google Play Console requires that new apps target API level 30 (Android 11.0) or higher. Existing apps are required to target API level 30 or higher beginning in November 2021. For more information, see Target API level requirements for the Play Console in "Create and set up your app" in the Play Console documentation.
Normally, all three Xamarin.Android API levels are set to the same value. On the Application page, set Compile using Android version (Target Framework) to the latest stable API version (or, at a minimum, to the Android version that has all of the features you need). In the following screenshot, the Target Framework is set to Android 7.1 (API Level 25 - Nougat):
On the Android Manifest page, set the Minimum Android version to Use Compile using SDK version and set the Target Android version to the same value as the Target Framework version (in the following screenshot, the Target Android Framework is set to Android 7.1 (Nougat)):
If you want to maintain backward compatibility with an earlier version of Android, set Minimum Android version to target to the oldest version of Android that you want your app to support. (Note that API Level 14 is the minimum API level required for Google Play services and Firebase support.) The following example configuration supports Android versions from API Level 14 through API level 25:
If your app supports multiple Android versions, your code must include runtime checks to ensure that your app works with the Minimum Android version setting (see Runtime Checks for Android Versions below for details). If you are consuming or creating a library, see API Levels and Libraries below for best practices in configuring API level settings for libraries.
Android versions and API levels
As the Android platform evolves and new Android versions are released, each Android version is assigned a unique integer identifier, called the API Level. Therefore, each Android version corresponds to a single Android API Level. Because users install apps on older as well as the most recent versions of Android, real-world Android apps must be designed to work with multiple Android API levels.
Android versions
Each release of Android goes by multiple names:
- The Android version, such as Android 9.0
- A code (or dessert) name, such as Pie
- A corresponding API level, such as API level 28
An Android code name may correspond to multiple versions and API levels (as seen in the table below), but each Android version corresponds to exactly one API level.
In addition, Xamarin.Android defines build version codes that map to
the currently known Android API levels. The following table can help
you translate between API level, Android version, code name, and
Xamarin.Android build version code (build version codes are defined in
the Android.OS
namespace):
Name | Version | API Level | Released | Build Version Code |
---|---|---|---|---|
Q | 10.0 | 29 | Aug 2020 | BuildVersionCodes.Q |
Pie | 9.0 | 28 | Aug 2018 | BuildVersionCodes.P |
Oreo | 8.1 | 27 | Dec 2017 | BuildVersionCodes.OMr1 |
Oreo | 8.0 | 26 | Aug 2017 | BuildVersionCodes.O |
Nougat | 7.1 | 25 | Dec 2016 | BuildVersionCodes.NMr1 |
Nougat | 7.0 | 24 | Aug 2016 | BuildVersionCodes.N |
Marshmallow | 6.0 | 23 | Aug 2015 | BuildVersionCodes.M |
Lollipop | 5.1 | 22 | Mar 2015 | BuildVersionCodes.LollipopMr1 |
Lollipop | 5.0 | 21 | Nov 2014 | BuildVersionCodes.Lollipop |
Kitkat Watch | 4.4W | 20 | Jun 2014 | BuildVersionCodes.KitKatWatch |
Kitkat | 4.4 | 19 | Oct 2013 | BuildVersionCodes.KitKat |
Jelly Bean | 4.3 | 18 | Jul 2013 | BuildVersionCodes.JellyBeanMr2 |
Jelly Bean | 4.2-4.2.2 | 17 | Nov 2012 | BuildVersionCodes.JellyBeanMr1 |
Jelly Bean | 4.1-4.1.1 | 16 | Jun 2012 | BuildVersionCodes.JellyBean |
Ice Cream Sandwich | 4.0.3-4.0.4 | 15 | Dec 2011 | BuildVersionCodes.IceCreamSandwichMr1 |
Ice Cream Sandwich | 4.0-4.0.2 | 14 | Oct 2011 | BuildVersionCodes.IceCreamSandwich |
Honeycomb | 3.2 | 13 | Jun 2011 | BuildVersionCodes.HoneyCombMr2 |
Honeycomb | 3.1.x | 12 | May 2011 | BuildVersionCodes.HoneyCombMr1 |
Honeycomb | 3.0.x | 11 | Feb 2011 | BuildVersionCodes.HoneyComb |
Gingerbread | 2.3.3-2.3.4 | 10 | Feb 2011 | BuildVersionCodes.GingerBreadMr1 |
Gingerbread | 2.3-2.3.2 | 9 | Nov 2010 | BuildVersionCodes.GingerBread |
Froyo | 2.2.x | 8 | Jun 2010 | BuildVersionCodes.Froyo |
Eclair | 2.1.x | 7 | Jan 2010 | BuildVersionCodes.EclairMr1 |
Eclair | 2.0.1 | 6 | Dec 2009 | BuildVersionCodes.Eclair01 |
Eclair | 2.0 | 5 | Nov 2009 | BuildVersionCodes.Eclair |
Donut | 1.6 | 4 | Sep 2009 | BuildVersionCodes.Donut |
Cupcake | 1.5 | 3 | May 2009 | BuildVersionCodes.Cupcake |
Base | 1.1 | 2 | Feb 2009 | BuildVersionCodes.Base11 |
Base | 1.0 | 1 | Oct 2008 | BuildVersionCodes.Base |
As this table indicates, new Android versions are released frequently – sometimes more than one release per year. As a result, the universe of Android devices that might run your app includes of a wide variety of older and newer Android versions. How can you guarantee that your app will run consistently and reliably on so many different versions of Android? Android's API levels can help you manage this problem.
