D3DXFRAME structure
Encapsulates a transform frame in a transformation frame hierarchy.
Syntax
typedef struct D3DXFRAME {
LPSTR Name;
D3DXMATRIX TransformationMatrix;
LPD3DXMESHCONTAINER pMeshContainer;
D3DXFRAME *pFrameSibling;
D3DXFRAME *pFrameFirstChild;
} D3DXFRAME, *LPD3DXFRAME;
Members
-
Name
-
Type: LPSTR
-
Name of the frame.
-
TransformationMatrix
-
Type: D3DXMATRIX
-
Transformation matrix.
-
pMeshContainer
-
Type: LPD3DXMESHCONTAINER
-
Pointer to the mesh container.
-
pFrameSibling
-
Type: D3DXFRAME*
-
Pointer to a sibling frame.
-
pFrameFirstChild
-
Type: D3DXFRAME*
-
Pointer to a child frame.
Remarks
An application can derive from this structure to add other data.
Requirements
Requirement | Value |
---|---|
Header |
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See also