D3DXMATERIAL structure
Returns material information saved in Direct3D (.x) files.
Syntax
typedef struct D3DXMATERIAL {
D3DMATERIAL9 MatD3D;
LPSTR pTextureFilename;
} D3DXMATERIAL, *LPD3DXMATERIAL;
Members
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MatD3D
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Type: D3DMATERIAL9
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D3DMATERIAL9 structure that describes the material properties.
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pTextureFilename
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Type: LPSTR
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Pointer to a string that specifies the file name of the texture.
Remarks
The D3DXLoadMeshFromX and D3DXLoadMeshFromXof functions return an array of D3DXMATERIAL structures that specify the material color and name of the texture for each material in the mesh. The application is then required to load the texture.
The LPD3DXMATERIAL type is defined as a pointer to the D3DXMATERIAL structure.
typedef struct D3DXMATERIAL* LPD3DXMATERIAL;
Requirements
Requirement | Value |
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Header |
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See also