Android API levels
Each Android device runs at exactly one API level – this API level is guaranteed to be unique per Android platform version. The API level precisely identifies the version of the API set that your app can call into; it identifies the combination of manifest elements, permissions, etc. that you code against as a developer. Android's system of API levels helps Android determine whether an application is compatible with an Android system image prior to installing the application on a device.
When an application is built, it contains the following API level information:
The target API level of Android that the app is built to run on.
The minimum Android API level that an Android device must have to run your app.
These settings are used to ensure that the functionality needed to run the app correctly is available on the Android device at installation time. If not, the app is blocked from running on that device. For example, if the API level of an Android device is lower than the minimum API level that you specify for your app, the Android device will prevent the user from installing your app.
Project API level settings
The following sections explain how to use the SDK Manager to prepare your development environment for the API levels you want to target, followed by detailed explanations of how to configure Target Framework, Minimum Android version, and Target Android version settings in Xamarin.Android.
Android SDK platforms
Before you can select a Target or Minimum API level in Xamarin.Android, you must install the Android SDK platform version that corresponds to that API level. The range of available choices for Target Framework, Minimum Android version, and Target Android version is limited to the range of Android SDK versions that you have installed. You can use the SDK Manager to verify that the required Android SDK versions are installed, and you can use it to add any new API levels that you need for your app. If you are not familiar with how to install API levels, see Android SDK Setup.
Target Framework
The Target Framework (also known as compileSdkVersion
) is the
specific Android framework version (API level) that your app is
compiled for at build time. This setting specifies what APIs your
app expects to use when it runs, but it has no effect on which APIs
are actually available to your app when it is installed. As a result,
changing the Target Framework setting does not change runtime behavior.
The Target Framework identifies which library versions your application
is linked against – this setting determines which APIs you can use in
your app. For example, if you want to use the
NotificationBuilder.SetCategory
method that was introduced in Android 5.0 Lollipop, you must set the
Target Framework to API Level 21 (Lollipop) or later. If you set
your project's Target Framework to an API level such as API Level 19
(KitKat) and try to call the SetCategory
method in your code, you
will get a compile error.
We recommend that you always compile with the latest available Target Framework version. Doing so provides you with helpful warning messages for any deprecated APIs that might be called by your code. Using the latest Target Framework version is especially important when you use the latest support library releases – each library expects your app to be compiled at that support library's minimum API level or greater.
To access the Target Framework setting in Visual Studio, open the project properties in Solution Explorer and select the Application page:
Set the Target Framework by selecting an API level in the drop-down menu under Compile using Android version as shown above.
Minimum Android Version
The Minimum Android version (also known as minSdkVersion
) is the
oldest version of the Android OS (i.e., the lowest API level) that can
install and run your application. By default, an app can only be
installed on devices matching the Target Framework setting or higher;
if the Minimum Android version setting is lower than the Target
Framework setting, your app can also run on earlier versions of
Android. For example, if you set the Target Framework to Android 7.1
(Nougat) and set the Minimum Android version to Android 4.0.3 (Ice
Cream Sandwich), your app can be installed on any platform from API
level 15 to API level 25, inclusive.
Although your app may successfully build and install on this range of platforms, this does not guarantee that it will successfully run on all of these platforms. For example, if your app is installed on Android 5.0 (Lollipop) and your code calls an API that is available only in Android 7.1 (Nougat) and newer, your app will get a runtime error and possibly crash. Therefore, your code must ensure – at runtime – that it calls only those APIs that are supported by the Android device that it is running on. In other words, your code must include explicit runtime checks to ensure that your app uses newer APIs only on devices that are recent enough to support them. Runtime Checks for Android Versions, later in this guide, explains how to add these runtime checks to your code.
To access the Minimum Android version setting in Visual Studio, open the project properties in Solution Explorer and select the Android Manifest page. In the drop-down menu under Minimum Android version you can select the Minimum Android version for your application:
If you select Use Compile using SDK version, the Minimum Android version will be the same as the Target Framework setting.
Target Android Version
The Target Android Version (also known as targetSdkVersion
) is the
API level of the Android device where the app expects to run. Android
uses this setting to determine whether to enable any compatibility
behaviors – this ensures that your app continues to work the way
you expect. Android uses the Target Android version setting of your app
to figure out which behavior changes can be applied to your app without
breaking it (this is how Android provides forward compatibility).
The Target Framework and the Target Android version, while having very similar names, are not the same thing. The Target Framework setting communicates target API level information to Xamarin.Android for use at compile time, while the Target Android version communicates target API level information to Android for use at run time (when the app is installed and running on a device).
