IDiaSymbol::get_isHLSLData
Specifies whether this symbol represents High Level Shader Language (HLSL) data.
Syntax
HRESULT get_isHLSLData(
BOOL* pRetVal);
Parameters
pRetVal
[out] A pointer to a BOOL
that specifies whether this symbol represents HLSL data.
Return Value
If successful, returns S_OK
; otherwise, returns S_FALSE
or an error code.
Remarks
Note
The newer DXC compiler no longer produces PDBs. This API only has valid values on PDBs produced by the older fxc.exe compiler.