D3DXMATERIAL structure

Returns material information saved in Direct3D (.x) files.

Syntax

typedef struct D3DXMATERIAL {
  D3DMATERIAL9 MatD3D;
  LPSTR        pTextureFilename;
} D3DXMATERIAL, *LPD3DXMATERIAL;

Members

MatD3D

Type: D3DMATERIAL9

D3DMATERIAL9 structure that describes the material properties.

pTextureFilename

Type: LPSTR

Pointer to a string that specifies the file name of the texture.

Remarks

The D3DXLoadMeshFromX and D3DXLoadMeshFromXof functions return an array of D3DXMATERIAL structures that specify the material color and name of the texture for each material in the mesh. The application is then required to load the texture.

The LPD3DXMATERIAL type is defined as a pointer to the D3DXMATERIAL structure.

typedef struct D3DXMATERIAL* LPD3DXMATERIAL;

Requirements

Requirement Value
Header
D3dx9mesh.h

See also

D3DX Structures

D3DXLoadMeshFromX

D3DXLoadMeshFromXof