IDiaSymbol::get_isHLSLData

Specifies whether this symbol represents High Level Shader Language (HLSL) data.

Syntax

HRESULT get_isHLSLData(
   BOOL* pRetVal);

Parameters

pRetVal

[out] A pointer to a BOOL that specifies whether this symbol represents HLSL data.

Return Value

If successful, returns S_OK; otherwise, returns S_FALSE or an error code.

Remarks

Note

The newer DXC compiler no longer produces PDBs. This API only has valid values on PDBs produced by the older fxc.exe compiler.

See also