To access this setting in Visual Studio, open the project properties in Solution Explorer and select the Android Manifest page. In the drop-down menu under Target Android version you can select the Target Android version for your application:
We recommend that you explicitly set the Target Android version to the latest version of Android that you use to test your app. Ideally, it should be set to the latest Android SDK version – this allows you to use new APIs prior to working through the behavior changes. For most developers, we do not recommend setting the Target Android version to Use Compile using SDK version.
In general, the Target Android Version should be bounded by the Minimum Android Version and the Target Framework. That is:
Minimum Android Version <= Target Android Version <= Target Framework
For more information about SDK levels, see the Android Developer uses-sdk documentation.
Runtime checks for Android versions
As each new version of Android is released, the framework API is updated to provide new or replacement functionality. With few exceptions, API functionality from earlier Android versions is carried forward into newer Android versions without modifications. As a result, if your app runs on a particular Android API level, it will typically be able to run on a later Android API level without modifications. But what if you also want to run your app on earlier versions of Android?
If you select a Minimum Android version that is lower than your
Target Framework setting, some APIs may not be available to your app at
runtime. However, your app can still run on an earlier device, but with
reduced functionality. For each API that is not available on Android
platforms corresponding to your Minimum Android version setting, your
code must explicitly check the value of the
Android.OS.Build.VERSION.SdkInt
property to determine the API level
of the platform the app is running on. If the API level is lower than
the Minimum Android version that supports the API you want to call,
then your code has to find a way to function properly without making
this API call.
For example, let's suppose that we want to use the
NotificationBuilder.SetCategory
method to categorize a notification when running on Android 5.0
Lollipop (and later), but we still want our app to run on earlier
versions of Android such as Android 4.1 Jelly Bean (where
SetCategory
is not available). Referring to the Android version table
at the beginning of this guide, we see that the build version code for
Android 5.0 Lollipop is Android.OS.BuildVersionCodes.Lollipop
. To
support older versions of Android where SetCategory
is not available,
our code can detect the API level at runtime and conditionally call
SetCategory
only when the API level is greater than or equal to the
Lollipop build version code:
if (Android.OS.Build.VERSION.SdkInt >= Android.OS.BuildVersionCodes.Lollipop)
{
builder.SetCategory(Notification.CategoryEmail);
}
In this example, our app's Target Framework is set to Android 5.0
(API Level 21) and its Minimum Android version is set to Android
4.1 (API Level 16). Because SetCategory
is available in API level
Android.OS.BuildVersionCodes.Lollipop
and later, this example code
will call SetCategory
only when it is actually available – it
will not attempt to call SetCategory
when the API level
is 16, 17, 18, 19, or 20. The functionality is reduced on these earlier
Android versions only to the extent that notifications are not sorted properly
(because they are not categorized by type), yet the notifications are
still published to alert the user. Our app still works, but its
functionality is slightly diminished.
In general, the build version check helps your code decide at runtime between doing something the new way versus the old way. For example:
if (Android.OS.Build.VERSION.SdkInt >= Android.OS.BuildVersionCodes.Lollipop)
{
// Do things the Lollipop way
}
else
{
// Do things the pre-Lollipop way
}
There's no fast and simple rule that explains how to reduce or modify
your app's functionality when it runs on older Android versions that
are lacking one or more APIs. In some cases (such as in the
SetCategory
example above), it's sufficient to omit the API
call when it's not available. However, in other cases, you may need to
implement alternate functionality for when
Android.OS.Build.VERSION.SdkInt
is detected to be less than the API
level that your app needs to present its optimum experience.
API levels and libraries
When you create a Xamarin.Android library project (such as a class library or a bindings library), you can configure only the Target Framework setting – the Minimum Android version and the Target Android version settings are not available. That is because there is no Android Manifest page:
The Minimum Android version and Target Android version settings are not available because the resulting library is not a stand-alone app – the library could be run on any Android version, depending on the app that it is packaged with. You can specify how the library is to be compiled, but you can't predict which platform API level the library will be run on. With this in mind, the following best practices should be observed when consuming or creating libraries:
When consuming an Android library – If you are consuming an Android library in your application, be sure to set your app's Target Framework setting to an API level that is at least as high as the Target Framework setting of the library.
When creating an Android library – If you are creating an Android library for use by other applications, be sure to set its Target Framework setting to the minimum API level that it needs in order to compile.
These best practices are recommended to help prevent the situation where a library attempts to call an API that is not available at runtime (which can cause the app to crash). If you are a library developer, you should strive to restrict your usage of API calls to a small and well-established subset of the total API surface area. Doing so helps to ensure that your library can be used safely across a wider range of Android versions.
Summary
This guide explained how Android API levels are used to manage app compatibility across different versions of Android. It provided detailed steps for configuring the Xamarin.Android Target Framework, Minimum Android version, and Target Android version project settings. It provided instructions for using the Android SDK Manager to install SDK packages, included examples of how to write code to deal with different API levels at runtime, and explained how to manage API levels when creating or consuming Android libraries. It also provided a comprehensive list that relates API levels to Android version numbers (such as Android 4.4), Android version names (such as Kitkat), and Xamarin.Android build version codes.