D3DXLoadVolumeFromMemory function
Loads a volume from memory.
Syntax
HRESULT D3DXLoadVolumeFromMemory(
_In_ LPDIRECT3DVOLUME9 pDestVolume,
_In_ const PALETTEENTRY *pDestPalette,
_In_ const D3DBOX *pDestBox,
_In_ LPCVOID pSrcMemory,
_In_ D3DFORMAT SrcFormat,
_In_ UINT SrcRowPitch,
_In_ UINT SrcSlicePitch,
_In_ const PALETTEENTRY *pSrcPalette,
_In_ const D3DBOX *pSrcBox,
_In_ DWORD Filter,
_In_ D3DCOLOR ColorKey
);
Parameters
-
pDestVolume [in]
-
Type: LPDIRECT3DVOLUME9
Pointer to an IDirect3DVolume9 interface. Specifies the destination volume, which receives the image.
-
pDestPalette [in]
-
Type: const PALETTEENTRY*
Pointer to a PALETTEENTRY structure, the destination palette of 256 colors or NULL.
-
pDestBox [in]
-
Type: const D3DBOX*
Pointer to a D3DBOX structure. Specifies the destination box. Set this parameter to NULL to specify the entire volume.
-
pSrcMemory [in]
-
Type: LPCVOID
Pointer to the top-left corner of the source volume in memory.
-
SrcFormat [in]
-
Type: D3DFORMAT
Member of the D3DFORMAT enumerated type, the pixel format of the source volume.
-
SrcRowPitch [in]
-
Type: UINT
Pitch of source image, in bytes. For DXT formats (compressed texture formats), this number should represent the size of one row of cells, in bytes.
-
SrcSlicePitch [in]
-
Type: UINT
Pitch of source image, in bytes. For DXT formats (compressed texture formats), this number should represent the size of one slice of cells, in bytes.
-
pSrcPalette [in]
-
Type: const PALETTEENTRY*
Pointer to a PALETTEENTRY structure, the source palette of 256 colors or NULL.
-
pSrcBox [in]
-
Type: const D3DBOX*
Pointer to a D3DBOX structure. Specifies the source box. NULL is not a valid value for this parameter.
-
Filter [in]
-
Type: DWORD
A combination of one or more D3DX_FILTER controlling how the image is filtered. Specifying D3DX_DEFAULT for this parameter is the equivalent of specifying D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER.
-
ColorKey [in]
-
Type: D3DCOLOR
D3DCOLOR value to replace with transparent black, or 0 to disable the colorkey. This is always a 32-bit ARGB color, independent of the source image format. Alpha is significant and should usually be set to FF for opaque color keys. Thus, for opaque black, the value would be equal to 0xFF000000.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following values: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA.
Remarks
Writing to a non-level-zero surface of the volume texture will not cause the dirty rectangle to be updated. If D3DXLoadVolumeFromMemory is called and the texture was not already dirty (this is unlikely under normal usage scenarios), the application needs to explicitly call IDirect3DVolumeTexture9::AddDirtyBox on the volume texture.
Requirements
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Header |
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Library |
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See also